32,184 Commits over 4,018 Days - 0.33cph!
Fix missing speed parameter on windmill animation controller
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Merge from cast_usage_optimizations
Subtracting
43422 (crash fix test)
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Merge from particle_system_ik_job
Fixed riverflow direction in materials
Output bundle item info as useful json
fixed edge case inside terrain antihack false positive at cave_slope_600
S2P
Fixed wooden sign medium and small placement issues
Renamed Wooden sign to Medium wooden sign for continuity
reduce hide poncho to 30seconds craft
Show a better error when attempting to play the same demo that is already playing
Add env.cloudrotation convar
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Merge from cinematic_tools
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Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
SetFlag invalidates network cache even if called without sending a network update
SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
merge from shotguntrap_cave_fix
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
Close the report dialog when escape is pressed
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merge from skeleton optimizations/Hitbox System
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
Fix label disappearing from item info panels at some window sizes
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
Add debuglootsounds convar to help chase down repeating sound bug
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Show a more helpful message when trying to build in a prevent building volume (including monuments)
Show a message when building too close to another building
Show a message when trying to build in an area where you do not have building privileges
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
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BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
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