32,184 Commits over 4,018 Days - 0.33cph!
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Merge from instrument_autoturret_v2
Add meta.add console command to add a value to a convar (useful in binds)
Steamworks latest:
- Fixed SteamServer events being hooked twice
- Fixed SteamFriends events not being hooked
- Throw exception if trying to initialize multiple times
- Shutdown dispatch on server/client close
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Merge from foliagegrid_benchmark
Fixed infinite wait when ai.move is false and nav_wait is true
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RequestUserStats => RequestUserStatsAsync
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Merge from foliagegrid_benchmark
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
Change LifeStoryStart assertion into a Debug.LogError so it doesn't prevent respawning
Cherry pick
47385 (SoundManager fix)
GetAuthSessionTicketAsync Debug
Dedicated server fix test
Steamworks Update to fix locking up
Update DS steamwork libraries
Steamworks server interface fixes
Merge from playerstate (few fixes from review)
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
added two non transparent glass types for map makers (houses and industrial)
Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
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MediaIsland server startup error+warning fixes
Removed missing prefabs
Removed broken prefabs
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Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
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Stopped teleport2owneditem command printing to log and used replywith instead
Fixed OutOfBounds exception when running this command and the player has no owned items
Merge from foliagegrid_benchmark
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled