32,184 Commits over 4,018 Days - 0.33cph!
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Merge from effect_benchmark
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Fixed missing references for skin
lowered L96 turret damage
Subtracting
46562 (ring road once again on 3k maps)
reduce horse roadsign armor research cost
Auto turret menu background video
Fix motd showing when you kill a sleeper
fixed depth of field lerp speed being affected by timescale
reduced cost of autoturret at compound
reduced sleeping bag decay time to 36 hours
updated samsite loot panel
reduced autoturret bounds
turret weapon balance
reduced crafting cost of horse armor
reduced research cost of horse armor
increased horse armor rider protection
Only generate ring road on 4k maps or larger
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
Fixed road mesh being placed slightly too high when loading a map from disk
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increased turret turn rate
Updating libRustNative.so (Linux server)
Fixed various cases where roadside monuments could be placed in a way that they were partially floating
Better shuffling when attempting to place roadside monuments
Restoring Linux RustNative
Merge from life_stats_fixes
Merge from life_stats_fixes
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swap gong soundclass/mixer channel to instruments
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Removed road mesh offset of 0.01m (makes it hover too much)
Adjusted roadside monument loot spawns on tier 1 and 2
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can not use broken weapons in turrets
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
Removed trail paths from junkyard
S2P Junkyard
don't cull patrol helicopter
Auto turrets can no longer use MGL and rocket launcher
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