branchrust_reboot/maincancel

34,949 Commits over 4,293 Days - 0.34cph!

5 Years Ago
Merge NewWounding->Main
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Merge NewWounding->Main
5 Years Ago
Merge from render_scale
5 Years Ago
Merge from render_scale
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
If server saves while player is wounded, just have them die on load. They were getting stuck in wounded state forever.
5 Years Ago
Improved fix for picklechuting
5 Years Ago
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
5 Years Ago
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
5 Years Ago
Revert the previous poisoning commit to prevent "pickle cave diving"
5 Years Ago
Cancel pending poison damage when changing wounded state
5 Years Ago
Fix swimming and ladder climbing being extra slow
5 Years Ago
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
5 Years Ago
If a player is on a ladder when they become wounded, make them fall off
5 Years Ago
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
5 Years Ago
Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
5 Years Ago
Fix another NRE in GoToIncapacitated
5 Years Ago
Fixed error when using injure console command
5 Years Ago
Fixed not being able to crouch under half walls
5 Years Ago
Merge NewWounding->Main
5 Years Ago
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
5 Years Ago
network++
5 Years Ago
full manifest update - build server times?
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
- Added the transitional animation for going from standing to crawling state - Fixed going to wounding state while crouching not showing the correct animation
5 Years Ago
Increase water factor when crawling, to account for the player's much lower head position
5 Years Ago
Don't allow climbing ladders while crawling
5 Years Ago
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
5 Years Ago
Merge NewWounding->Main
5 Years Ago
nametag profiling
5 Years Ago
binoculars only show nametag pips during the day fixed invisible nametags at certain angles reduced nametag pop-in delay
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
skin approval
5 Years Ago
network++ phrases
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
manifest
5 Years Ago
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5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
5 Years Ago
Fixed not being able to mount minicopter due to overzealous clipping check
5 Years Ago
Hitch & trough can now be placed down narrow triangle passages
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
fixed missing meshes on water_catcher_large and _small static prefabs
5 Years Ago
merge from minicopter_push_fix