32,420 Commits over 4,048 Days - 0.33cph!
Cargo ship waves don’t play when you’re below deck
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
skin approval
removed halloween sounds
Fixed HAB falling out of the sky on server restart
Dropped items now inherit parent velocity
When parenting an entity with a rigidbody, automatically adjust its velocity to local space
DroppedItem and TimedExplosive are flagged as physics driven (better interpolation)
Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
Fixed a corrupted texture's alpha channel
fixed bulkframes prevent movement cargo ship style2
Additional bounce lights inside the hold interior
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Slightly lowered parent trigger on cargo ship (fix for dropping items in cargo hold)
SAM Site model/guide/collider tweaks - closing off base
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Cargo ship ambience zones for below deck areas
Cargo ship water level rumble doesn’t play when you’re below deck
HAB burner sounds
SAM site movement sounds
tactical gloves provide 80% aimsway reduction instead of 100%
L96 cost increased
L96 durability decrease
pumpkins only have one season
disabled halloween pickups
sam ammo stack fix
static sam site fixes
static sam site repair convar
HAB buoyancy influenced by inflation level
fixed LookRotation error spam
Changed Scarecrow NPC population to 0.
Fixed decay timing being wrong on boats
HAB decays when outdoors
HAB bouyancy decreases with health
can repair hab with cloth
HAB becomes waterlogged and dies when engine is below water level
sam site items and rockets
sam site available at compound
patrol helicopter on vehicle movement layer
DisableInternalCollision fixes
Fixed rhib storage being inaccessable
Fixed serialization fuckups from the Unity upgrade / downgrade
Removed GA_AutoRun (update message spam)
Updated material definitions in HAB prefab (ropes)
Ropes moved from basket to balloon - HAB
Updated guide mesh definition in SAM Site prefab
SAM Site guide mesh
Simplified parts of gibs in an attempt to rid of convex errors
fixed sam site orientations
broken ass sam site deployable
Another attempt at fixing sleepers in safe zones.
Added ropes to HAB simulation
Increased blend steps to 12
Added HAB deflated static mesh