branchrust_reboot/maincancel

32,422 Commits over 4,048 Days - 0.33cph!

7 Years Ago
extra flag on HAB
7 Years Ago
Hot air balloon animated mesh
7 Years Ago
Merged from AI branch
7 Years Ago
Added a flag model and a flag pole to the HAB basket model
7 Years Ago
Added custom motion vectors to rust/std wind shader variations Fixed hot air balloon windsock getting blurred
7 Years Ago
hab fix skin approval
7 Years Ago
hab fix maybe
7 Years Ago
Graveyard fance gibs
7 Years Ago
Drone meshes / textures / prefabs
7 Years Ago
Meta files
7 Years Ago
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
7 Years Ago
Disabled crunch compression on nature assets again
7 Years Ago
compile fix
7 Years Ago
Less spammy
7 Years Ago
Warnings fix
7 Years Ago
No playmaker
7 Years Ago
Analytics test
7 Years Ago
Bundle tweaks
7 Years Ago
updating basket gibs to reflect changes
7 Years Ago
basket model vertex alpha update
7 Years Ago
Updated HAB prefab to hold the new button model
7 Years Ago
Custom button model for the HAB basket ignition
7 Years Ago
Fixed player rotation never updating on server (2018.2 regression)
7 Years Ago
Players inherit network group again when spectating
7 Years Ago
wind fix
7 Years Ago
Added windsock material and assigned to respective mesh for wind anim Updated HotAirBalloon prefab
7 Years Ago
Renamed some rust/std wind properties
7 Years Ago
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7 Years Ago
Tweaks to balloon mat wind Fixed noise scale range
7 Years Ago
Added noise scale control to rust/std wind
7 Years Ago
Small tweaks to generic wind (simpler for now)
7 Years Ago
Cherry picking 29239 to main
7 Years Ago
blind compile fix
7 Years Ago
merge into main network++
7 Years Ago
Merge from unity_2018.2.11
7 Years Ago
Fixed Cargoship interior ambience collider not flagged as trigger
7 Years Ago
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
7 Years Ago
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
7 Years Ago
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7 Years Ago
Always reset player parent when respawning
7 Years Ago
Added generic entity angular velocity getters Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
7 Years Ago
deleted unnecessary l96 files
7 Years Ago
7 Years Ago
Fixed dynamic occludees not updating properly under debugcamera
7 Years Ago
fixed crate map marker weirdness
7 Years Ago
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7 Years Ago
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7 Years Ago
Added l96 admire anim, hooked up in animator
7 Years Ago
More robust casting in Apex extensions.
7 Years Ago
Invoked tick in HTNPlayer made a bit more robust.