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32,423 Commits over 4,048 Days - 0.33cph!

7 Years Ago
Hapis military tunnel tweaks No longer able build directly in front of Hapis caves
7 Years Ago
Added motion vectors to LOD3 hazmat/scientist suits; fix for distant blurry scientists on cargoship
7 Years Ago
Forcing important cargoship lights to be always enabled
7 Years Ago
merge into main
7 Years Ago
Tweaks to Scientists at Military Tunnel.
7 Years Ago
Removed unused DeferredMeshDecal scripts from cargoship light fixtures Added LightGroupAtTime to cargoship v2 lighting root
7 Years Ago
Added ability to toggle volumetric beams to LightGroupAtTime
7 Years Ago
Changed cargoship light fixture decal materials to non-decal
7 Years Ago
Tweaks to Turret NPC settings.
7 Years Ago
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
7 Years Ago
More work on NPC spawns on Cargo Ship. Tweaks to some Scientist settings.
7 Years Ago
Tweaked NPC spawns on Cargo Ship.
7 Years Ago
Fix NRE in NPC Memory.
7 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
7 Years Ago
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7 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
7 Years Ago
Fixed fireballs not doing any damage on the boat
7 Years Ago
Fixed arrow velocity on the cargo ship
7 Years Ago
Compile fix
7 Years Ago
Sleepers with parent update their model position every frame
7 Years Ago
NPC Turret now works with Cargo Ship. NPCs spawn on Cargo Ship by default. More NPC spawns on the Cargo Ship.
7 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
7 Years Ago
Network++ Save++
7 Years Ago
NRE check in BasePath. PlayerModel applies rotation in world space. Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player. Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
7 Years Ago
Projectiles don't inherit parent velocity if hitscan
7 Years Ago
Improved client entity velocity estimate
7 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
7 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship
7 Years Ago
reenabled sound
7 Years Ago
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7 Years Ago
potential fix for all player types animating with a parent
7 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
M39, lods world model and view model and textures
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
Sickle meshes and textures
7 Years Ago
More work on scientists spawning on cargo ship.
7 Years Ago
Cursed cauldron meshes and prefab
7 Years Ago
Fixed vending machine breaking when placed on wooden foundations
7 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
7 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
another NRE fix for missing UI element
7 Years Ago
fixed invisible/unparented rhib storage on cargoship fixed cargo ship NRE