branchrust_reboot/maincancel

33,241 Commits over 4,109 Days - 0.34cph!

7 Years Ago
Improved client entity velocity estimate
7 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
7 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship
7 Years Ago
reenabled sound
7 Years Ago
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7 Years Ago
potential fix for all player types animating with a parent
7 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
7 Years Ago
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7 Years Ago
M39, lods world model and view model and textures
7 Years Ago
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7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
Sickle meshes and textures
7 Years Ago
More work on scientists spawning on cargo ship.
7 Years Ago
Cursed cauldron meshes and prefab
7 Years Ago
Fixed vending machine breaking when placed on wooden foundations
7 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
7 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
another NRE fix for missing UI element
7 Years Ago
fixed invisible/unparented rhib storage on cargoship fixed cargo ship NRE
7 Years Ago
Cherry picking 28953
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed timed explosive sticking when parented
7 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
11 Years Ago
Root dir
11 Years Ago
Baseline
11 Years Ago
Daikon, Rust Portable
11 Years Ago
Fixes, updates
11 Years Ago
Ignore library folder, Temp folder
11 Years Ago
Fixed some warnings
11 Years Ago
Reintroduced the menu screen
11 Years Ago
GameSetup - put this object in a scene to create everything you need to play in that scene Did some player structural work
11 Years Ago
Cursor Manager, managing cursor locking
11 Years Ago
Cleaned JSON- made it our own
11 Years Ago
Added the old terrain textures
11 Years Ago
Moved game and test scenes to descriptive folders
11 Years Ago
Added vertexlit particle and tree billboard shaders
11 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
11 Years Ago
Added resource assets
11 Years Ago
Plugins Folder
11 Years Ago
WIP networking
11 Years Ago
Bootstrapping, provisioning for dedicated server, pure client
11 Years Ago
Moving network implementations to their own plugin