33,241 Commits over 4,109 Days - 0.34cph!
Improved client entity velocity estimate
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model
Fixed motion blur and culling-related popping issues on cargo ship
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potential fix for all player types animating with a parent
BaseEntity velocity getters return the correct velocity for the local player
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M39, lods world model and view model and textures
Fixed bundle assignments on some cargo ship materials
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Sickle meshes and textures
More work on scientists spawning on cargo ship.
Cursed cauldron meshes and prefab
Fixed vending machine breaking when placed on wooden foundations
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
Removed cargo ship from iceberg folder
another NRE fix for missing UI element
fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
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Fixed timed explosive sticking when parented
Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
Ignore library folder, Temp folder
Reintroduced the menu screen
GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
Cursor Manager, managing cursor locking
Cleaned JSON- made it our own
Added the old terrain textures
Moved game and test scenes to descriptive folders
Added vertexlit particle and tree billboard shaders
Looks like Plastic requires you to manually add folder meta files to commits
Bootstrapping, provisioning for dedicated server, pure client
Moving network implementations to their own plugin