32,422 Commits over 4,048 Days - 0.33cph!
Fixed NRE in PlayerModel.DoAimingSounds
Added sendnetworkupdate admin console command (useful for testing)
merge from junkyard fixes
Removed some debugging shit
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
Shutdown EAC after disconnecting from the server (crash on exit)
Dispose ambience culling group in OnApplicationQuit
updated special fx for a bunch of weapons
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)
More tests for "crash on exit"
More tests for "crash on exit"
More tests for "crash on exit"
Skip OnDisable / OnDestroy in a bunch of plugin components
Another attempt at fixing "crash on exit"
Skip nearly all OnDisable / OnDestroy when closing the game
Fixed memory leak in SellOrderEntry (vending machine UI)
Potentially fixed bandana crafting issues
Fixed banned user check being slow with 20,000 banned users
Don't do anything when calling del without arguments
Testing something to fix "crash on exit"
Added simple collider to wind generator so it can be removed by admins using ent kill
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
Attempt at Scientist LOS fix.
Whoops, physics.minsteps fix
Better client side lower limit for physics.steps and physics.minsteps
potential fix for report cheat web browser opening when typing in chat
fireball arrows slow movement
Fixed scientist burst shooting.
building blocked zone around crash site halved
autoturrets lose health when picked up
Report/Feedback fix (fingers crossed)
Fixed debug build on staging app
Fixed shopping cart link not working
Feedback fixes, warnings when it goes wrong
Fixed NRE when killed without HitInfo
Fixed NRE in voice recorder
Eliminated GC alloc from voice recorder