branchrust_reboot/maincancel

32,398 Commits over 4,048 Days - 0.33cph!

8 Years Ago
removed debug.log missing files
8 Years Ago
Back to previous near view ssao values
8 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
8 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
8 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
8 Years Ago
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
8 Years Ago
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8 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
8 Years Ago
BBQ for Tom!
8 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
8 Years Ago
flamethrower requires WB2 pants/hoodie one rarity lower ( 75 scrap ) snow/vagabond jacket one rarity lower snow/vagabond jacket cost 50 cloth instead of 200
8 Years Ago
slightly lower chance of satchel duds bradley health reduced
8 Years Ago
debris field markers appear on map where heli/bradley is destroyed (10m)
8 Years Ago
vm bow - aiming fix
8 Years Ago
Fixed another ArgumentNullException
8 Years Ago
lowered HQM available from heli/bradley gibs
8 Years Ago
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
8 Years Ago
boonie hat has some armor protection
8 Years Ago
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
8 Years Ago
Server "del" command also works in the editor on entities
8 Years Ago
Fixed ArgumentNullException when sleepers are killed Network++
8 Years Ago
BBQ for Minh
8 Years Ago
Fixed launchsite exploit allowing people shooting from within the walls
8 Years Ago
Analytics test
8 Years Ago
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8 Years Ago
Big cleaver vm - fixed hands intersecting when aim running
8 Years Ago
fixed clipping arm on vm beancan grenade
8 Years Ago
fixed clipping arms on vm satchel charge
8 Years Ago
Subtracting EAC SDK update (crash)
8 Years Ago
higher chance of finding tools in caves stone pick/hatchet found in caves less probability of miner/candlehats in caves miner/candlehats spawn with less fuel less hqm in caves
8 Years Ago
bandana/cap provides minimal protection candle hat provides minimal protection miner hat provides same protection as burlap wrap slightly smaller flare on miner hat
8 Years Ago
added basic map grid
8 Years Ago
Fix stray dome sounds on lighthouse
8 Years Ago
radial map marker "MapMarkerGenericRadius" (mod support) maps are reset on disconnecting
8 Years Ago
workbench radius tripled can rotate workbenches
8 Years Ago
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8 Years Ago
Reduced SSAO near to far fade range
8 Years Ago
small/medium wooden sign default bp hanging sign/pictureframe large not researchable
8 Years Ago
fixed peacekeeper mode not working on turrets
8 Years Ago
EAC SDK update
8 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
8 Years Ago
vm salvaged Icepick and Water jug anim fix
8 Years Ago
Tweaks to water ssr; added refinement step for low incidence angle
8 Years Ago
fixed wrong texture appearing on satchel charge when thrown
8 Years Ago
vm salvaged axe and salvaged hammer anim fix
8 Years Ago
Merge from foliage-shader-v2
8 Years Ago
optimized wheelsmoke effect
8 Years Ago
miner hat no longer emissive to other players when off miner hat now has blinding flare fixed bug where candle hat had a light radius of 30m!
8 Years Ago
lantern and tuna lights are brighter lantern costs 25 metalfrag instead of 40
8 Years Ago
fixed error message when spawning sedan