33,174 Commits over 4,109 Days - 0.34cph!
Blueprints can be non-craftable
Blueprints can define an item amount to create
Can now build walls on walls
Print position when deleting entity because of invalid position
Updated all scripts to Unity 5
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
Extended WaterColorUpdate to set the reflection clear color to the current fog color
Updated :CoherentLabs from 1.8.4 to 2.3.0
Time of Day update to 2.1.1 prerelease 5
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
Changed how SpawnFilter deals with carved terrain
Made water always render before any other transparent objects since sorting doesn't work with it
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Fixed menu not showing up
Switched OS X build to 64bit in preparation of Unity 5
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
crouchwalk/jog aninations for the player + pistol;
Suddenly the TestLevel coast is a bit chilly.
Saving a colder TOD xml for the upcoming multi-biome support.
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
64bit Steam DLL for playing in the editor
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
Player materials
Disabled Amplify Motion until D can fix it for U5
Disabled motion blur properly, in effects convars
Changed render-path to new deferred
Fixing CoherentUINet.dll complete fuckabout
Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
Removed shadow softener until it's updated for Unity 5 support
Fixed warnings in TerrainSkin and beautified its code a little
Fixed some pink materials.
Re-compiled plugins with new UnityEngine.dll
More fighting with CoherentUINet.dll
Fixed billboards being massive (they're still broken though)
crouchwalk/jog animations for playing holding a pistol
Added some missing meta files
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Updated terrain generator test scene
Fixed some broken materials
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Updating properties on models so materials don't get re-created on import
Recompiled plugins with working UnityEngine.dll (!)
Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
Disabling gibs (performance test)
Don't fuck with timings (for now)
Fixed errors not being reported