33,175 Commits over 4,109 Days - 0.34cph!
Updated icons from admin site
Fixed building plan switch strings being #phrases
Ignore.conf'ing stuff used to make tree billboard normal maps.
updated skinning on gloves
Crafting tooltip cleanup, shows ingredients
Added terrain collision resolve system for objects to pass through when entering caves
Increased the number of attempts to find a monument spawn location to 1000
fixed bug with the prone always being enabled; commiting the rest of the 3rd person grenade jog/run animations
Temporarily removed the clouds while they are bugged.
Fixed error in PlayerWalkMovement on levels without TerrainMeta
Added Burlap shoe + glove items
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
fixed the wolf prefab on the MenuBackground scene
added LODs to the burlap gloves/shirt/shoes
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
Turned Sun Shafts resultions down to medium (fixes orange smear in editor)
Re-enabled horizon clouds (aren't broken)
Time of Day update to 2.1.1 prerelease 2
Various cactus prefab adjustments
Added kinematic rigidbodies to all cactus prefabs
Added cacti to decor spawn
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
Improved the skin on first person arms, and main character model.
Added crosshairs
If context menu has one option, just select it
Show menu option on crosshair if only one option
Show "menu open" on crosshair if multiple options
Show "pickup item" on crosshair if pickup is the only option
Added IK set weight anim events to rock & pickaxe player anims
more .meta changes to player anims
Added player anims to holdtype overlay player controller
Added test caves
Protocol++
Edited wm_rock prefab ( target bone is now l_prop)
Added revolver player anims
Items can now override crosshair and use button to show information
Show information and override use when lock is held
Added two secondary materials and textures for skin comparisons.
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl
Fixed pvt pre-pass raymarching wrong near-plane clipping
Refactored pvt code for hot reload friendliness and cleaned up dirtier parts
Raised pvt aniso level to 8 by default
Base pvt pyramids are now compressed
PVT now scales according to quality settings and available vram
Fixing NRE's in dedicated server (Please review these changes @andererandre)
Fixed lock not deploying properly when connected to server
Fixed missing wolf in menu screen
Optimized pvt table textures; now 33% smaller
Tweaked pvt fetch code; now faster and more reliable
Fixed some more pvt hot reloading issues; quick cleanup
PVT is now live on Procedural Map
changed the running + bow animations so that the bow is lowered in a more natural position
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
Wolf corpse now has cloth
Added holdtype anims to player controller
Missing items from last commit