33,171 Commits over 4,109 Days - 0.34cph!
Fixed player being a black shiny blob
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Fixed possible NRE on scene unload
Disabled PVT until it works again
Disabled WaterFogVolume until it stops overlaying everything
Increased client connection timeout
Deleted skinshader, furshader (not working in u5)
Fixed terrain shaders (white terrain at close range)
Asset files for the remaining icebergs.
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
Actual iceberg metas this time.
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
Tweaking so out of memory errors get bucketed the same
Fixed NRE in PlayerInput.ClientTick
Re-enabled water reflection (perf test)
Wolf now uses mesh collision
Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
Time of Day update to 2.1.2 prerelease 1
Made all scenes use tricolor ambient light
Fixed NRE on server with clothes swapping
Changed linux server not to ship steamclient.so
fixed vm_rock missing event errors
More profiling when sending snapshots
Sky dome ambient color tweaks
Fixed beaches 3 tree billboards
Made SpawnHandler resolution configurable (1024x1024 for now)
Fixed construction guide shader
Fixed player sticking head through ceiling
Fixed not unducking
Fixed player collider sometimes being sidewards
Fixed door falling off (!)
Removed rigidbodies from a bunch of static-y stuff
Disabled network sleeping (perf test)
Removed more rigidbodies
Ores now properly dispense metal/sulfur ore
Fixed specular highlight on water
These trees had two colliders
Removed rigidbodies from more prefabs
Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
Clothes material fixes
Made camera clear only depth (fixes leaf outline bug in u5)
Made time curve harsher - night doesn't last as long
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
PVT fixes for Unity 5 support
Wider hardware support using ARGB32 fallback for tables
Tweaking to avoid crazy shadow flickering
the player + torch animations all done.
Material tweaks
PlayerModel scene render settings
Removed redundant rigidbody warning
Disabled voice chat playback (crashing in u5 in SetData)
Changed ores to use standard shader
This should fix having to hit doors to get lock status to change
Fixed errors with input state being null on disconnect
SkinnedMeshCollider triangle array errors
Fixed HTML manager spawning twice
Changed HTML to 'OnDemand' mode
Removed player rigidbodies serverside
Fixed Radiation sphere trigger math
Added vis.triggers convar
Removed duplicate LOD group from cactus 5
Skinned colliders can no longer be convex
Fixed potential headshots creating an error
Fixed a bunch of compile warnings
Re-organised prefab folder
Everything that autospawns should now be in the autospawn folder
protocol++
Added safe error handling when a grass patch uses too many vertices
Changed ambient occlusion image effect order
Time of Day update to 2.1.2 prerelease 2
Disabled fog in horizon clouds