branchrust_reboot/maincancel

32,398 Commits over 4,048 Days - 0.33cph!

8 Years Ago
get slightly more resources out of recycling broken items recycling weapons forces them to output ammo/mods before recycling sewing kit is made of less rope
8 Years Ago
can pickup research/repair bench can repair workbenches
8 Years Ago
tweaked special fx when car drives over water
8 Years Ago
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8 Years Ago
Updated water SSR; fixes back reflection leaks (wip, needs refine)
8 Years Ago
unified pickup code TC not required for pickup ( can pick up items placed outside TC range)
8 Years Ago
merge into main
8 Years Ago
Pickaxe - Fixed issue with hands intersecting when running
8 Years Ago
removed old unused bolt vm anims
8 Years Ago
supply signal vm folder restructure
8 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
8 Years Ago
Merge from weekend_branch_4
8 Years Ago
vm cleanup and new arm mesh merge
8 Years Ago
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8 Years Ago
Fixed rust/std particle accum layer normal space Added triplanar sampling shader api Touched all rust/std shaders, because unity
8 Years Ago
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
8 Years Ago
Fixed more shadow bias shenanigans
8 Years Ago
merging vm cleanup work and new arm mesh
8 Years Ago
8 Years Ago
Unity 2017.1.2f1
8 Years Ago
Subtracted 23176 and 23164
8 Years Ago
Fixing compilation errors is fun when your editor isn't working
8 Years Ago
Compile fix
8 Years Ago
Terrain vertex normals keyword on material only; just making sure
8 Years Ago
Merge from weekend_branch_3
8 Years Ago
Hapis Island site B tunnels now has a chance to spawn elite crate loot
8 Years Ago
added tire effects when car drives over different surfaces
8 Years Ago
vending machine tooltip shows if item for sale is blueprint or not
8 Years Ago
Fixed some quirks/acne in shadow feet workaround
8 Years Ago
Show me my feet fix
8 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
8 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
8 Years Ago
Workbenches have deploy sounds
8 Years Ago
bugfix
8 Years Ago
Fix for zero shadowbias on old materials using default std shaders
8 Years Ago
new notify fix
8 Years Ago
Reapplied fixed viewmodel shadow changes
8 Years Ago
fixed research table text (english)
8 Years Ago
manifest phrases elite ammo types lowered to 250 scrap isntead of 750 python lowered to 250 scrap mod support - disable blueprints on client play audible effect when learning blueprint
8 Years Ago
ramped up scrap cost for lvl 2/3 workbenches
8 Years Ago
skin approval
8 Years Ago
Subtracted viewmodel shadow changes; needs fixing
8 Years Ago
don't allow default bps to be researched
8 Years Ago
gunpowder default (oops!) icepick same as pickaxe rarity/cost
8 Years Ago
if item is unresearchable, still allow repairs reduced HQM from recycling components to nearly nothing
8 Years Ago
ammo fix
8 Years Ago
tshirt/longsleeve tshirt cheaper and no longer require sewing kit rocket rarity set to 3 instead of 2 crossbow default blueprint, require WB1 eoka default blueprint handmade shell default blueprint
8 Years Ago
green crates spawn workbench tier items slightly more often metal shopfront much cheaper + default bp vending machine much cheaper + default bp protocol++
8 Years Ago
Fixed tier3 workbench materials
8 Years Ago
Changed world-model player self-shadows to stop casting on viewmodels Added custom shadow casting to core shader set