32,210 Commits over 4,018 Days - 0.33cph!
lowered cost of netting
stuck objects/decals on spinner actually spin
Added fuzz mask option to cloth shaders
Enabled entity pooling for tool cupboards
Enabled entity pooling for sleeping bags
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
Enabled entity pooling on furnaces, campfires and light sources
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Bolt rifle world model re-creation
Foliage wind anim support for mesh batching
fix for map drawing not loading properly
fixed spinner wheel occlusion
Fixed editor-only black or glowing water artifacts at certain resolutions
Removed redundant potential hw mip generation on some render textures
Render texture script api call changes for forward compatibility
added small refinery to both harbors
fix for NRE when applying sign update after sign was destroyed
Fix missing silencer attach audioclip ref
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
fixed spinner placement hovering
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
fixed a bug with the wrong f/x being played when silencer attached
Workbench tier 1; fbx/prefab/textures/materials/gibs
Upping death pit damage output to ensure people in full armor die
cave_puzzle_b prevent building hull required an update
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workshop item icons + Rust.Workshop Build
can very, very rarely find supply signals in green military crates
Actual patched StandardWithDecal shader to use black/clear as default
spinner functionality
protocol++
manifest
phrases
Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
Removed broken glass cube from craggy's
Fixed footsteps SFX not audible till near player (RUST-1595)
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
fixed m249 animation glitch when deploying / firing gun ( at low FPS )
heavy plate armor no longer provides insane radiation protection
Viewmodel transform caching (more optimizations for sustained gunfire)
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
Waterpipe shotgun world model re-creation