34,470 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Dropped items now have real physics, shouldn't fall through walls etc
Fixed held item being removed when trying to drop
Players drop their held item properly when killed
                
                
                
                
             
         
        
            
            
            
                
                Increased water temperature
Reduced lung capacity
Reduced stomach capacity
Increased self drying ability
Made water surface visible from underneath again
                
                
                
                
             
         
        
            
            
            
                
                Increasing client.lerptime default
Fixed being able to build on floor frame
Fixed stairs collision
Fixed not always being able to place doors on upper floors
                
                
                
                
             
         
        
            
            
            
                
                added a gesture_layer  in the mecanim;  Setup alex's gestures.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some bugs with the gesture layer; 
                
                
                
                
             
         
        
            
            
            
                
                more animations for the view model oil lantern
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed menu water, and water.mat foam.
                
                
                
                
             
         
        
            
            
            
                
                Updated the snow jacket and added variants of it. And some hazmat db stuff.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added slight sharpening to the post process.
                
                
                
                
             
         
        
            
            
            
                
                Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked coffee can helmet spec.
                
                
                
                
             
         
        
        
        
            
            
            
                
                QA tweaks on a few more clothing pieces.
                
                
                
                
             
         
        
            
            
            
                
                Improved burlap clothing set icons.
                
                
                
                
             
         
        
            
            
            
                
                Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
                
                
                
                
             
         
        
            
            
            
                
                Building components tests
                
                
                
                
             
         
        
            
            
            
                
                Lantern view model all done. commiting the sound effects / prefabs.
                
                
                
                
             
         
        
            
            
            
                
                Updated basic building parts fbx
                
                
                
                
             
         
        
            
            
            
                
                Touching all the audio files
                
                
                
                
             
         
        
            
            
            
                
                The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
                
                
                
                
             
         
        
            
            
            
                
                Updated UnityEngine.dll with plugins
                
                
                
                
             
         
        
            
            
            
                
                Merge from procgen3
Updated prefab names
Updated game manifest
Protocol++ (network + save)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed standalone compile error
                
                
                
                
             
         
        
            
            
            
                
                cant remember what i did to the lantern but i think it was important.
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled EAC for linux/osx
                
                
                
                
             
         
        
        
            
            
            
                
                Removed client.lerptime (exploit)
Changed how position lerping works (to appear less delayed)
                
                
                
                
             
         
        
            
            
            
                
                Exported new player gesture anims (shrug / victory) & set up clips
                
                
                
                
             
         
        
            
            
            
                
                Added new player gestures to mechanim, created parameters
                
                
                
                
             
         
        
            
            
            
                
                Made the flags inspector code a bit less shit
                
                
                
                
             
         
        
            
            
            
                
                Updated items from admin site
Made editor not try to initialize EAC, some steam stuff
Added TimeWarnings on shutdown/disconnects
Updated BuildingTest scene/components
                
                
                
                
             
         
        
            
            
            
                
                Fixed TestLevel crashing editor on OSX
                
                
                
                
             
         
        
        
            
            
            
                
                Added viewmodel bob to pickaxe prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with medical syringe leaving hand during player anims
                
                
                
                
             
         
        
            
            
            
                
                Disabling water reflections should now give a much higher performance boost
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.1 prerelease 2
                
                
                
                
             
         
        
            
            
            
                
                Made ignore.conf more generic with regards to UnityVS files
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 2.3.1 prerelease 3