34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
                
                
                
                
             
         
        
            
            
            
                
                added 3rd person eating animation
                
                
                
                
             
         
        
            
            
            
                
                Added LayoutMapRes parameter to TerrainGenerator
Added Upsample2D method to ImageProcessing
Cleaned up ImageProcessing
                
                
                
                
             
         
        
            
            
            
                
                Made forest 6 reach a bit inside the snow biome
                
                
                
                
             
         
        
            
            
            
                
                Added a tiny randomized scale to resources
                
                
                
                
             
         
        
            
            
            
                
                Exported new player gesture anims ( 'you chicken? ' &  'I'm freezing here") & set up clips
                
                
                
                
             
         
        
            
            
            
                
                Added gesture anims to mechanim, created cold & chicken parameters
                
                
                
                
             
         
        
            
            
            
                
                made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern).
tweaked  the 3rd person medical syringe animations
tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 2.3.1 prerelease 4
                
                
                
                
             
         
        
            
            
            
                
                added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
                
                
                
                
             
         
        
            
            
            
                
                Merging lock code into the main branch
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile issue
                
                
                
                
             
         
        
            
            
            
                
                improved view model hammer anims
                
                
                
                
             
         
        
            
            
            
                
                Only generate manifest if full defines are set
                
                
                
                
             
         
        
            
            
            
                
                Added random rocks to temperate and arid open fields
Added rocks to the grass-beach transition
Reorganized terrain-related procedural generation scripts
Added basic idea of a dynamic splat modifier script (backup commit)
                
                
                
                
             
         
        
            
            
            
                
                ▅█▆▊▆ ▅▌▍█▌█ ▇▅ ▄▊▅ ▋▄▋▋▍▋█ ▋▌▊▌▊▉, ▌▌▇█▉▍▆▌▋ ▇▊▄▌█▄█ ▊▊▅▋ ▇▍▍ ▉▇ ▉▇▄
                
                
                
                
             
         
        
            
            
            
                
                Can set developer convar on server
Fixed logic error in RPC_Server.MaxDistance
Disabled PVT and water reflections by default (perf)
                
                
                
                
             
         
        
            
            
            
                
                Updated to coherentui 2.5.0.0
                
                
                
                
             
         
        
            
            
            
                
                No need to build manifest in build process, it's done in a seperate call now to force defines
                
                
                
                
             
         
        
            
            
            
                
                Made TerrainSkin support (kinda) dynamic splat adjustments
                
                
                
                
             
         
        
            
            
            
                
                fixed some alignment problems with the 3rd person eating gestures.
added various sound fx for eating.
                
                
                
                
             
         
        
            
            
            
                
                test animation for first person eating.
                
                
                
                
             
         
        
            
            
            
                
                Some crystal & ice files.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
                
                
                
                
             
         
        
            
            
            
                
                Added 1st pass player 'pickpocket' anim & set up clips
                
                
                
                
             
         
        
            
            
            
                
                Set up pickpocket mechanim states & added 'loot' parameter
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainColor and TerrainColorModifier
Refactored TerrainOverlayModifier and TerrainSplatModifier
                
                
                
                
             
         
        
            
            
            
                
                Made terrain modifiers get applied in Awake()
                
                
                
                
             
         
        
            
            
            
                
                Merged TerrainColorModifier and TerrainSplatModifier as they should be used together
Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
                
                
                
                
             
         
        
            
            
            
                
                Added gizmos to all terrain modifiers
Made all terrain modifier radii scale with the y object scale
                
                
                
                
             
         
        
            
            
            
                
                Fixed TerrainGenerator client / server init fuckup
                
                
                
                
             
         
        
        
            
            
            
                
                Merging  tree-sync-experiment to main
                
                
                
                
             
         
        
            
            
            
                
                Small menu fix, and removing temp tree files.
                
                
                
                
             
         
        
        
            
            
            
                
                1st person eating animations
                
                
                
                
             
         
        
            
            
            
                
                Added player looting anim & set up clips
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error
Throw exception on compile error
                
                
                
                
             
         
        
            
            
            
                
                Fudged menubackground to avoid compiling GI (because it crashes the build server)
Fixed warnings
                
                
                
                
             
         
        
            
            
            
                
                adjusted positioning of the 1st person eating animations
                
                
                
                
             
         
        
            
            
            
                
                Fixed naked player normal map glitch.
                
                
                
                
             
         
        
            
            
            
                
                Quick fix for stuff trees etc  notspawning on servers
                
                
                
                
             
         
        
            
            
            
                
                Fixed network compression size threshold on broadcast
                
                
                
                
             
         
        
            
            
            
                
                Fixed defaulting to shitty quality
Fixed not being able to hit trees
                
                
                
                
             
         
        
            
            
            
                
                Fixed gesture animations playing by default.
Fixed NRE in DamageIndicator