34,467 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                view model fishing rod rigged up and testing some animations.
                
                
                
                
             
         
        
        
            
            
            
                
                Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
                
                
                
                
             
         
        
            
            
            
                
                Added mesh position offset to grass system
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked bolt rifle vm deploy anim
                
                
                
                
             
         
        
            
            
            
                
                idle / holster / deploy animations for the view model fishing rod
                
                
                
                
             
         
        
            
            
            
                
                Fixed the bad ambient light and smog.
                
                
                
                
             
         
        
            
            
            
                
                tweaked bone knife vm anims
                
                
                
                
             
         
        
            
            
            
                
                Added vm bob to bone knife prefab
                
                
                
                
             
         
        
            
            
            
                
                fishing rod animations (catch fish / catch nothing)
                
                
                
                
             
         
        
            
            
            
                
                view model fishing rod sound effects.
                
                
                
                
             
         
        
            
            
            
                
                Adding lods for the smoke stack, hopefully in the right place this time ;)
                
                
                
                
             
         
        
            
            
            
                
                Added built-in standard/universal cginc dependencies to avoid surprises in the future
Updated custom standard/universal-based shaders for b12; also works on b11
                
                
                
                
             
         
        
        
            
            
            
                
                added loot_crate_A files.
                
                
                
                
             
         
        
            
            
            
                
                added loot_crate_B files.
                
                
                
                
             
         
        
            
            
            
                
                Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
                
                
                
                
             
         
        
        
            
            
            
                
                Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason
                
                
                
                
             
         
        
            
            
            
                
                added fishing_rod_w  prefab.
added 3rd person fishing_rod animations.
                
                
                
                
             
         
        
            
            
            
                
                tone down the melee idle animation so it doesnt look like a 20 year old on ecstasy.. Now he looks like an 80 year old on valium..
                
                
                
                
             
         
        
        
            
            
            
                
                Don't send group < 0xf777 errors to the html console
Updating tree prefabs with their right prefab names
Protocol++
                
                
                
                
             
         
        
        
            
            
            
                
                Missed some rustle colliders
Tweaked creation order of loaded entities
                
                
                
                
             
         
        
            
            
            
                
                Made the error handling if Steam is not running a bit more sane in-editor
Made the editor pause if the standalone application quits
                
                
                
                
             
         
        
            
            
            
                
                Moved all trees to the tree layer and all decor to the world layer
                
                
                
                
             
         
        
            
            
            
                
                Added dev.shaderlod for future performance experiments
                
                
                
                
             
         
        
            
            
            
                
                adjusted the 1st person camera sway motion for a bunch of view weapon attacks
                
                
                
                
             
         
        
            
            
            
                
                Switched all terrain shaders to future proof PBS surface shaders
Removed all intermediate standard/universal custom code and built-in overrides
                
                
                
                
             
         
        
            
            
            
                
                Fixed quit not working (stupid find & replace)
                
                
                
                
             
         
        
            
            
            
                
                Updated Terrain-TestLevel-Nicerblend to use new standard-based terrain shader
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.1 prerelease 5
                
                
                
                
             
         
        
            
            
            
                
                Fixed a few skinning issues. Updated the tshirt material to use more than just a diffuse map.
                
                
                
                
             
         
        
            
            
            
                
                Added refresh to the decor and grass component context menus for runtime tweaking
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI being disabled in the main procedural scene
                
                
                
                
             
         
        
            
            
            
                
                Increased animal run speed
                
                
                
                
             
         
        
            
            
            
                
                Made prey animals avoid predator animals
                
                
                
                
             
         
        
        
            
            
            
                
                Properly setup the rustle triggers on all bush prefabs
Changed flower clutter shader to the double-sided foliage one
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up and reorganized terrain shader code; particularly the atlas part
Removed more obsolete terrain shaders
                
                
                
                
             
         
        
            
            
            
                
                Updated prefabs + game manifest
                
                
                
                
             
         
        
            
            
            
                
                Made Tools->Update->Prefabs never fail
                
                
                
                
             
         
        
            
            
            
                
                Fixed temp code left in terrain shader
Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
                
                
                
                
             
         
        
            
            
            
                
                Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode
Added bicubic filtered splat control samples for highest quality mode
Fixed a few older menu scene materials
                
                
                
                
             
         
        
            
            
            
                
                Reverted some atlas terrain material parameter values
                
                
                
                
             
         
        
            
            
            
                
                keypad, textures plus lods
                
                
                
                
             
         
        
        
            
            
            
                
                Allow prefab preprocessors to run inside the editor