branchrust_reboot/maincancel

34,775 Commits over 4,505 Days - 0.32cph!

12 Years Ago
Missing files.
12 Years Ago
tweaked some 3rd player animations for the rifle. added some new pump action shotgun animations
12 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
12 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
12 Years Ago
Never strip TOD PP shaders
12 Years Ago
Time of Day update to 3.0.0 prerelease 6
12 Years Ago
Added lit torch deploy animation
12 Years Ago
Fixed torch issues (being in unlit position when lit)
12 Years Ago
Adding a new roof shingle texture, stone shingles this time
12 Years Ago
easier to hear players
zon
12 Years Ago
Animals now only spawn in the temperate biome.
zon
12 Years Ago
Animals once again spawn in every biome. Reduced chicken spawn chance.
zon
12 Years Ago
Animal death logs now include biome and topology.
12 Years Ago
Fixed god rays being invisible
12 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
12 Years Ago
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains Reverted back to detail normals; blending with terrain normal needs work Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates Fixed d3d9 compilation errors in water shader
12 Years Ago
Terrain mats
12 Years Ago
forgot to add...
12 Years Ago
deploy / fire / holster animations for the pump shotgun.
12 Years Ago
Fixed warning in standard terrain shader gui Added back base normal override along with vertical flip toggle (terrainpaint) for testing Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
12 Years Ago
Testleveltrees & mats.
12 Years Ago
Cleanup
12 Years Ago
Terrain files.
12 Years Ago
Missing files.
12 Years Ago
Scene updates to reflect SplatOverlay rename
12 Years Ago
Fixed terrain splat apply to allow arbitrary texture sizes
12 Years Ago
Removed duplicated fields from terrain atlas set editor
12 Years Ago
Merging UI Reboot into main
12 Years Ago
Files for Diogo.
12 Years Ago
Multi-threaded atlas generator
12 Years Ago
EAC server update
12 Years Ago
Fixed RustBuild not always reporting build errors properly
12 Years Ago
Fixed atlas gen compilation warnings Fixed base normal map sample in legacy terrain
12 Years Ago
Fixed net_env being disabled
12 Years Ago
Removed some unused files from the base project folder
12 Years Ago
Fixed serverbrowser not working
12 Years Ago
Fixed leather sleeping bag missing rename dialog
12 Years Ago
Backup.
12 Years Ago
Fixed NREs
12 Years Ago
Reapplied changeset 5154 to UIScene Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
12 Years Ago
Changed ParentRedirect to AIObstacleRedirect Strip some unused components from trees if clientside
12 Years Ago
updated native dlls
12 Years Ago
Unity keeps modifying this
12 Years Ago
Added spawnable component to loot barrel 2 Made spawn handler log an error if a prefab does not have a spawnable component
12 Years Ago
Forgot early exit if no spawnable component is present
12 Years Ago
Fixed corner case in atmospheric blend; pending robustness testing
12 Years Ago
Added Prefab.LoadRandom Added GameManager.CreatePrefab overloads that take a parent transform Added RandomDecor class Made all ICullable components get removed serverside Moved mushroom prefabs to decor Added randomized mushrooms to a certain tree prefab (test)
12 Years Ago
Fixed corner case properly following broader robustness testing
12 Years Ago
Fixed menu not hiding when creating game in editor Fixed dialog not swallowing keys Can escape out of dialogs Redesigned sleeping bag dialog Redesigned code lock dialog Code lock dialog has beeps Sleeping bag rename dialog selects input area, fills in current value
12 Years Ago
Server compile fixes