34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Cargo plane is higher, moves faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player colours work properly in inventory menu again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated stone pickaxe materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust cargo plane volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe anim events, updated wm model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
 
                
                
                
                
                
             
         
        
            
            
            
                
                merging work from building skins branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a ton of new decor and some new tree types
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log when admins use inventory.give
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the stag and wolf movement animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled roadside trees (until the roadside topology fix can be merged to main)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Perf is better without dynamic batching enabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Testing wall blocks with LOD
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More work on conditional corner meshes, deployed to all walls for stone building skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee tools have punch feedback when hitting 'wrong' nodes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed compile error on server (sorry)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel arms use player skin colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workaround for "group < 0x7fff" spam on load inside the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporary fix for players spawning at world origin with some seeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Textures:         Normals for default head (works with fixed torso) and normals for new head. 
                         Composite map for skin shader. 
                         Highpass map. 
Materials:        Player_skin
Update:           Fixed vertex split = new mesh (updating soon)
                         New mesh = rebake of normals.
                         Updated uv maps to make better use of wasted space.  
                          
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals. 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                improved the 3rd person animations for hatchet (idle / jog / run)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Undone tom's invisible player patch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spectate optionally takes a target string - partial username or steamid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added map size/seed to server tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin guide being invisible
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for viewpunch NRE (maybe?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed save list warnings
Added asserts for multiple spawn calls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed "unconnected packet" warning because it worries server host for no reason
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added physics stats to dump
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible placement guide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed hurt overlay being disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added additional first pass bota bag vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore image effect warnings on dedicted server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up vm bota bag anim controller with new anims & behaviour