branchrust_reboot/maincancel

34,513 Commits over 4,232 Days - 0.34cph!

11 Years Ago
No placing sleeping bags under water
11 Years Ago
Fixed vitals sometimes not showing
11 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
11 Years Ago
fixed legs
11 Years Ago
skull fbx + prefab + mat + textures
11 Years Ago
re-exported barricades using a single component
11 Years Ago
re-exported barricades using a single component - proper
11 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
11 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
11 Years Ago
small refactor for eyepeek
11 Years Ago
Removed unnecessary hack for sleeping bags
11 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
11 Years Ago
fix for sleeping bag list not showing up
11 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
11 Years Ago
Merged in itemmodels
11 Years Ago
merge into main
11 Years Ago
compile fix
11 Years Ago
more compile error BS
11 Years Ago
wooden barricade boilerplate
11 Years Ago
Removed debug shit
11 Years Ago
turn inplace animations for rifle / rock / spear / torch
11 Years Ago
tweaked the inplace turning animations
11 Years Ago
stone hatchet world model
11 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
11 Years Ago
Fix for awake players not adding comfort
11 Years Ago
stone more expensive armored much more expensive
11 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
11 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
11 Years Ago
First pass at bear sounds
11 Years Ago
Reduce falloff distance for impact sounds
11 Years Ago
Bump up ambience volume
11 Years Ago
merge into main
11 Years Ago
Updated grenade to be in 'Weapons' loot table
11 Years Ago
Fixed bleeding notification not showing
11 Years Ago
merge from barricades
11 Years Ago
fixed some barricades pivot placement
11 Years Ago
Merge from procgen7.1
11 Years Ago
some rope texture definition improvements
11 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
11 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
11 Years Ago
OSX decal shader fix
11 Years Ago
grenade bounce sound is no longer 2d added grenade icon
11 Years Ago
Fixed WoundingEnd bugs (thans bawng
11 Years Ago
radiation balance grenade balance explosives use multiple damage types
11 Years Ago
clothing has some minor radiation protection
11 Years Ago
guitar icon
11 Years Ago
radiation damage regression fix
11 Years Ago
Fixed some items being instant-craft + added warnings
11 Years Ago
Fixed manboobs showing through clothes in editor
11 Years Ago
health regen radiation limit adjusted