32,242 Commits over 4,048 Days - 0.33cph!
Trainyard - fixed missing pipe collisions and deadfall
Merge from procgen11.1
Network++
Save++
Disabled foam underwater (camera depth based, won't match surface)
Fixed overly bright foam; raised foam texture's default anisotropic level
adding jerry can LODs + prefab, textures and materials.
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
Distance crossfading bugfix
Allow attaching roofs to the bottom of other roofs again
Prefab prepare
Updated phrases
Disabled lazy aim
Viewmodel responsiveness tweaks
Fixed layer index warnings
Warmup construction parts placed directly in the map in editor (for debugging)
Dither UI protection background to avoid banding
Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
Semi_auto_rifle - materials and texture plus fbx
longsword world prefab update
Mace, Longsword & Salvaged cleaver are now throwable
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rigged up and animated the Semi-Auto Rifle that Tom made
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
Subtracting
12751 - NRE in MiningQuarry.Start()
Raven version use buildinfo hour float
Send the last few lines of console when reporting bugs/errors
Fixed "perf 1" not showing
improved the special fx on the m249 to show the little belt link pieces being ejected
Cheat reporter lets you choose a player to report
Fixed player nametag showing up when player is dead
status command is dev/admin only
Fixed entity send backlog when jumping between spectate targets too quickly
Bear has more health
Bear attack stronger
Wolf has more health
Wolf attack faster
On error or exception, show temporarily on screen
Fixed blueprint sorting bullshit
Uncraftable blueprints have more alpha
Fixed santas little helper skin not showing