34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                disabled particle refraction
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made anti-cheat bans visible to other server users
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed particle refraction shader, reenabled it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn deployables by the prefab name (for editor play)
Wounding stats
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added sorting layer for refractive particles (fixes sorting issues when more than one refraction particle emitter is on screen)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made graphics.shaderlod affect all shaders
Fixed ST shaders breaking with shaderlod < 400
Changed ST billboard material to our version (with the LOD fix)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Replaced graphics.trees with toggle in dev menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sometimes copying the wrong bundle folder in RustBuilder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lets try no seperate shader bundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scale fps.graph to fill the entire screen in x direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow inspector serialization of Vector2i and Vector3i
Added Vector2b and Vector3b
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                water catchers 2.0 - models, textures, mat, lods and gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undone changes to UIScene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaking player collision size
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                water catchers - added custom collision and prefabs ready to implement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed drag icon being behind everything
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD grid components now support renderers of any type (not just mesh renderers)
Converted various deployables to LOD grid
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                wood ladder/lods/gibs/prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better load progress on startup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Automatically detect max refresh distance of cull grid based on the distances of objects that were added to it
Added INeedsToStartDisabled to scripts that add themselves to the LOD grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-fix concrete stag footstep sound refs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled specularity on ST billboards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set the image hash when receiving from the server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some water catcher visual polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                More bundling
Fixed crash when pulling out deployable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved various renderers / objects to their correct layer
Converted ladder to LOD grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed construction layer toggle in F2 dev section to construction skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set the image hash when receiving from the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed supply drop blueprint existance
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                forgot the prefab dayum :P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed loading screen changing colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed footstep references
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added additive HDR shader to shader variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Uploading terrain blend inspector fix for Diogo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use particle accumulation rather than terrain blending where possible
Patched particle accumulation to take albedo alpha as accumulation opacity
Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)