branchrust_reboot/maincancel

33,930 Commits over 4,171 Days - 0.34cph!

10 Years Ago
Removing cui.test
10 Years Ago
In player load, only set username if it's not null (for mods)
10 Years Ago
If we detect a crash on startup, mark steam content as corrupt
10 Years Ago
Native library update
10 Years Ago
10 Years Ago
Native updates, Protocol++
10 Years Ago
Fixed potential signage NRE when database was deleted
10 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
10 Years Ago
Fix for RUST-574
10 Years Ago
Render stuff in a separate native dll (so linux server doesn't try to load it)
10 Years Ago
steamclient.so for linux server
10 Years Ago
10 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
10 Years Ago
Natives
10 Years Ago
flamethrower and scope + LODs and materials etc
10 Years Ago
prefab prepare
10 Years Ago
Merge from shader refactor branch
10 Years Ago
Fixed warehouse floor decal (#492)
10 Years Ago
Sounds for new building frame pieces
10 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
10 Years Ago
bundles fix
10 Years Ago
tuna wall light LODs, materials and textures.
10 Years Ago
Fixed broken alpha test on terrain affecting caves
10 Years Ago
Merge from prerelease
10 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
10 Years Ago
Fixed typo
10 Years Ago
Fixed floor grill thinking it was a door updated phrases
10 Years Ago
optimized bear model LODs
10 Years Ago
10 Years Ago
Fixed low res terrain rocks
10 Years Ago
Removed shader warmup (linux crash bug)
10 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
10 Years Ago
Ignore "Coroutine continue failure" errors
10 Years Ago
More standard shader compilation polish
10 Years Ago
Fixed misc NREs
10 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
10 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
10 Years Ago
Enabled prefab pool by default
10 Years Ago
...but only on 64bit OSes
10 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
10 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
10 Years Ago
Tweaked SMAA for quality; now works on grass and others
10 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
10 Years Ago
Missed heli glass material
10 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
10 Years Ago
Manifest
10 Years Ago
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10 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
10 Years Ago
Re-added deployer for locks (until we have something better for them)
10 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy