113,436 Commits over 3,959 Days - 1.19cph!
Added non-blocking texture/compute-buffer readback functionality + test scene
Adjusted building blocked volume around water treatment plant
Added terrain checks to caves (to make sure they're always under the terrain)
Added editor terrain check generator script that adds checks for environment volumes
added code to play the 3rd person throw animation for the c4 / satchel charge
setup the IK positions for the satchel and c4 worldmodel
fixed dryfire on the m92 viewmodel
Tweaked culling volume on medium_cave_easy
Caves and tunnels check for underground collisions with other caves and tunnels when placing
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
spears do less throw damage
spears do more melee damage
easier to hit people with spears
slightly longer spear range
slightly cheaper bone knife
Culling volume inspector also checks parent objects when adding connections
Removed animators from some static dungeon meshes
Added culling volume to large caves
Workshop voting on main menu
Workshop support multiple materials
AK47 in workshop
m92 pistol viewmodel / worldmodel / sounds
Added culling volumes to medium caves
Added culling volumes to small caves
Added custom inspector for setting up culling volumes
Can view workshop items by type
Fixed missing item in the editor builder loading
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Webrcon reply with error on running missing command
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
Fixed delay on some objects before they turn visible
Fixed duplicates in the culling volume manager
Enforcing specularity-based dielectric
Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader
Final gbuffer layout
Implemented culling volumes for interior environments
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)