113,439 Commits over 3,959 Days - 1.19cph!
More culling volume fixes for cave_large_medium
Culling volume fixes for cave_large_medium
Water bottle sounds
Bota bag sounds
fix for repeating thrown objects (c4 etc)
Reverted material_zoo scene outdated Camera and Sky to prefab
Updated shaders to 5.5.x
Fixed CommandBuffer.DrawMesh warnings
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations
More mining tunnel layer fixes
Fixed some culling volume issues in cave_large_sewers_hard scene
Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
Mining tunnel layer fixes
Added "clear connections" context menu to culling volume
Added some terrain checks to the lighthouse scene
Added lift entity script (for cave bucket lifts)
Added environment volume padding
Added anti hack volumes (more control over AH behaviour in static environments)
Updated Rust Builder Path
m92 implementation
military grade weapons uncraftable
doprepare
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Fixed RakNet not loading in editor (OSX)
increased size of survey charge world model & when deployed
Forklift textures/models/LODs/Prefab
Harbor_1 backup