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131,970 Commits over 4,262 Days - 1.29cph!

7 Years Ago
[D11] [Audio] latest audio wangler
7 Years Ago
[d11][Audio] Set compression quality to 75 from 90/100 across all audio files to improve memory footprint and mitigate samples that are now in memory.
7 Years Ago
[D11] [Audio] latest audio wangler
7 Years Ago
Fixed NRE in WaterSystem.GetHeight when no ocean
7 Years Ago
Disabled unused
7 Years Ago
Set procedural terrain.drawInstanced to false
7 Years Ago
[D11] - Cosmetic updates to In-game UI
7 Years Ago
[D11] fix for some occlusion culling bounding boxes being wrong (see notes in MeshOccludee), and fix off-by-one in compute shader which meant one lod too high was always sampled when the onscreen aabb was 1 pixel or more, this seems to improve the number culled by ~5-10%.
7 Years Ago
[D11] [Audio] Latest audio wrangler
7 Years Ago
[D11] [Audio] Latest audio wrangler
7 Years Ago
[d11][Audio] Set more files that shouldn't be streaming to 'Compressed in Memory' set compression to 75 instead of 100 on both platforms.
7 Years Ago
[D11] [Audio] Latest audio wangler scripts
7 Years Ago
[D11][#2214] fixed issue with light hint
7 Years Ago
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
7 Years Ago
GetIdealNearClipPlane no longer needed
7 Years Ago
Changed Sky Dome prefab to Scene Setup
7 Years Ago
Added Rust.Env ESPPlayerInfo gets time from Rust.Env
7 Years Ago
Disabled broken grab pass in background blur ui
7 Years Ago
Fix for tree & building block pools in client+server mode
7 Years Ago
7 Years Ago
[D11] [Audio] latest wrangler
7 Years Ago
[d11][Audio] Some files that slipped through were still streaming. Also incorrect compression formats set on PS4.
7 Years Ago
[D11][#2213] Don't holser planner if item is broken.
7 Years Ago
[D11] basic re-enable of occlusion culling, enable compute code-path of occlusion culling, couple of minor fixes
7 Years Ago
[D11] [Audio] Fixes some audio streams to load in bg
7 Years Ago
Ocean shader standin
7 Years Ago
[D11] [Audio] Latest audio wrangler scripts
7 Years Ago
[D11] New error popup for incorrect password entry, and a generic error popup added when failing to connect to a server
7 Years Ago
[D11] [Audio] Latest audio script and also fixes streaming sound that were not set to loadinbg
7 Years Ago
[D11] [Audio] latest batch scripts
7 Years Ago
Some material upgrades
7 Years Ago
Terrain shader standin
7 Years Ago
Some generated textures
7 Years Ago
Merged from main
7 Years Ago
CraggyIsland clean up
7 Years Ago
Fixed quarries outputting wrong resources
7 Years Ago
Fix
7 Years Ago
Final, sans powered/unpowered toggle states.
7 Years Ago
Decal/Deferred Decal Can cancel material upgrade
7 Years Ago
Craggy fixes
7 Years Ago
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7 Years Ago
Backup
7 Years Ago
comments
7 Years Ago
Use HDRP/Lit if BlendLayer isn't using any layers
7 Years Ago
Backup
7 Years Ago
[D11] [Audio] Latest scripts
7 Years Ago
[D11] [Audio] latest audio scripts
7 Years Ago
[D11] [Audio] latest audio scripts
7 Years Ago
[D11] [Audio] latest audio scripts
7 Years Ago
[D11] [Audio] Latest audio scripts