reporust_rebootcancel

158,908 Commits over 4,597 Days - 1.44cph!

5 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
5 Years Ago
merge from main
5 Years Ago
changing default display on sapling_conifer_small to temperate
5 Years Ago
Better sewer branch blend map
5 Years Ago
Phrases + codegen check
5 Years Ago
Disabling graphics jobs on macOS for better profiling
5 Years Ago
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally Rotate our smoothed direction instead of lerping
5 Years Ago
festive xmas wreath holly floating fix
5 Years Ago
Setting up chip locations and definitions
6 Years Ago
Minor edit to cardtable
6 Years Ago
Can now save shots into folders
6 Years Ago
Change magnet crane animator to physics mode
6 Years Ago
Crane LOD distance tweaks.
6 Years Ago
Fixed on/off states for new lightgroups
6 Years Ago
Magnetcrane flare changes
6 Years Ago
More styling
6 Years Ago
Can collapse shot list Added counts to each folder widget
6 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
6 Years Ago
Fixed the magnetcrane exhaust bind
6 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
6 Years Ago
▋▊█▇▇ ▋▊▅▄ ▊█▋▇▇ ▉▊▉▋
6 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
6 Years Ago
Show expandable folders in shot list Add folder button
6 Years Ago
magnet crane and shredder sound tweaks + polish
6 Years Ago
▅ ▅▍▇▄▇▇ ▊█▋▋▌▌▋▄▉ █▊▆▄█ ▊▍▌▆▄ ▉█▋▅
6 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
6 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
6 Years Ago
perf improvement
6 Years Ago
fix for antihack issues
6 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
6 Years Ago
Apply a circular target position offset when roaming and grouped. Fix for joining a group of a member, not a leader. Animal idle state now sets random facing direction. Set stag and wolf max group sizes.
6 Years Ago
crane driver now takes damage from bullets !can no longer push cars through terrain fixed tread/shock values of magnet crane
6 Years Ago
Postfx now use a context that contains more info.
6 Years Ago
merge from ai main
6 Years Ago
Better colliders for medium rock formations
6 Years Ago
rocket_crane lift is r/w enabled again
6 Years Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
6 Years Ago
replaced static signs with harvestable ones in junkyard
6 Years Ago
relinked some broken nested prefabs
6 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
6 Years Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
6 Years Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
6 Years Ago
supermarket - fixed some zfighting with pavement
6 Years Ago
fixed floating stone corner at water_well_a
6 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
6 Years Ago
added conveyor belt triggers to shredder fixed client/server mismatch on shredder added hurt trigger to shredder removed debug.logs fixed no client collision on mangetcrane arms added proper gibs/explosion effect to magnetcrane fixed magnetcrane auto-despawning after server was up for 4 hours
6 Years Ago
Fixed some issues with native scaling
6 Years Ago
extra terrain anchor for cliff_double_height_d
6 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
6 Years Ago
Merge from main