126,654 Commits over 4,109 Days - 1.28cph!
Cargo ship hull coliders
Ladder triggers
Fixed error on effect onfire.prefab
Added prefab pool state export to csv file (export_prefabs)
[D11] Added Option to enable mouse input for editor and standalone builds in ConsoleInputModule
ship crew building interior collider
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
ship crew building exterior and antena colliders
[D11] Fixed an issue stopping multiple D11 users joining a map
fixed invisible supply signal smoke
removed debug.logs
▍▅▉▅▆ ▄▇▇▊▋▉▍ █▍▌▋█▋▄█▄▊▊▍ █▉▉ ▍▍▇
New prefab pooling baseline
Added PrefabPostProcess (runs after after components and children have been cleaned up)
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
[D11] Use Machine Unique Id FTM until we get platform id's in.
scene updates
further breaking down crew building exterior