120,821 Commits over 4,018 Days - 1.25cph!
Building parts occlusion meshes
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
Added dropitems server convar
got rid of vertex pro bs components, re-baked some meshes to assets
levels airfield, powerplant and harbors
Spawn with rock skinned to previously chosen skin
Stack Steam Inventory resources (wood, metal, cloth)
Include active colliders in dump
Salvaged sword optimisation
Removed clientinfo attribute
Stripped vertex painter components from harbor scenes because they're horrendous
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Harbor_2 overgrowth dressing end
Salvaged icepick optimisation
Include monuments in prefab warmup (does this break everything?)
no more minor damage when fully protected from radiation (radsuit)
fixed bounds on plants
dead plants stick around longer and can be hacked down
each clone attempt loses 10% genetics
Added world.cache convar (default true)
Made player less hunchbacky when looking down slightly
Fixed toolcupboard context menu orders
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
cleaver does slightly more damage and has a higher attack radius (on par with mace)
Data export command supports water map
Fixed messed up ground collider on harbor 1 and harbor 2
Fixed convar text output somtimes being odd
▋▅█▇▉█▄ ▇▉▅▌ (▇▊▌▅▉▇▇▅▄ ▄▊▅▇▍▄▌▉▍▉)
Combat log includes unique ID of attacker and target
metal chestplate skinning tweaks
Added missing physic materials to junkpile_d washing machines
Added missing physic materials to crate prefabs
Fixed pumpkin helmet getting culled too early
Fixed poncho material
Censorship cubes are culled
Player and animal colliders are no longer marked as triggers
Barrel mesh colliders are no longer marked as convex
Junkpile prevent_building colliders are no longer marked as triggers
Initial spawn also checks convars
Added spawn.respawn_groups and spawn.respawn_populations convars
Added Tools/Find/Trigger Colliders
Added Tools/Find/Convex Colliders
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)