reporust_rebootcancel

143,901 Commits over 4,413 Days - 1.36cph!

6 Years Ago
Tundra color correction Various foliage spawning tweaks
6 Years Ago
Added GenerateTerrainMesh on the world stack (project_gaea)
6 Years Ago
New cliffs WIP Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use) Renamed greybox folder
6 Years Ago
[D11] re-merge 40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
6 Years Ago
drum ik target updates
6 Years Ago
GenerateCliffTopology works on custom maps
6 Years Ago
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6 Years Ago
merge from instruments
6 Years Ago
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6 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
6 Years Ago
Tweaked bass third person hold position
6 Years Ago
Add channel info to debugMidi logs
6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
Added some textures in Content/Player+Props+Structures+Vehicles and Prefabs/Clothes to streaming pool
6 Years Ago
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6 Years Ago
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6 Years Ago
Added streaming texture search utility (editor only)
6 Years Ago
Rename "contents" garage UI title to "output"
6 Years Ago
Hide garage output when empty + fix client compile
6 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
6 Years Ago
Tweaked bass hold position
6 Years Ago
merge from main
7 Years Ago
Drum note changes
7 Years Ago
adjusted autoturret cost and description
7 Years Ago
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7 Years Ago
Fix combatlog not usable without admin
7 Years Ago
Fixed MIDI input sending RPC's even if a note was rate limited Added a max of 5 MIDI notes started in a frame
7 Years Ago
Fixed door.hinge textures not read/write for some reason
7 Years Ago
Move AllowFullKeyboardInput to the NoteBindings object, should fix full keyboard mode not working on compound instruments
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
7 Years Ago
Better volumes & minor iterations for Harbor 1 & 2 + s2p
7 Years Ago
Added some textures in Prefabs/Clothes, Prefabs/Deployable, Prefabs/Instruments and Prefabs/Weapons to streaming pool
7 Years Ago
Added some textures in Rust.Ai, Prefabs/Tools, Prefabs/Resource, Prefabs/NPC and Prefabs/Misc to streaming pool
7 Years Ago
tambourine - made player and vm shake anims match updated sound
7 Years Ago
drums - updated position of some ik targets, updated sitting pose on player
7 Years Ago
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7 Years Ago
Abort connection if connecting to an EAC protected server without EAC loaded
7 Years Ago
RecordBundleSizes fix
7 Years Ago
Merge from altlook
7 Years Ago
[D11] fix some broken mesh references in the bush prefabs
7 Years Ago
Fix server using the wrong look rotation
7 Years Ago
[D11][UI] Change the loot panel used by 6 slot loot containers
7 Years Ago
[D11] patch up some palm tree prefabs to use the older (?) material that doesn't rely on LitBase which we haven't merged yet.
7 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
7 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
7 Years Ago
Fixed DownloadStringCoroutine