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143,481 Commits over 4,413 Days - 1.35cph!

7 Years Ago
Hooked all remaining notes up to the piano (now 88 notes in total)
7 Years Ago
Note importer can now assign midi notes
7 Years Ago
Create music help note list straight away rather than relying on order of execution
7 Years Ago
updated WIP cabin module, getting latest
7 Years Ago
Can now select from available IK targets when importing new sfx
7 Years Ago
Added an exit time condition to the tambourine shake to make it last longer
7 Years Ago
Smoothed suspension visual movement even with rapid wheel hit changes
7 Years Ago
IK Hands will stay in their play pose while a note is being held on the piano
7 Years Ago
Do the visual lookat operation in one rotation call
7 Years Ago
Looping sounds now have an end time in case it doesn't get an end signal for whatever reason
7 Years Ago
cowbell sound polish
7 Years Ago
Fixed axle angle being unsigned, not working with negative values
7 Years Ago
Fixed help display hiding when a non-local player stops using an instrument
7 Years Ago
Cleanup and manifest rebuild
7 Years Ago
Merge from main
7 Years Ago
Fixed a bunch of problems; now all shapes working properly and matching request Updated hair set assets and related prefabs
7 Years Ago
drumkit sound polish better arrangement for drumkit notes on numpad
7 Years Ago
Merge from main
7 Years Ago
Compile fix fix
7 Years Ago
Compile fix
7 Years Ago
Minor map edit
7 Years Ago
Merge chassis update back into to Vehicles.
7 Years Ago
tweaked steering skin
7 Years Ago
[DTLS] Numerous fixes. Syncronize receive/connect. Send disconnect fragment correctly. Bumped protocol. Built everying/endian fixed.
7 Years Ago
merge from main
7 Years Ago
[D11] Tweaked LOD distances on droppable items
7 Years Ago
[D11] + More compound assets LOD tweaked
7 Years Ago
[D11] possible fix for TC woes.
7 Years Ago
Merging from main...
7 Years Ago
vm cowbell anim updates
7 Years Ago
merge into main
7 Years Ago
minor bugfixes protocol++
7 Years Ago
merge from main
7 Years Ago
Scene
7 Years Ago
7 Years Ago
[D11] Harbor1 SLOD Textured
7 Years Ago
[D11] Foce save on server startup
7 Years Ago
[D11] Foce save on server startup
7 Years Ago
Candles don't use gigantic textures. Added translucency & mat conversion.
7 Years Ago
Print more useful information into the console on player join
7 Years Ago
Backup
7 Years Ago
Changed "has entered the game" to "has spawned" Don't show irrelevant network id in player.ToString()
7 Years Ago
Include the reason in the server restart countdown messages
7 Years Ago
Tell everyone on the server when kicking someone because of cheats Print in console when kicking someone because of cheats
7 Years Ago
[D11] Lighthouse and Sphere_Tank SLODs Textured
7 Years Ago
Standalone gas lantern conversion.
7 Years Ago
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
7 Years Ago
Added admin.killplayer
7 Years Ago
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
7 Years Ago
[D11] Reverting caves meshes and fixing position and rotation to match new values