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143,851 Commits over 4,413 Days - 1.36cph!

7 Years Ago
Killed music UI Added tips explaining numlock, numpad controls, full keyboard input Added keyboard lock ui Game tips use RustText Split InstrumentKeyController into multiple files
7 Years Ago
Backup
7 Years Ago
Cleanup
7 Years Ago
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7 Years Ago
UI for keyboard capture mode
7 Years Ago
Fixes
7 Years Ago
[D11] LOD Shadows tweaks to trainyard assets
7 Years Ago
[D11] Remove a forced command line call
7 Years Ago
Some boilerplate code + editor stuff
7 Years Ago
[D11][UI] Fixed issues with vending machine customer and vending machine admin
7 Years Ago
Implemented tips for full keyboard mode, numpad interaction
7 Years Ago
[D11] Fixed Broken Mushroom Cluster
7 Years Ago
[D11] + Quarry_a, Quarry_b, Quarry_c, LOD's tweaked
7 Years Ago
[D11] Mushroom LOD fix and prefab check.
7 Years Ago
[D11] LOD Distance tweaks to train yard assets
7 Years Ago
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7 Years Ago
[D11] Localisation updates from 2019.1 branch.
7 Years Ago
BaseInstrumentTip
7 Years Ago
More
7 Years Ago
Removed instrument UI
7 Years Ago
[D11] Compile fix
7 Years Ago
Fixed powerline_pole_a Fixed errors on HapisIsland and Launchsite
7 Years Ago
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7 Years Ago
Fix for LODDitheringTransition in shader templates. Why so much repeated code? :(
7 Years Ago
GameTip uses RustText Added Instrument Numlock GameTip
7 Years Ago
Fixed read-only errors in icebergs/sheets
7 Years Ago
[D11] + Bandit_Town LOD's tweaked
7 Years Ago
Fixed issue with follow bone
7 Years Ago
Fix getting wet in the cargoship hold
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
FullKeyboard mode swallows all keys FullKeyboard mode cancels on escape FuilKeyboard mode works on static instruments
7 Years Ago
Moved music stage out of compound scene into a nested prefab
7 Years Ago
[D11] straighten out some differences in file location between our branch and the main hdrp branch.
7 Years Ago
Compile fix
7 Years Ago
Disable stats
7 Years Ago
Fixed static instruments using outdated prefab ids (fixes missing instruments in compound)
7 Years Ago
[D11] Re-enabling camera FX for console (except sky reflections which is borked) & Restart the exe when leaving a server (temp 'fix' until unloading/reloading assets between servers is working correctly)
7 Years Ago
static workbenches can no longer be player rotated
7 Years Ago
Scene backup
7 Years Ago
Fixed awnings again.
7 Years Ago
Updated binding array for all notes on static piano
7 Years Ago
[D11] Fix logo
7 Years Ago
[D11] Psn blocked list auth
7 Years Ago
Added deployable decay to deployed instruments
7 Years Ago
Merge from main
7 Years Ago
Added a music stage to compound chill zone with a few static instruments
7 Years Ago
[D11] Water Treatment, Water Well, Radtown, Mining Quarry Compound and Power Substation Big 1 SLOD Textures.
7 Years Ago
Sound settings test 2
7 Years Ago
[D11][SERVER] Null Pointer fix