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112,061 Commits over 3,928 Days - 1.19cph!

10 Years Ago
Fixed female model detail normal size
10 Years Ago
Network serializer
10 Years Ago
bridge textures reduced.
10 Years Ago
added large bridge materials.
10 Years Ago
added large bridge foundations A,B,C
10 Years Ago
added large bridge broken ends A,B
10 Years Ago
added large bridge columns_A,B,C
10 Years Ago
F2 menu automatically refreshes TrackIR
10 Years Ago
Added onLadder and lookDir comparison to ModelState.Equal Network++
10 Years Ago
Added ModelState lookDir handling
10 Years Ago
proto gen
10 Years Ago
More protection ui
10 Years Ago
Added lookDir to ModelState message
10 Years Ago
Fixed a couple of NREs
10 Years Ago
Made player movement climbing state slightly less forgiving
10 Years Ago
Fixed mono lights
10 Years Ago
new clothes icons
10 Years Ago
Fixed server compile
10 Years Ago
added longsword machete has higher durability fixed radiation icon being a biohazard icon, derp
10 Years Ago
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10 Years Ago
rigged up the 2handed clever view model added an explosion decal.
10 Years Ago
added large bridge standard section
10 Years Ago
adding bridge maps and some more generic textures.
10 Years Ago
Organising left side of inventory menu to accomodate stats
10 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
10 Years Ago
Unity 5.1.2f1
10 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
10 Years Ago
Added trackir.refresh and trackir.recenter console commands
10 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
10 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
10 Years Ago
Fixed red fuzz on player skin
10 Years Ago
Clothing screenshotting tools
10 Years Ago
hats
10 Years Ago
Label all item icons with ItemIcon More organisation
10 Years Ago
Hoodie organization
10 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
10 Years Ago
checking in crossbow materials for alex
10 Years Ago
Fixed wrong skin colour selection
10 Years Ago
More player skin tweaks
10 Years Ago
Fixed missing viewmodel arm shader
10 Years Ago
Removed old skin shader
10 Years Ago
Players use new skin shader
10 Years Ago
Keyboard shortcuts for duplicate/findandreplace tools Fixed phrases not generating properly
10 Years Ago
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options Added SkinTest scene Fixed some shader compilation warnings
10 Years Ago
Fixed some issues in CommandBufferManager; smoother now Fixed SSAO not working properly with some of our custom shaders Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds Added support for deferred reflections on our custom shaders
10 Years Ago
Fixed visible clothing sometimes not refreshing on HUD
10 Years Ago
Seperate generators from item schema
10 Years Ago
Fixed client sending expired inventories to the server
10 Years Ago
WaterLevel NRE
10 Years Ago
fixed a bug with the 3rd person bow animations not aiming correctly.