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127,306 Commits over 4,109 Days - 1.29cph!

10 Years Ago
Compile fix
10 Years Ago
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10 Years Ago
Sign exploit fixes
10 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
10 Years Ago
Fixed ent command NRE
10 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
10 Years Ago
13066 rollback
10 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
10 Years Ago
Branch
10 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
10 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
10 Years Ago
New Building frames prefabs setup WIP Animations and additional files
10 Years Ago
merge from main
10 Years Ago
EAC updates
10 Years Ago
Fixed
10 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
10 Years Ago
Beam shader + script fix
10 Years Ago
laserbeam tweaks
10 Years Ago
flashlight beam changes
10 Years Ago
laser recoil bonus nerfed to 20%
10 Years Ago
Improvements.
10 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
wall.frame linking and collisions paths
10 Years Ago
Added refresh_colliders and refresh_renderers console commands
10 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
10 Years Ago
building parts use atlased material and Renderer LOD
10 Years Ago
Added wall.frame to planner Added wall.frame icon
10 Years Ago
Prepare prefabs Forgot icons
10 Years Ago
back up added frames test scene
10 Years Ago
Made player movement more direct
10 Years Ago
EAC update
10 Years Ago
Divide by zero error (uncommon)
9 Years Ago
Added tags to wall.frame prefab (though these are optional... I think)
9 Years Ago
Fixed bug reporting error
9 Years Ago
Manifest (cc paroxum)
9 Years Ago
Added frame construction socket type Updated wall frame / double door prefab sockets Fixed prefab ID on metal double door
9 Years Ago
Big batch of dungeons LODs and drawcalls reduction
9 Years Ago
Scene2prefab dungeons
9 Years Ago
Rocks compression Dungeons rocks LOD distance adjustments
9 Years Ago
Decor autospawn rock distances adjustments
9 Years Ago
Don't network spectating players
9 Years Ago
Mesh batching for static quarry and pumpjack
9 Years Ago
Model import defaults
9 Years Ago
Enabled vertex compression in player settings
9 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
9 Years Ago
More distance tweaking, autospawn and dungeons