127,338 Commits over 4,109 Days - 1.29cph!
all building frame blocks working
building frame blocks icons
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon
Prepare Prefabs
Manifest
Steamworks update (server)
xp admin commands
xp unit test project
level increase based on xp
Ripped the old blueprint system out
frame building blocks models adjustments (lower lips biting into floor for some)
Beam/flashlight beam polish
First stage rust/standard shader refactor
Ripped out the old conditional model system (refresh / process queues, building block extension)
Disabled ModelConditionTest_Sphere globally (deprecated)
Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
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LOD, batching and culling tweaks and fixes
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon
Animations
Prepare prefabs
Socket offsets adjustments
Animation speed fix
Missing meta
Frames and Screenshots scene update
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
Tech tree editor progress
bugfixes for laser/beam appearing off for other users under some conditions
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
disabled holosight dot projection for now ( improves jitter significantly )
Fixed changes not always saving
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
ladder hatch lock dummy
ladder volume toggle
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Floor grill models, LODs, Gibs, Prefabs, Icon
Screenshot scene update
Fix for RUST-543 / Codelock was under toptier door collision proxy