127,336 Commits over 4,109 Days - 1.29cph!
updated beam effects (again)
fixed 3p laser perf issues
updated flashlight beam texture
changed material settings for some of the addon textures so they don't look so blurry from firstperson
tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
Added automatic mesh splitting to collider batching
wall.frame linking and collisions paths
Added refresh_colliders and refresh_renderers console commands
Batching vertex count / submesh cutoff is adjustable via convars
building parts use atlased material and Renderer LOD
Added wall.frame to planner
Added wall.frame icon
Prepare prefabs
Forgot icons
back up
added frames test scene
Made player movement more direct
Divide by zero error (uncommon)
Added tags to wall.frame prefab (though these are optional... I think)
Fixed bug reporting error
Added frame construction socket type
Updated wall frame / double door prefab sockets
Fixed prefab ID on metal double door
Big batch of dungeons LODs and drawcalls reduction
Rocks compression
Dungeons rocks LOD distance adjustments
Decor autospawn rock distances adjustments
Don't network spectating players
Mesh batching for static quarry and pumpjack
Enabled vertex compression in player settings
Added lodgrid convar (editor-only, pauses LODing if false)
More distance tweaking, autospawn and dungeons
All dungeons meshes now use mesh compression (even previous monuments)
Third party meshes now use mesh compression
Fixed beam shadow uv tiling issues with variable beam length; now world scaled
Replaced planar fade strength with actual angles; more intuitive
merging dungeons LODing and rocks optims / mesh compression to pre-release
Added world based beam shadow; shadow intensity control for both animated and world
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
bind second argument doesn't need quotes
Enabling low compression on all our meshes to see what happens
Updated lashlight beam to use new beam shader features
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
tweaked 3rd person look up/down animations so they more closely match 1st person
all building frame blocks working