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127,336 Commits over 4,109 Days - 1.29cph!

10 Years Ago
Improvements.
10 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
wall.frame linking and collisions paths
10 Years Ago
Added refresh_colliders and refresh_renderers console commands
10 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
10 Years Ago
building parts use atlased material and Renderer LOD
10 Years Ago
Added wall.frame to planner Added wall.frame icon
10 Years Ago
Prepare prefabs Forgot icons
10 Years Ago
back up added frames test scene
10 Years Ago
Made player movement more direct
10 Years Ago
EAC update
10 Years Ago
Divide by zero error (uncommon)
10 Years Ago
Added tags to wall.frame prefab (though these are optional... I think)
10 Years Ago
Fixed bug reporting error
10 Years Ago
Manifest (cc paroxum)
10 Years Ago
Added frame construction socket type Updated wall frame / double door prefab sockets Fixed prefab ID on metal double door
10 Years Ago
Big batch of dungeons LODs and drawcalls reduction
10 Years Ago
Scene2prefab dungeons
10 Years Ago
Rocks compression Dungeons rocks LOD distance adjustments
10 Years Ago
Decor autospawn rock distances adjustments
10 Years Ago
Don't network spectating players
10 Years Ago
Mesh batching for static quarry and pumpjack
10 Years Ago
Model import defaults
10 Years Ago
Enabled vertex compression in player settings
10 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
10 Years Ago
More distance tweaking, autospawn and dungeons
10 Years Ago
Autospawn decor checkin
10 Years Ago
All dungeons meshes now use mesh compression (even previous monuments)
10 Years Ago
Third party meshes now use mesh compression
10 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
10 Years Ago
Defaults
10 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
10 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
10 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
10 Years Ago
bind second argument doesn't need quotes
10 Years Ago
Nuked AO heap allocs
10 Years Ago
Enabling low compression on all our meshes to see what happens
10 Years Ago
Updated lashlight beam to use new beam shader features
10 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
9 Years Ago
Fixed broken spectate
9 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
9 Years Ago
beam updates
9 Years Ago
Refined more areas.
9 Years Ago
More
9 Years Ago
backup frames progress
9 Years Ago
all building frame blocks working