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139,399 Commits over 4,505 Days - 1.29cph!

9 Years Ago
Fixed bug in TryWakeUpDormantAgents introduced in yesterday's optimization. Applied ally awareness again on Scientists.
9 Years Ago
Backup
9 Years Ago
Added medium beachside rocks
9 Years Ago
skightly more trees in temperate field topo
9 Years Ago
Cleanup
9 Years Ago
Some more stone splat on beaches
9 Years Ago
Smoother river terrain adjustments
9 Years Ago
Improved awareness of allies stepping into an npc's line of fire. More optimization when trying to wake up dormant agents.
9 Years Ago
Merged hapis_7 to save157
9 Years Ago
Reject rivers that start too close to other rivers
9 Years Ago
Cherry picking 25305
9 Years Ago
Scientist voice com only limit replies when not in a squad.
9 Years Ago
Fixed floating decor rocks
9 Years Ago
lower rock splat amount via material bias
9 Years Ago
Scientists don't hurt each other.
9 Years Ago
higher icebergs ad icesheets densities in arctic
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from visuals_experiment
9 Years Ago
NRE check when preventing Scientists from hurting Scientists. Bradley no longer target Scientists.
9 Years Ago
Merge from main
9 Years Ago
vm anim updates
9 Years Ago
caves splats are now exported + material changes on some rocks
9 Years Ago
small change to cave gravel mat sat dish rock LODs don't swap to the wrong material
9 Years Ago
merge from visuals
9 Years Ago
Fixed decor normal / gradient alignment randomly flipping forward direction Fixed terrain modifier scale only scaling radius, not fade distance Removed random multiplier from terrain splat modifier since it messes up some things
9 Years Ago
Adjusted forest rock splat modifiers
9 Years Ago
Fixed imposter normals baking Fixed remaining quad sizing and pivot issues Switched core/foliage to roughness (sorry) Clean up and interface work
9 Years Ago
Fixed floaty patch_grass_tall_large (added terrain anchors)
9 Years Ago
Tweaked densities of micro cliffs and beachside rocks (after 25321)
9 Years Ago
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
9 Years Ago
Tweaked clutter rock scales
9 Years Ago
slightly smaller stone splat radius around forest rocks dynamic stones spawn on stone splat
9 Years Ago
River reed tweak
9 Years Ago
EAC rollback rollback
9 Years Ago
EAC SDK update
9 Years Ago
minor Hapis tweaks
9 Years Ago
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
9 Years Ago
Merge from main
9 Years Ago
EAC merge cleanup
9 Years Ago
Merge from tree_revamp
9 Years Ago
tiny weeny notchy tweaks
9 Years Ago
added pickles with chance of botulism fixed tree minigame hints not showing, maybe
9 Years Ago
compile fix
9 Years Ago
task list now displays a specific name for each tutorial section
9 Years Ago
Douglas Fir / Pine color tweaks to match the new lightning Rebaked billboards to match new colors
9 Years Ago
Further color tweaks. Made pines lighter Removed specular from pines as a temp fix for incorrect fresnel
9 Years Ago
road/scrap tutorial completion phrases
9 Years Ago
Merge from save157
9 Years Ago
Fixed imposter shader cylindrical billboarding Added custom mesh per imposter asset Deprecated imposter instanced properties