244,583 Commits over 3,898 Days - 2.61cph!
Fixed blank tiles being rendered incorrectly (by being rendered).
Fixed blank tiles being rendered incorrectly (by being rendered).
Tilemaps are mostly working.
Tilemaps are mostly working.
Fixed player being a black shiny blob
Added option to make Win32 client debug build
Disabled water reflections (huge fps boost - possible Unity5 bug?)
Added average frame size logging.
Added average frame size logging.
Implemented Tilemap rendering from stream, untested.
Implemented Tilemap rendering from stream, untested.
Testing whether 64bit versions will allow Development mode now
Error reporter per platform
Don't fuck with timings (for now)
Fixed errors not being reported
Disabling gibs (performance test)
Refactored BudgetBoy.Graphics.
Refactored BudgetBoy.Graphics.
Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
Implemented writing Tilemaps to stream, no reading and rendering yet.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Recompiled plugins with working UnityEngine.dll (!)
Updating properties on models so materials don't get re-created on import
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Fixed some broken materials
- Fixed DTVars transmitting way more data than needed when updated
- Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway)
- Improved exploit prevention on incrementvar and multvar
[mazing] fixed demo and added a couple more levels. done i think
[mazing] fixed demo and added a couple more levels. done i think
GMad.exe:
* Pause the console window on help screen only on windows
* Updated whitelist
GMPublish.exe
* Updated whitelist
* Added ability to update icon of an addon
* Added ( hidden for now ) ability to list all files in users Steam Cloud
* Added additional "remove file" calls to make sure nothing ends up stuck in the Cloud on fail
* Updated help message
* TODO: Add file verification
- Added more requested headers to HTTP responses
- Disabled autoplay sequences on ragdoll entities
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Updated terrain generator test scene
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Added some missing meta files
[mazing] attract mode (with placeholder demo), text outlines
[mazing] attract mode (with placeholder demo), text outlines