244,583 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Fixed blank tiles being rendered incorrectly (by being rendered).
10 Years Ago
Fixed blank tiles being rendered incorrectly (by being rendered).
10 Years Ago
Tilemaps are mostly working.
10 Years Ago
Tilemaps are mostly working.
10 Years Ago
Fixed player being a black shiny blob
10 Years Ago
Added option to make Win32 client debug build Disabled water reflections (huge fps boost - possible Unity5 bug?)
10 Years Ago
Added average frame size logging.
10 Years Ago
Added average frame size logging.
10 Years Ago
Implemented Tilemap rendering from stream, untested.
10 Years Ago
Implemented Tilemap rendering from stream, untested.
10 Years Ago
Testing whether 64bit versions will allow Development mode now
10 Years Ago
Error reporter per platform
10 Years Ago
Don't fuck with timings (for now) Fixed errors not being reported
10 Years Ago
Disabling gibs (performance test)
10 Years Ago
Refactored BudgetBoy.Graphics.
10 Years Ago
Refactored BudgetBoy.Graphics.
10 Years Ago
Fixed more materials Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
Recompiled plugins with working UnityEngine.dll (!)
10 Years Ago
Updating properties on models so materials don't get re-created on import
10 Years Ago
More broken materials Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
10 Years Ago
Fixed some broken materials
bot
10 Years Ago
Linux Build 194
bot
10 Years Ago
LinuxDS Build 87
bot
10 Years Ago
OSX Build 169
bot
10 Years Ago
Windows Build 117
10 Years Ago
- Fixed DTVars transmitting way more data than needed when updated - Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway) - Improved exploit prevention on incrementvar and multvar
10 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
10 Years Ago
[mazing] fixed demo and added a couple more levels. done i think
bot
10 Years Ago
LinuxDS Build 85
bot
10 Years Ago
Linux Build 193
bot
10 Years Ago
OSX Build 168
bot
10 Years Ago
Windows Build 116
10 Years Ago
GMad.exe: * Pause the console window on help screen only on windows * Updated whitelist GMPublish.exe * Updated whitelist * Added ability to update icon of an addon * Added ( hidden for now ) ability to list all files in users Steam Cloud * Added additional "remove file" calls to make sure nothing ends up stuck in the Cloud on fail * Updated help message * TODO: Add file verification
bot
10 Years Ago
LinuxDS Build 83
bot
10 Years Ago
Linux Build 192
bot
10 Years Ago
OSX Build 167
bot
10 Years Ago
Windows Build 115
10 Years Ago
- Added more requested headers to HTTP responses - Disabled autoplay sequences on ragdoll entities
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/Assets/Scripts/ClickToPlayTest.cs Unity/ProjectSettings/InputManager.asset
10 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
10 Years Ago
Chat event sends a player entity so receivers can print the name into the chatbox Improved chatbox
10 Years Ago
Updated terrain generator test scene
10 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
10 Years Ago
Added some missing meta files
10 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
10 Years Ago
[mazing] attract mode (with placeholder demo), text outlines
bot
10 Years Ago
LinuxDS Build 81