244,583 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Reconstructed the non-networked test scene.
10 Years Ago
Reconstructed the non-networked test scene.
10 Years Ago
Fixed BoltInit script not getting attached
10 Years Ago
Fixed BoltInit script not getting attached
10 Years Ago
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
10 Years Ago
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
10 Years Ago
Updating the code to generate meshes differently. Added some stolen temporary textures from mafia 2 mod. Meshes will now be generated per half edge. So this will be way fucking better mush.
bot
10 Years Ago
LinuxDS Build 91
10 Years Ago
Merge branch 'networking' of arcade
10 Years Ago
Merge branch 'networking' of arcade
bot
10 Years Ago
Windows Build 119
10 Years Ago
Fix getmaps.lua
bot
10 Years Ago
LinuxDS Build 89
10 Years Ago
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
10 Years Ago
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
10 Years Ago
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
10 Years Ago
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
10 Years Ago
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
10 Years Ago
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's. Using unity-chan box model as placeholder.
10 Years Ago
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's. Using unity-chan box model as placeholder.
10 Years Ago
Actual iceberg metas this time.
10 Years Ago
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
10 Years Ago
Asset files for the remaining icebergs.
bot
10 Years Ago
Windows Build 118
10 Years Ago
Fixed terrain shaders (white terrain at close range)
10 Years Ago
GitHub sync
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/Mathf.cs
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/Mathf.cs
10 Years Ago
Added source view model anims
10 Years Ago
Disabled PVT until it works again Disabled WaterFogVolume until it stops overlaying everything Increased client connection timeout Deleted skinshader, furshader (not working in u5)
10 Years Ago
Fixed compression for .demo files, still errors for images.
10 Years Ago
Fixed compression for .demo files, still errors for images.
10 Years Ago
Fixed Mazing's demo (and added some extra ones).
10 Years Ago
Fixed Mazing's demo (and added some extra ones).
10 Years Ago
shader fixes
10 Years Ago
Attempt to fix gmad and gmpublish not being included into the depot for OS X and Linux
10 Years Ago
Sentry error fixes 2
10 Years Ago
Latest VSDoc metadata.
10 Years Ago
Latest VSDoc metadata.
10 Years Ago
Fixed possible NRE on scene unload
10 Years Ago
Fixed billboards
10 Years Ago
Sentry error fixes
10 Years Ago
Fixed demo files being spammed when starting recording.
10 Years Ago
Fixed demo files being spammed when starting recording.
10 Years Ago
Include 64bit steam dlls with debug server build Lessen network grid size (perf test)
10 Years Ago
Root dir
10 Years Ago
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
10 Years Ago
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.