userGarry Newmancancel
branchsbox/mastercancel

3,547 Commits over 1,522 Days - 0.10cph!

3 Years Ago
Make Global.Lobby obsolete (we'll find a better way) Make chat not use lobby chat
3 Years Ago
Seperate server tags properly Steamworks documentation lied, gametags can't be semicolon separated list Server list disposable, filters work, strings utf8 Show servers in lobby list Merge branch 'master' of sbox
3 Years Ago
Fill server details from c# ServerList bindings
3 Years Ago
Editor window default maximized, asset browser visible Fix D_SRGB_IMAGE warnings Avoid reading NAN vectors in usercmd
3 Years Ago
VS 17.2 fix
3 Years Ago
Enable creating, enabling, disabling tool addons
3 Years Ago
ui prelayout is 3x faster
3 Years Ago
Add nullcheck for static callers Fix chart not updating Fix unit tests
3 Years Ago
Add Widget.Lower, Widget.Raise Performance tab options
3 Years Ago
Remove calls to GetVideoMemoryInfo (slow)
3 Years Ago
Clean up debug output
3 Years Ago
Making SimpleMeshPolygon a class, since it's holding a List there's no benefit in it being a struct, Newlines after steam api context warning Formalize initialization of SimpleMeshPolygon
3 Years Ago
Trim panel InnerHtml content from labels
3 Years Ago
Don't recreate Steam Api in dedicated server, so ip and steamid doesn't keep changing Strip some tv relay stuff
3 Years Ago
Only show download UI when downloading reset this shit here because they allocate arrays based on the number of bones, and while they change when the model handle changes, the model handle might not have changed (because it might have just changed from an error to loaded) On client model download, reload the model Reallocate CCompositeParentSpaceState if bone count changed CBodyGameSystem always RegisterToolsResourceListener Try to deal with broken resource reloads by restoring their old models and clearing the list
3 Years Ago
Fixed not precaching all models
3 Years Ago
Fix warning Optimize Input.UpdateMouse Throw an error if map isn't a map Update steamworks dedicated server binaries Fix Input Don't add map models to the precache table Fix server package adding to stringpool table Fix Package network table not being set up Fix EntityList NRE Ignore Package is listen server client
3 Years Ago
Include assetpreview in toolframework Moving asset thumbnail management to c# Only render model thumbs with transparent background Thumb async Crash fix Rebuild thumbnail on asset change
3 Years Ago
Allow asset queries to take and skip
3 Years Ago
Cleaned AssetPublishWidget Remove Package.UpdateDetails from menu Add Package.UpdateValue Can edit name/description/release state
3 Years Ago
Package download code wip
3 Years Ago
Flex copy code now works on partial flex sets, as long as they share the same name
3 Years Ago
Allow game code to query packages Allow access to package metadata Rename PackageVersion to Revision
3 Years Ago
If bonemerging a model and it has the same amount of morphs as its parent, copy the morphs over too
3 Years Ago
Delete main menu lobby bar
3 Years Ago
Hiding junk files in the assert browser also hides trivial children (like the vtex files that are generated by materials)
3 Years Ago
Can publish individual models to s&works Fix placeholder text
3 Years Ago
Create video command, bind to f6, press to start recording, press to stop recording
3 Years Ago
Add Editor > Help > Widget Debugger Add Layout.Clear() Changed where custom inspectors are created so they can take over the whole inspector Cache GetLargestMonitorDimensions Minimal SceneWidget, widget that renders a SceneWorld
3 Years Ago
Fixed startup errors after asset is removed
3 Years Ago
Fix EntityList filtering not working Fix post process screen size not applying, but for real this time Tweak Post Process (note @samzanemesis - still doesn't seem to be real world units, seems to be half distance) Fix devcam post process not getting removed Fix exception trying to remove component that doesn't exist
3 Years Ago
Right click create when AssetList source is a folder Add TreeView.SelectSingleRow, Treeview.ScrollTo
3 Years Ago
Asset Browser, filter history, back forward mouse nav Asset browser nav buttons Add Toolbar.ButtonStyle Add Option.IconText, Option.Menu Menu.OpenAt can specify non modal Asset browser options
3 Years Ago
Run SetInputActionManifestFilePath in another thread https://files.facepunch.com/garry/093759b4-0230-42dc-9052-3be800d88d41.png More timings
3 Years Ago
Don't make texture filename box yellow if not using right suffix Allow dropping textures onto texture boxes in material editor Enforce a standard layout on met, avoid fighting dockwidgets
3 Years Ago
Add Tools.Clipboard Copy relative path works Support for item view dragging
3 Years Ago
Fix Build-Retail-Managed not working
3 Years Ago
Update asset browser file view when we detect files added/deleted etc Fix screen size not updating for post process Only update changed assets on change
3 Years Ago
Add EntityComponent.IsSingleton, IsPredictable Fix fog controller warning Add ISingletonComponent Revert "Add EntityComponent.IsSingleton, IsPredictable" This reverts commit cb00272de0b9e3dc2ec2cf663cad39073e295168. CameraMode uses ISingletonComponent, RemoveSingletons on component Add Fix components not being updated clientside if they were swapped out for another one Fix material errors Make NavBlocker ShouldTransmit = false Fix ForceStartGame warning Fix NRE when Package.Tags is null Fixed components getting fucked about after hotload/rebuilding the network tables Hotload timings Removing debugging, sealing some classes
3 Years Ago
Fix not being able to pan in TimingsView Fixed particle collections deleting child objects which in turn try to double delete their own objects
3 Years Ago
Clicking a timing section will take us to that code Spin the async queue during init to let things finish/continue Don't wait for GetAuthSessionTicket
3 Years Ago
Create a UI that allows us to time load & compile times (#188)
3 Years Ago
This test will fail if we change the API in a way that means addons will break
3 Years Ago
EdgeQueryResult_t crash fix (from dirk)
3 Years Ago
Rust player model (for measuring)
3 Years Ago
Assert is m_nNonEvictableMemoryUsed is going to overflow Add PhysicsJoint.Body1, Body2 Add PhysicsJoint.Point1, Point2 Add SpringJoint.ReferenceMass (but you probably shouldn't use it)
3 Years Ago
Use PooledArrayBuffer in NetWrite, memory speedtest
3 Years Ago
Reverting: Lets start a new branch for new breaking changes
3 Years Ago
Fix crash when trying to register handle when no coreclr
3 Years Ago
Lock InternalSceneObjects when adding/removing