135,383 Commits over 4,293 Days - 1.31cph!

10 Years Ago
Unity 5.4.0b25 (to see if it fixes build server crashing)
10 Years Ago
Moved raknet to its own dll Updated native libraries Cache BaseEntity.ToString()
10 Years Ago
Raknet test Timewarning - do nothing when not enabled at all in release builds
10 Years Ago
Fixed temporal-aa legacy opengl compilation errors
10 Years Ago
Fixed motion vector issues when tssaa is disabled
10 Years Ago
b25 speedtree shader update (won't break earlier versions)
10 Years Ago
Fixed player model state updating too often
10 Years Ago
Stopped animals sending network update every few ms for seemingly no good reason
10 Years Ago
10 Years Ago
Fixed NotImplementedException
10 Years Ago
airfield work backup - added splashes of colours ~ airfield hangar final models/LODs
10 Years Ago
Fixed a buttload of warnings
10 Years Ago
merge from main
10 Years Ago
Fixed exception on stream.Position
10 Years Ago
merge from main
10 Years Ago
Netgraph, disabled by default
10 Years Ago
Motion vector fix
10 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
10 Years Ago
Rocket LOS check improvement (RUST-1139)
10 Years Ago
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well Experimental tssaa motion based feedback factor scaling (sharper in motion) Switched tssaa sampling to halton_2_3 (8TX)
10 Years Ago
Slight tweak for even more sharpness
10 Years Ago
Lerp fix, assuming it works without testing
10 Years Ago
fixed earning xp from eating your own food
10 Years Ago
protocol++
10 Years Ago
Fixed server NRE caused by trying to read clientBranch from out of date clients
10 Years Ago
no double xp from breaking lootable objects
10 Years Ago
airfield hangar COLs and prefabs
10 Years Ago
merge from main
10 Years Ago
Fixed shader find FXAA shader; already assigned via inspector Added default shader assignment
10 Years Ago
Fix attempt for black cancer taking over the screen when using temporal aa
10 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
10 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
10 Years Ago
Actual fix for temporal-aa black cancer + tiny alu opt
10 Years Ago
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10 Years Ago
airfield work backup
10 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI
10 Years Ago
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
10 Years Ago
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
10 Years Ago
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
10 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code
10 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
10 Years Ago
crossbow reload anim length now matches ironsight start point
10 Years Ago
Console system to its own library
10 Years Ago
debug stuff for ownership
10 Years Ago
Reduced temporal-aa jitter at shore at near co-planar intersections Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
10 Years Ago
small water catcher tap collider
10 Years Ago
Fixed water fog dithering causing it to be ligher than it should
10 Years Ago
Fixed shader error for server build
10 Years Ago
airfield work backup Tower antena models/LODs/COLs/Prefabs
10 Years Ago
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