135,361 Commits over 4,293 Days - 1.31cph!

10 Years Ago
Fixed broken logs and stuff.
10 Years Ago
Missing files.
10 Years Ago
road shading more seamless
10 Years Ago
wip
10 Years Ago
10 Years Ago
fixed a null pointer bug with the sleepingEvent code
10 Years Ago
Various
10 Years Ago
progress
10 Years Ago
wip
10 Years Ago
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10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
Merged FasterBuilds branch
10 Years Ago
fixed issues with some melee weapons not striking centre of the screen
10 Years Ago
Work in progress
10 Years Ago
Merged from main
10 Years Ago
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
10 Years Ago
Diogo's fixes.
10 Years Ago
Various
10 Years Ago
Missing files.
10 Years Ago
Tall grass. Cleanup.
10 Years Ago
wip
10 Years Ago
Grass normal overrides.
10 Years Ago
Added arrow damage type (no longer using the same as bullets) Structures no longer take damage from arrows
10 Years Ago
Simplified flowers.
10 Years Ago
Arrow damage type impact effects and headshot sound
10 Years Ago
Reduced bow / crossbow headshot damage multiplier to 1.25
10 Years Ago
Fixes. Flower prefabs.
10 Years Ago
wip
10 Years Ago
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
10 Years Ago
Tool cupboards can no longer be placed on foundation stairs
10 Years Ago
Removed obsolete protection property info from game manifest
10 Years Ago
crafting cost reduced for mid/high end melee weapons
10 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
10 Years Ago
high end weapons are found a bit less often in radtowns trash piles refresh their contents (including xp on opening) twice as fast
10 Years Ago
vm pickaxe now the right way round RUST-560
10 Years Ago
Decoupled water reflections from water quality; now controlled separately in graphics options Added much faster medium quality water reflections now default value Shader level no longer affects water quality; full control now in water quality and reflections
10 Years Ago
tweaked the spear 3rd person pre-throw animations. added new 3rd person pre-throw animations for the rock
10 Years Ago
pre-restructure
10 Years Ago
Music! (still disabled via music.enabled convar by default for now)
10 Years Ago
Renames
10 Years Ago
field spawns
10 Years Ago
Spawns
10 Years Ago
Restructure & cleanup. Manifest.
10 Years Ago
More
10 Years Ago
Optimized climate LUT blend with single 5-way blend instead of 5 blends Saved a copy blit and mitigated binding induced latency (weird variations) by ping-ponging result Saved a 256K in render texture memory yay
10 Years Ago
Projectile velocity is no longer randomized Projectile velocity is no longer causing RNG damage Projectile damage falls off linearly with distance (after an initial max damage distance) Projectiles can specify effective projectile range + corresponding damage multipliers Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult) Weapons and weapon mods can adjust projectile damage, distance and velocity separately Network++
10 Years Ago
wip
10 Years Ago
Skip underwater overlay if water excluded from camera culling mask
10 Years Ago
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)