135,173 Commits over 4,293 Days - 1.31cph!

9 Years Ago
Fixed a bunch of skinnables not having their bundle set
9 Years Ago
Updated bundle splits
9 Years Ago
Small tweaks.
9 Years Ago
Merged rocket factory interior objects for optimisation
9 Years Ago
Rocket factory lod materials
9 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
9 Years Ago
Forgot this file
9 Years Ago
Removing old reporting system
9 Years Ago
Updated Facepunch.Unity
9 Years Ago
Fixes
9 Years Ago
Updated keys_default
9 Years Ago
Player report populator
9 Years Ago
Merged /ReportingSystem
9 Years Ago
#if CLIENT
9 Years Ago
▉▋▆ █▆▌▇█▍█ ▄▍▆▄▌▍▅▉ ▊▋█▄ ▅▍▉▉▆ ▅▅▌▇▉▊▄▍▄
9 Years Ago
Merge from main
9 Years Ago
Profiling & optimization
9 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
9 Years Ago
Prebaked experiments.
9 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
9 Years Ago
Better step height for animals (helping them up stairs more easily).
9 Years Ago
testing rock_formation_f export without flatten hierarchy
9 Years Ago
Tweaked build settings for local dynamic nav mesh.
9 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
9 Years Ago
Scene2Prefab shadow caster changes
9 Years Ago
viewmodel organisation - clean exports for some vms
9 Years Ago
Disabled shadow casting on structures LODs
9 Years Ago
Layer stuff
9 Years Ago
Scene2Prefab
9 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
9 Years Ago
disabling shadow casting on far rocks
9 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
9 Years Ago
latest rock settings
9 Years Ago
merge from main
9 Years Ago
statics optim
9 Years Ago
clutter optim
9 Years Ago
some deployables optim
9 Years Ago
wip agent/navmesh grid management.
9 Years Ago
a bit more
9 Years Ago
Minor optimizations PlaybackData pooling fix Always play at least 8 bars at the new intenisty after raising it Disable random debug intensity jumps
9 Years Ago
merge from main
9 Years Ago
Reset default menu music volume Codegen Music mixer level tweaks
9 Years Ago
Whoops
9 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
9 Years Ago
Fixed server compile
9 Years Ago
merge from main
9 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
9 Years Ago
Merged from main
9 Years Ago
More progress on navmesh grid.
9 Years Ago
placed some temp safeguards in the lift at rocket factory