135,173 Commits over 4,293 Days - 1.31cph!

9 Years Ago
viewmodel organisation - clean export for vm
9 Years Ago
Build exe no longer used
9 Years Ago
Deleted Facepunch.System
9 Years Ago
Use Facepunch.System from plugins folder
9 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
9 Years Ago
The plugins
9 Years Ago
Updated Facepunch.Unity (which uses Facepunch.System now)
9 Years Ago
Meta
9 Years Ago
Merged Facepunch.Unity changes
9 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects
9 Years Ago
Nicer initialization Server address + Server name for integration
9 Years Ago
Fixed getting server list from the wrong place
9 Years Ago
More robust agent removal with respect to navmesh management.
9 Years Ago
Merged from main
9 Years Ago
Disabled the 2 east lifts in launch_site
9 Years Ago
Fixed ground holes in the rocket factory
9 Years Ago
Navmesh generation is now async.
9 Years Ago
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9 Years Ago
More navmesh work. Agents now spawn correctly on the navmesh again.
9 Years Ago
Detailed stair collider preparations
9 Years Ago
Detailed stair colliders, tiers variations
9 Years Ago
Merged from main
9 Years Ago
Merge from main
9 Years Ago
Updated some detailed colliders to the new versions
9 Years Ago
Added water culling volume to launch site basin
9 Years Ago
Merge from detailed_stair_colliders
9 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
9 Years Ago
bradley work
9 Years Ago
fixed hazmat suit colors
9 Years Ago
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9 Years Ago
skin approval + icons manifest
9 Years Ago
jsons
9 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
9 Years Ago
Subtracting all AI experiments
9 Years Ago
fixed bradley gib NRE
9 Years Ago
Added some more rigorous sanity checks where navmesh agents are concerned. Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
9 Years Ago
Commented out Kill command from safeguard. Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
9 Years Ago
fixed issue with semi auto pistol vm deploy animation
9 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.
9 Years Ago
ore nodes new files & prefabs
9 Years Ago
Removed Safeguard (we'll deal with this in the spawn handler instead).
9 Years Ago
cleanup
9 Years Ago
Merged from main.
9 Years Ago
Updated merge with how we do things on branch.
9 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
9 Years Ago
Merged from main
9 Years Ago
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.
9 Years Ago
Some better class naming for central ai systems
9 Years Ago
Forgot one
9 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.