134,852 Commits over 4,293 Days - 1.31cph!

8 Years Ago
AI improvements at Compound.
8 Years Ago
Yet another AI tweak.
8 Years Ago
A couple more tweaks to AI.
8 Years Ago
Underwater vegetation
8 Years Ago
Underwater vegetation tweaks
8 Years Ago
fixed scientist sentry guns being destroyable fixed compound vending machines only selling tshirts after a load
8 Years Ago
added chill area to compound added additional vending machine flare cost reduced (less gp from recycle)
8 Years Ago
adjusting building supplies cost
8 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
8 Years Ago
tweaked light materials
8 Years Ago
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
8 Years Ago
merged from main
8 Years Ago
Dive mask UI fix
8 Years Ago
scene2prefab
8 Years Ago
extra sentry gun chillzone updated barbed wire update plugins rebuild building supplies vending machine updated added lowgrade to resource VM
8 Years Ago
manifest
8 Years Ago
scene2prefab
8 Years Ago
scene2prefab
8 Years Ago
scene2prefab
8 Years Ago
More efficient prevent movement volumes Untagged pointlight on hobobarrel_AlwaysOn Scene2Prefab compound
8 Years Ago
chill zone decal
8 Years Ago
Compound chll area dressing / added overgrowth to empty areas
8 Years Ago
hostile warning when drawing weapons
8 Years Ago
px error fix
8 Years Ago
px error fix
8 Years Ago
added diving gear to square crates updated scuba underwater crates with better loot
8 Years Ago
hostile warning UI fixes
8 Years Ago
fixed items missing hostile score
8 Years Ago
Continuing to improve AI for Compound. Searching for lost targets and tightening up some lose ends.
8 Years Ago
Compound terrain blend map fix
8 Years Ago
Compound terrain blend map fix
8 Years Ago
Merge from main
8 Years Ago
Merge from save161
8 Years Ago
Final scientist sentry files Updated sentry static NPC prefab
8 Years Ago
Cherry picking 26745
8 Years Ago
AI tweaks (LOS tweaks and AI behaviour tweaks).
8 Years Ago
sentry material edit
8 Years Ago
Include terrain in BaseEntity.IsVisible
8 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
8 Years Ago
Fixed error as warning msg.
8 Years Ago
Fixed the fix.
8 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
8 Years Ago
Fixed monument navmesh on Compound
8 Years Ago
Update Compound scene with new monument navmesh settings.
8 Years Ago
Geiger Counter optimization
8 Years Ago
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
8 Years Ago
hair fuzz and material changes from hair_caps
8 Years Ago
Tweaked last known position movement AI.
8 Years Ago
Another monument navmesh tweak at Compound (last one)
8 Years Ago
Updated monument navmesh in Compound scnene (no scene2prefab).