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1,315 Commits over 579 Days - 0.09cph!

44 Days Ago
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44 Days Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
45 Days Ago
45 Days Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
45 Days Ago
45 Days Ago
mrege from parent
45 Days Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
45 Days Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
45 Days Ago
cleaned up leak in TriggerParent.IsClipping
48 Days Ago
merge from wall_parenting_triggers
48 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
49 Days Ago
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49 Days Ago
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49 Days Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
50 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
50 Days Ago
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50 Days Ago
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50 Days Ago
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50 Days Ago
don't let you push a PlayerBoat if you're parented to it
50 Days Ago
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50 Days Ago
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51 Days Ago
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51 Days Ago
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51 Days Ago
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51 Days Ago
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51 Days Ago
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52 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
55 Days Ago
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55 Days Ago
merge from naval_update
55 Days Ago
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55 Days Ago
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55 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
55 Days Ago
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55 Days Ago
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55 Days Ago
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55 Days Ago
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55 Days Ago
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55 Days Ago
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55 Days Ago
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55 Days Ago
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55 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
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59 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
59 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
59 Days Ago
fixed setcolormenu not showing properly