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1,086 Commits over 487 Days - 0.09cph!

5 Days Ago
better shore distance blending between islands
5 Days Ago
merge from shore_vectors
5 Days Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
5 Days Ago
post-merge tropical scene 1/2/3 shore data rebake
5 Days Ago
merge from deep_sea
5 Days Ago
re-baked Tropical1 and Tropical2 to include waterheight data
5 Days Ago
WaterHeight support for baked shore data
5 Days Ago
merge from deep_sea
8 Days Ago
undid change in file I don't remember touching (harmless)
8 Days Ago
merge from small_engine_reverse
8 Days Ago
menu options split between foward/reverse gear toggle - also fixed on/off options using the same string token by mistake
8 Days Ago
merge from small_engine_reverse
8 Days Ago
invert rudder control when reversing so it doesn't cancel out
8 Days Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
8 Days Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
8 Days Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
9 Days Ago
merge from boat_engine_fuel
9 Days Ago
fixed merge change
9 Days Ago
merge from boat_building
9 Days Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
9 Days Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
9 Days Ago
increase accel again
9 Days Ago
increased max acceleration
9 Days Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
9 Days Ago
better control over max acceleration of the playerboats, needs tuning still
9 Days Ago
Match max PlayerBoat velocity with tugboat
9 Days Ago
compile fixes
9 Days Ago
compositing for SlopeData
9 Days Ago
re-baked tropical1 and tropical2 to include slopedata
9 Days Ago
DrawInspectorTextureAttribute folds with the field name
9 Days Ago
initial coarse height baking
9 Days Ago
merge from deep_sea
10 Days Ago
added fuel storage/consumption to boat engine
10 Days Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
10 Days Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
10 Days Ago
dummy logic for fuel consumption in force application
10 Days Ago
increased engine thrust, as strong as 2.5 sails
10 Days Ago
handle steering adjustment with COM centerline properly
10 Days Ago
initial engine forces - steering derived force direction - separate convar for position influence, much weaker than sails
10 Days Ago
Added DrawInspectorTexture attribute to draw Texture2D properties and fields in inspectors
10 Days Ago
initial Terrain_WaterHeight separation and dummy data for both
10 Days Ago
Initial split of Terrain_CoarseHeight for deepsea, just blank texture for now
11 Days Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
11 Days Ago
tropical2 s2p
11 Days Ago
baked tropical2 shorevectors
11 Days Ago
handle inactive terrain in bakes
11 Days Ago
deep sea shorevector map initializes as ocean
11 Days Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
11 Days Ago
merge from deep_sea
11 Days Ago
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