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1,189 Commits over 518 Days - 0.10cph!

14 Days Ago
merge from boat_flipped_wheel_mounting
15 Days Ago
merge from sorted_protobuf_gen
15 Days Ago
sort ProtoMessage Messages for codegen consistency
15 Days Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
15 Days Ago
boat engines don't apply force when boat isn't in water
15 Days Ago
merge from boat_better_shallow_water_behaviour
15 Days Ago
merge from naval_update
15 Days Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling
16 Days Ago
including water depth in shallow water velocity scaling
16 Days Ago
merge from naval_update
16 Days Ago
merge from deepsea_height_data
16 Days Ago
undid temporary boat code, now using heightmap queries regularly
16 Days Ago
simple deepsea/mainland heightmap query split (5th iteration of it) - currently limited to positional queries, normalized coord queries map directly to mainland data still - also fixed issue with deepsea shorevectors where they weren't being rotated into worldspace properly and still pointed in localspace directions
16 Days Ago
rebaked tropical scene shore data to include heightmaps
16 Days Ago
correcting for height data normalization, denormalize with baked info and renormalize to current world size on application - lets us be consistent with how we interpret height data betweek deepsea and mainland
17 Days Ago
merge from naval_update
20 Days Ago
20 Days Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
20 Days Ago
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20 Days Ago
merge from boat_optims
20 Days Ago
merge from naval_update
21 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
21 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
21 Days Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
21 Days Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
21 Days Ago
corrected convar bounds
21 Days Ago
corrected physics bounds
22 Days Ago
merge from buoyancy_deepunderwater_fix
22 Days Ago
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
22 Days Ago
fixed clip check
22 Days Ago
stupid pooling fix
22 Days Ago
merge from ai_vehicle_clipping_check_optim
22 Days Ago
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
22 Days Ago
merge from npc_PlayerSyncCycle_optim
22 Days Ago
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22 Days Ago
merge from boat_building
23 Days Ago
removed all the debug logs I forgot about
23 Days Ago
added TriggerParentDelayedExit that defers Unparenting by small amount, allows bridging small gaps in parent volumes seemlessly without needing to find them algorithmically - replaced all TriggerParnet in BoatBuildingBlocks with this
23 Days Ago
merge from parenting_improvements
23 Days Ago
compile fix for BaseMountable change - switched out client-incompatible check to an explicit disabling of the behaviour from the vehicle parent instead - set flag on PlayerBoat only
23 Days Ago
merge from parenting_improvements - just the stairs parenting volume
23 Days Ago
gave boat stairs their own parenting trigger volume
23 Days Ago
pick up fuel when picking up boat engine
23 Days Ago
merge from boat_mountable_fixes
23 Days Ago
set steering wheel as DirectlyMountable, behaviour is the same but shortcuts checking the vehicle parent MountInfo in some cases
23 Days Ago
check whether the BaseMountable is a MountPoint for its vehicle parent when checking HasValidDismountPosition - already being checked for retrieving the actual positions, this just stops the menu item being hidden in some cases
23 Days Ago
setting ForceDeployableSetParent to true for the PlayerBoat so parenting deployables actually works
23 Days Ago
missing file
23 Days Ago
moving some cargoship/tugboat special behaviour cases in deployabled and HitInfo to be driven by an interface tag rather than direct type check - deployables parent directly to the vehicle instead of sub-entities - special handling in some HitInfo data generation
24 Days Ago
merge from shorevector_disabled_terrain_fix