userGriglercancel

756 Commits over 334 Days - 0.09cph!

4 Months Ago
fixed wrong check stopping consoletoggle params from working
4 Months Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
4 Months Ago
merge from bike_ragdoll_fixes
4 Months Ago
ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
4 Months Ago
gave rc drones a grenade inventory and the ability to drop grenades out of it
4 Months Ago
made it juiicier - better controls, hip movement with bouncing, threw some mats on, added some suspension sounds with the bouncing
4 Months Ago
initial pogostick setup, hold shift to pogo and pid-controlled leaning to change the direction manifest gen
4 Months Ago
setup constractble entity for handcar, letting you deploy it onto rail and then construct it in-place like siege weapons
4 Months Ago
made handcar deployable, with a new socketmed_rail that requires it to be within a defined radius of a rail and aligns it to the spline
4 Months Ago
fixed mount preview players not drawing legs in most cases - re-assigend renderers to LODGroup in skin_legs.male.prefab, shouldn't affect anything else because we manage it separately from that anyway - also added toggle for mount position/eyeposition handles on vehicles
4 Months Ago
better control of max speed of handcar (previously could reach the general max train speed), pumping speed is driven from both player input and track speed, better ik placement
4 Months Ago
turned wind off on HandcarFunc mat
4 Months Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
4 Months Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
4 Months Ago
basic pumping and setting correct ikset for each mount point
4 Months Ago
handcar seat setup with some hand ik targets manifest
4 Months Ago
small vehicle editor fix to not spam assert errors when no mount points are set
4 Months Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
4 Months Ago
moved handcar under trains folder
4 Months Ago
reverting scene changes from merge that look unintentional
4 Months Ago
merge from handcar
4 Months Ago
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4 Months Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
4 Months Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
4 Months Ago
properly force resetting player entity rotation and view angles for remote players when dismounting
4 Months Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
4 Months Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
4 Months Ago
merge from catapult_ragdoll_fix
4 Months Ago
disabling collision between ragdoll and its initiator
4 Months Ago
fixed catapult admin reload with player ammo
4 Months Ago
merge from ragdoll_dismount_improvements
4 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
4 Months Ago
merge from ragdoll_fixes
4 Months Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
4 Months Ago
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4 Months Ago
merge from catapult_ragdoll_visibility_fix
4 Months Ago
forcing culling visibility of player with ragdolling
4 Months Ago
merge from horse_double_ragdoll_fix
4 Months Ago
resetting airtime and grounded state when horse exits ragdoll
4 Months Ago
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4 Months Ago
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4 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
4 Months Ago
added ddraw.clear command
4 Months Ago
merge compile fix primitive->aux2
4 Months Ago
compile fix
4 Months Ago
merge primitive->aux2
4 Months Ago
improved animal ragdoll position syncing, not jerky anymore
4 Months Ago
merge primitive->aux2
4 Months Ago
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4 Months Ago
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