userGriglercancel

707 Commits over 304 Days - 0.10cph!

2 Months Ago
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2 Months Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
2 Months Ago
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2 Months Ago
horse ragdoll passes collision events back to be handled properly as fall damage
2 Months Ago
detatch tow when horse swims
2 Months Ago
renamed unclear player ragdoll param force->velocityOverride
2 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
2 Months Ago
merge primitive->aux2
2 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
2 Months Ago
reset saddle eye easing values when mount state changes
2 Months Ago
added printbinds command to print all your binds to the console
2 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
2 Months Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
2 Months Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
2 Months Ago
moved towing joint break limits to a convar for experimentation
2 Months Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
2 Months Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
2 Months Ago
horse ragdoll tweaks
2 Months Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
2 Months Ago
don't let ragdoll test convar try and ragdoll a client entity
2 Months Ago
stop trying to kill ragdoll twice
2 Months Ago
don't show health info on temp horse ragdoll
2 Months Ago
made it easier for the player temp ragdolls to stop
2 Months Ago
wallpaper gallery metas
2 Months Ago
client doesn't assume player ragdoll is always lethal
2 Months Ago
don't let player mount a ragdolled horse
2 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
2 Months Ago
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2 Months Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
2 Months Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
2 Months Ago
merge from garage_door_wire_fix
2 Months Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
2 Months Ago
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2 Months Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
3 Months Ago
dropped explosion force multiplier on catapult by a factor of 10
3 Months Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
3 Months Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
3 Months Ago
using tow anchor transforms for angle testing, not body transform
3 Months Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
3 Months Ago
ensuring towed siege weapons aren't forced to sleep while being towed
3 Months Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
3 Months Ago
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3 Months Ago
tweaked skidding values
3 Months Ago
using pooled lists for disabling client/server collider interaction in-editor
3 Months Ago
adjusted horse physics mat
3 Months Ago
horse skidding behaviour fixes and improvements
3 Months Ago
fixed horse reverse jittering/bouncing
3 Months Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
3 Months Ago
initial chunking from shared sdf set
3 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)