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1,296 Commits over 548 Days - 0.10cph!

39 Days Ago
merge from deepsea_terraintexturing_leak
39 Days Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
39 Days Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
39 Days Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
39 Days Ago
merge from engine_improved_fuel_access
39 Days Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
40 Days Ago
flipped steering wheels can't be mounted and flipped playerboats dismount all steeringwheels as well
40 Days Ago
merge from boat_flipped_wheel_mounting
41 Days Ago
merge from sorted_protobuf_gen
41 Days Ago
sort ProtoMessage Messages for codegen consistency
41 Days Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
41 Days Ago
boat engines don't apply force when boat isn't in water
41 Days Ago
merge from boat_better_shallow_water_behaviour
41 Days Ago
merge from naval_update
41 Days Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling
42 Days Ago
including water depth in shallow water velocity scaling
42 Days Ago
merge from naval_update
42 Days Ago
merge from deepsea_height_data
42 Days Ago
undid temporary boat code, now using heightmap queries regularly
42 Days Ago
simple deepsea/mainland heightmap query split (5th iteration of it) - currently limited to positional queries, normalized coord queries map directly to mainland data still - also fixed issue with deepsea shorevectors where they weren't being rotated into worldspace properly and still pointed in localspace directions
42 Days Ago
rebaked tropical scene shore data to include heightmaps
42 Days Ago
correcting for height data normalization, denormalize with baked info and renormalize to current world size on application - lets us be consistent with how we interpret height data betweek deepsea and mainland
43 Days Ago
merge from naval_update
46 Days Ago
46 Days Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
46 Days Ago
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46 Days Ago
merge from boat_optims
46 Days Ago
merge from naval_update
47 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
47 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
47 Days Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
47 Days Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
47 Days Ago
corrected convar bounds
47 Days Ago
corrected physics bounds
48 Days Ago
merge from buoyancy_deepunderwater_fix
48 Days Ago
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
48 Days Ago
fixed clip check
48 Days Ago
stupid pooling fix
48 Days Ago
merge from ai_vehicle_clipping_check_optim
48 Days Ago
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
48 Days Ago
merge from npc_PlayerSyncCycle_optim
48 Days Ago
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48 Days Ago
merge from boat_building
49 Days Ago
removed all the debug logs I forgot about
49 Days Ago
added TriggerParentDelayedExit that defers Unparenting by small amount, allows bridging small gaps in parent volumes seemlessly without needing to find them algorithmically - replaced all TriggerParnet in BoatBuildingBlocks with this
49 Days Ago
merge from parenting_improvements
49 Days Ago
compile fix for BaseMountable change - switched out client-incompatible check to an explicit disabling of the behaviour from the vehicle parent instead - set flag on PlayerBoat only
49 Days Ago
merge from parenting_improvements - just the stairs parenting volume
49 Days Ago
gave boat stairs their own parenting trigger volume
49 Days Ago
pick up fuel when picking up boat engine