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1,660 Commits over 791 Days - 0.09cph!

36 Days Ago
merge from main
36 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
37 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
37 Days Ago
codegen
37 Days Ago
merge from main
40 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
40 Days Ago
halving quantized max value for stored data, big quality improvement
40 Days Ago
softened temp hitguide materials
40 Days Ago
refactored save/load commands to be serverside operations
40 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
40 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
40 Days Ago
turned the pedestal back on
41 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
41 Days Ago
fixed nasty memory leak with mesh data
41 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
41 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
41 Days Ago
fixed capsule carve height being doubled
41 Days Ago
more cleanup
41 Days Ago
dead code cleanup
41 Days Ago
re-add rock sculpture to manifest
41 Days Ago
merge from main
41 Days Ago
merge from main
42 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
42 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
42 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
42 Days Ago
assigned temp baseplate to rock sculpture
42 Days Ago
merge from main
48 Days Ago
merge from main
50 Days Ago
merge from terrain_ignore_fixes
50 Days Ago
apartments complex s2p
50 Days Ago
over-fitting basement terrain ignore volumes
51 Days Ago
over-fitting basement terrain volumes
54 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
54 Days Ago
unifying SDF shapes into a single struct
54 Days Ago
merge from spawn_terrainignore_fix
55 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
56 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
56 Days Ago
RustIcon inspector and picker can render both old and new range of icons
56 Days Ago
better init state for baseplate
56 Days Ago
setup baseplate render (toggelable) inside sculpting gui
57 Days Ago
carve mode hotkeys
57 Days Ago
fixed serialization buffers not being initialized correctly in all cases
58 Days Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
got ui2 sculpture admin panel working
2 Months Ago
disable hit-guide shadow casting
2 Months Ago
dev rock mat
2 Months Ago
fixed rock sculpture turning into ice on pickup
2 Months Ago
on-deploy default data fix
2 Months Ago
minimal rock sculpture prefab setup