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1,555 Commits over 760 Days - 0.09cph!

46 Days Ago
adjusted torch BC controller position for better rotation adjustments
46 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
46 Days Ago
BC pass on the industrial torch VM
51 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
51 Days Ago
51 Days Ago
compile fix
51 Days Ago
set serialized version as well
51 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
51 Days Ago
initial tool
51 Days Ago
added /ProfilerCaptures to ignore.conf
53 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
54 Days Ago
merge from mismatched_serialized_analyzer
54 Days Ago
analyzer optim, takes approx 40% the time it did before
54 Days Ago
merge from main
54 Days Ago
last CodeAnalyzer version for these changes, catches more edge cases but didn't find any of them in our codebase
54 Days Ago
last serialized field fix
54 Days Ago
merge from main
56 Days Ago
switch out batched packet send storage for HashSet to avoid multiple sends from an entity within a circuit tick
58 Days Ago
fixed wrong conditional
58 Days Ago
moved SendBufferedFlagChanges outside of circuit loop
58 Days Ago
using HasSubscribers method instead of manual check
58 Days Ago
skip sending batched packets to groups with no subscribers
58 Days Ago
SimpleLight sends on/off flags through batched system
58 Days Ago
added BatchedEntityFlags packet type - allows IOCircuitSystem to buffer entity flag changes from IOEntities and send batched packets instead of per-entity packets - test setup with 2000 lights goes from 26ms to <2ms on the server
2 Months Ago
updated CodeAnalyzer - better perf
2 Months Ago
slapdash serialized property mismatch fixes
2 Months Ago
updated CodeAnalyzer.dll - better path exclusion
2 Months Ago
updated CodeAnalyzer.dll - catches mismatched serialized properties
2 Months Ago
cleanup rocket splash scenario prefab properly
2 Months Ago
merge from main
2 Months Ago
tertiary prefab variants for all remaining charms
2 Months Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
2 Months Ago
code support for tertiary charm prefab setup
2 Months Ago
set attachment anchor on C4 HeldEntity prefab
2 Months Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
2 Months Ago
merge from main
2 Months Ago
merge from dont_bake_on_load
2 Months Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
2 Months Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
2 Months Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from playerboat_testfix
2 Months Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
2 Months Ago
merge from fields_mismatch_cleanup
2 Months Ago
missing nonserialized attribute
2 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
2 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
2 Months Ago
better property mismatch logging
2 Months Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead