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508 Commits over 183 Days - 0.12cph!

26 Days Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
26 Days Ago
assigning new ice material to block
26 Days Ago
manifest + code gen
26 Days Ago
removed old dev dpvold prefab (unused)
30 Days Ago
merge ice_sculpture->Aux2
30 Days Ago
fixed nre on client loading of sculpture
30 Days Ago
merge ice_sculptures->Aux2
30 Days Ago
updated entity bounds
30 Days Ago
merge ice_sculptures->Aux2 + codegen
30 Days Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
30 Days Ago
actual client compile fix
30 Days Ago
client compile fix
30 Days Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
30 Days Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
30 Days Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
30 Days Ago
increased size of sculpture to roughly 1m cube
31 Days Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
31 Days Ago
merge ice_sculptures->Aux2
31 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
32 Days Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
32 Days Ago
cherrypick aux2 fixes
32 Days Ago
▊▌▉▆▅▋▇▍ █▉▇▊ ▇▄▋▉▍▄ ▉█▆▊▌ ▍▇▇▅▊█ ▊█▍▆▋ ▍▍▅▉ ▇█▋▍▄▌▉▆▅▆▌▋▅▆▅▋█▍▄▊▍▌▉▊█▋▅█▇▊▅▋▇█ ▊▄▊▇▊▍▇▄▅ ▌▋ ▊▉▅▋▉ ▇▍▍▉▊▉ ▍ ▄█▆▊▅▌▉ ▅▅█▊▉ ▄▄▄▇▄▆▌▋▊ ▍▋ ▆▍▊▌▇▅▋▋▌▅▅ ▉▍█ ▆▆▅▊▋▊ ▆▌▊ ▋█▆▊▌▇ ▋▋▆-▅▊▍▋█▄▅▍ (▇▊▌▇▌█ ▅▌ ▋▍▊▄▌▆▉▇▇▍█▅ ▉▌█▄ ▇▍█▆█)
32 Days Ago
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32 Days Ago
merge ice_sculptures->Aux2
32 Days Ago
▍▊▍▇▉▆▌ ▍▄▆▋▌ ▅█ ▅▄▆▊▋▊▉▋ ▄▅ ▊▇▅▇▋▅▄▉ ▄▄▅▋ ▍█▉▉▆▅▍ ▊▌▊▊▌▅▄▌▊▋▄, ▌▆▉▌▋, ▆▅█ ▅▌▅▅▋▄ ▇▇▄'▋ ▅▆▇▇ ▌█▇▍▊▆
32 Days Ago
cherrypicking aux2 ice_sculpture fixes
32 Days Ago
▄█▇▌▄▌█ ▇█▉▆ █▊▉█ ▍▇ ▊ ▆█▋▊▉▌▉ ▋▄▇ ▍▆ ▇▄▉▉<> ▌▌ ▉▅▍▊▅▇▍▆▋ ▅█ ▉▄'▇ █▅▉ ▋▊▇▍█▆▆▌ ▄█▅ ▅▆ ▌▅▋▉▇ ▆▋▉▇█▊▆▅█▇▉ ▆▊▋▅ █▌▌█ ▍▅▌ ▋▋▄▌▋▅▉▆ ▇▋▉▍▅ - █▍█▅ ▋ ▋▇▌▍▇▌ ▌█▍▋▄▆▇▊▆, ▇▍ ▌▆▉ ▌▅▉▅▍▋ ▊▊▊▋▉▇▋▊ ▆▋ ▄▋█ ▅▄▇▅▋▆▄█▌▋▌ █▅▅▊
33 Days Ago
nested burst compile fixes
33 Days Ago
▉▉▋▇▇ █▍▆▍█▅▇ ▍▅▌ █▌▉▇ ▅▋▍▄▄▌▄▉▅▅█ - ▆▄▆'▋ ▄▍▆▌ ▇▄▍█▄ ▉▌▆▇██▇▉ ▉▅▍▄▉█▊ █▆ ▌▋▅▉▆▄▄ ▅▅ ▍▆▍ ▅▇▅▆▌█ ▆▊▋▅▋ ▌▍▋▍ ▇▋ ▉█▉▇▄▅▅▇▉▇ ▌▅▆ ▇▉▅▉▇ ▋▋▋▊ ▄█▋▉▋ ▄▆▊█ ▄▋▇ ▉█▊▉▅▆▍▍▇▄▇ - ██▌▅▋▇█▆ ▉▄▌▇▄▉█ ▇▅ ▄▌▍▋ ▇▌▋▄ █▍▅▉▋ ▋ ▆▄▅▇ ▄▍ ▌▉▆▄▌▅▆▋▄▉ ▍▊▌▌▍█▅ ▉▅▊▄▅ ▆█ ▆▊▌ ▇▉▇▍▆▇█ ▆█▊'▌ ▍▅▊▍▍▍▍█, ▊▌ ▋▌▌▉▆█ ▌▋▆▋▋▅▇▌ ▅▊ ▊▋▇ ▇▉█ ▋▆▊▍▍ ▄▅▇▉▌▄▍▉ (▋▉█▄▌ ▊▉ ▆▍▄▋-▌▋▌ ▇▆ ▆▅▇ ▆▇▄▊▌▇)
33 Days Ago
compile fixes
33 Days Ago
server compile fix
33 Days Ago
merge ice_sculptures->Aux2
33 Days Ago
added sculptor test inventory
33 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
36 Days Ago
handling ground destruction properly
36 Days Ago
restricting placement to constructions
36 Days Ago
updated crafting ingredients
36 Days Ago
fix realmed remove on sculpture
36 Days Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
36 Days Ago
removed sign/pumpkin panel from sculpture item
36 Days Ago
updated guide mesh
36 Days Ago
added guide mesh for ice sculpture and a tool to generate one
36 Days Ago
merge from main
37 Days Ago
properly disposing native structures in-editor when stopping play in editor
37 Days Ago
merge from native_mesh_simplification
37 Days Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
38 Days Ago
not trying to simplify the mesh to 10% anymore
38 Days Ago
deferred mesh simplification - sculpture waits for a period of inactivity to schedule mesh simplification - mesh simplification is run in a background thread, while the unoptimised mesh is displayed immediately - handles multiple enqueued simplification requests with job dependencies, preferring wasted background computation over main thread blocking
38 Days Ago
fixed compile errors
38 Days Ago
wrapped in-job profiling in a define, using a ProfilerMarkerStub with matching functions calls decorated with BurstDiscard