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1,800 Commits over 822 Days - 0.09cph!

2 Months Ago
adjusted msg length limit
2 Months Ago
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2 Months Ago
sanity limits on sculpt update rpc msg
2 Months Ago
check for buffer failure in sculpture update
2 Months Ago
cleaned up semi-useless chunk prefab
2 Months Ago
more compile fixes
2 Months Ago
build compile fix
2 Months Ago
merge from main
2 Months Ago
fixed hardcoded data bounds in admin view
2 Months Ago
updated sculpting menu items
2 Months Ago
assign new pedestal for gui
2 Months Ago
reduced block size to fit pedestal better
2 Months Ago
merge from main
2 Months Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
2 Months Ago
fix double free on pooled array in sculpting
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
more profiling
2 Months Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
2 Months Ago
merge from main
2 Months Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
2 Months Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
2 Months Ago
codegen
2 Months Ago
merge from main
2 Months Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
2 Months Ago
halving quantized max value for stored data, big quality improvement
2 Months Ago
softened temp hitguide materials
2 Months Ago
refactored save/load commands to be serverside operations
2 Months Ago
re-order autosave tick to avoid touching native data while a job is using it
2 Months Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
2 Months Ago
turned the pedestal back on
2 Months Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
2 Months Ago
fixed nasty memory leak with mesh data
2 Months Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
2 Months Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
2 Months Ago
fixed capsule carve height being doubled
2 Months Ago
more cleanup
2 Months Ago
dead code cleanup
2 Months Ago
re-add rock sculpture to manifest
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
2 Months Ago
fixed non-interacting single-press interactions triggering SDF rebuild
2 Months Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
2 Months Ago
assigned temp baseplate to rock sculpture
2 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from terrain_ignore_fixes
3 Months Ago
apartments complex s2p
3 Months Ago
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