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935 Commits over 457 Days - 0.09cph!

28 Days Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
28 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
39 Days Ago
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41 Days Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
41 Days Ago
merge from bc_viewmodel_fixes/frontier_hatchet
41 Days Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
41 Days Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
41 Days Ago
handling demo scrubbing and timescale 0 for batched projectiles
42 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
42 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
42 Days Ago
constraint editor on by default
42 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
43 Days Ago
gave BurstClothConstraint some rotation gizmos
43 Days Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
43 Days Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
44 Days Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
44 Days Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
44 Days Ago
better BC defaults, natural gravity and disabled collision
44 Days Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
44 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
44 Days Ago
adjusted terrain ignore volume
44 Days Ago
cherrypick 127820
44 Days Ago
merge from main
45 Days Ago
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45 Days Ago
scene2prefab millitary_tunnel_1
45 Days Ago
adjusted volumes near chimney entrance
45 Days Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
45 Days Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
48 Days Ago
call init on vhacd Paramters props to get legit default values
55 Days Ago
merge from basesculpture_rpccleanup
55 Days Ago
fixed checks on sculpture access permissions on BaseSculpture server RPCs
59 Days Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
59 Days Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
2 Months Ago
merge from projectile_jobs
2 Months Ago
handle null localplayer properly for demo playback
2 Months Ago
merge from main
2 Months Ago
merge from dpv_bone_error
2 Months Ago
re-assigned model root to correct transform
2 Months Ago
merge from ambiencezone_nre_fix
2 Months Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
2 Months Ago
don't serialize shoreVectorTexture
2 Months Ago
merge from projectile_jobs
2 Months Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
2 Months Ago
merge from projectile_jobs
2 Months Ago
ensure effect processing always runs for projectiles when none need updates (fixes projectiles hanging around until another is fired)
2 Months Ago
merge from projectile_jobs
2 Months Ago
server/none compile fix
2 Months Ago
cleaning up projectile TransformAccessArray properly
2 Months Ago
enabled batched projectiles by default
2 Months Ago
reduce initial capacity of the projectile stable index cache