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1,648 Commits over 791 Days - 0.09cph!

26 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
26 Days Ago
fixed nasty memory leak with mesh data
26 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
26 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
26 Days Ago
fixed capsule carve height being doubled
26 Days Ago
more cleanup
26 Days Ago
dead code cleanup
26 Days Ago
re-add rock sculpture to manifest
26 Days Ago
merge from main
26 Days Ago
merge from main
27 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
27 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
27 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
27 Days Ago
assigned temp baseplate to rock sculpture
27 Days Ago
merge from main
33 Days Ago
merge from main
35 Days Ago
merge from terrain_ignore_fixes
35 Days Ago
apartments complex s2p
35 Days Ago
over-fitting basement terrain ignore volumes
36 Days Ago
over-fitting basement terrain volumes
39 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
39 Days Ago
unifying SDF shapes into a single struct
39 Days Ago
merge from spawn_terrainignore_fix
40 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
41 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
41 Days Ago
RustIcon inspector and picker can render both old and new range of icons
41 Days Ago
better init state for baseplate
41 Days Ago
setup baseplate render (toggelable) inside sculpting gui
42 Days Ago
carve mode hotkeys
42 Days Ago
fixed serialization buffers not being initialized correctly in all cases
43 Days Ago
merge from main
48 Days Ago
merge from main
49 Days Ago
got ui2 sculpture admin panel working
49 Days Ago
disable hit-guide shadow casting
49 Days Ago
dev rock mat
49 Days Ago
fixed rock sculpture turning into ice on pickup
49 Days Ago
on-deploy default data fix
49 Days Ago
minimal rock sculpture prefab setup
49 Days Ago
buffer missuse fixes
49 Days Ago
axisFromEdge lookup instead of computing it from the stride
49 Days Ago
array length correction
49 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
49 Days Ago
merge from main
50 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
50 Days Ago
cleanup
50 Days Ago
micro-optims for triangle processing jobs
50 Days Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
50 Days Ago
merge from main
53 Days Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
53 Days Ago
merge from main