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508 Commits over 183 Days - 0.12cph!

57 Days Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
57 Days Ago
merge from main/Halloween24
57 Days Ago
BC: handling null player properly in teleport check (player preview)
57 Days Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
58 Days Ago
merge from main/Halloween24
58 Days Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
58 Days Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
58 Days Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
58 Days Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
58 Days Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
58 Days Ago
missing TowingJointBreakDebug file
58 Days Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
58 Days Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
58 Days Ago
fixed negative scale on dracula cape worldmodel collider
58 Days Ago
server-only compile fix
58 Days Ago
client-only compile fixes
59 Days Ago
more towing strength adjustment
59 Days Ago
applying horse motion through rigidbody to give more information for joint resolution, also adjusted towing anchor down
59 Days Ago
halved twoing joint break strength
59 Days Ago
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
59 Days Ago
server compile fix
59 Days Ago
merge from ghost_sheet_fixes
59 Days Ago
set bike and horse mountables to animate cloth in worldspace
59 Days Ago
added head/clavicle/neck to ignored bones on ghostsheet to help collision behaviour at some lookangles
59 Days Ago
reduced wind shader values on GhostSheet material
2 Months Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
2 Months Ago
adjusted some bc config values for max origin delta and collision cast directions
2 Months Ago
setting length multiplier on ghost sheet BC controllers 1 across all states (stops exploding when mounting)
2 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
2 Months Ago
merge from Halloween24
2 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
2 Months Ago
merge from main
2 Months Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
2 Months Ago
cars ticking tow attachment properly and handling detaching
2 Months Ago
adjusting layering and position of towing anchors and triggers
2 Months Ago
removed dependency on BaseEntity from AttachTo
2 Months Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
2 Months Ago
corrected body used by horse for towing and some hitch->tow renaming
2 Months Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
3 Months Ago
merge from flow_vector_field
3 Months Ago
corrected offset of dpv mounting bounds check
3 Months Ago
fixed water on billb test map
3 Months Ago
dpv compile fix
3 Months Ago
not applying flow forces on lakes, the water is still - also cleaned up the accumulation of the flow force, the amount of nesting was horrific
3 Months Ago
accidental doubling up of waterflow generation for rivers
3 Months Ago
dirty prototype of converting terrain alpha map to holes map to replace terrain ignore volumes from physics checks
3 Months Ago
let dpv be picked up with fuel and give you the fuel if you do
3 Months Ago
using parallel call to populate water flow from shore vectors
3 Months Ago
not serializing flowmap, we can just generate it on load
3 Months Ago
merge from world_update_2