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1,437 Commits over 638 Days - 0.09cph!

4 Months Ago
merge from naval_update
4 Months Ago
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4 Months Ago
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4 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
4 Months Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
4 Months Ago
fixed setcolormenu not showing properly
4 Months Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
4 Months Ago
fixed OBB rotation being in the wrong space
4 Months Ago
codegen
4 Months Ago
merge from main
4 Months Ago
fixed undo buffer storing in the wrong order when clearing
4 Months Ago
compile fix
4 Months Ago
fixed server leaking marching cubes data
4 Months Ago
undo/redo working, also fixed some tooltips
4 Months Ago
merge from main
4 Months Ago
merge from hit_guides
4 Months Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
4 Months Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
4 Months Ago
ripping out on-mesh hit guide MPB stuff
4 Months Ago
server runs marching cubes and generates collider
4 Months Ago
fixed save not working in sculpting
4 Months Ago
missing change
4 Months Ago
further cleanup
4 Months Ago
Fully removed PointGrid3D and associated jobs
4 Months Ago
merge from main
4 Months Ago
removing more unused prefab setup
4 Months Ago
merge from gui_cleanup
4 Months Ago
removing more dead code
4 Months Ago
got the admin panel working for sculptures again
4 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
4 Months Ago
routed saving properly
4 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
4 Months Ago
compile fixes
4 Months Ago
breaking BaseSculpture down into multiple files, getting unmanageable