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1,165 Commits over 518 Days - 0.09cph!

55 Days Ago
properly centered drone action prompt label on computerscreen ui
55 Days Ago
merge from drone_storage_slot
55 Days Ago
merge from main
55 Days Ago
address feedback on thrownweapon modification
55 Days Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
55 Days Ago
let drones be picked up without hammer again
55 Days Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
55 Days Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
55 Days Ago
merge from main
56 Days Ago
re-enable collision with dropped items after short timeout
56 Days Ago
merge from main
56 Days Ago
added foliage displacement to the drone because I kept losing them
56 Days Ago
fix attachpoint assignment, was getting stomped when loading entities from save
56 Days Ago
merge from main
57 Days Ago
merge from main
57 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
57 Days Ago
merge from drone_storage_slot
57 Days Ago
merge from main
57 Days Ago
added `drone.disableSamTargeting` convar for balance testing
57 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
57 Days Ago
player-controlled drones targetable by SAMs
57 Days Ago
missing change
57 Days Ago
moved drop input response so it's reliable
57 Days Ago
merge from drone_storage_slot
57 Days Ago
don't let market drones brick the server with bad entityref access
57 Days Ago
merge from main
58 Days Ago
merge from drone_storage_slot - first pass for early testing
58 Days Ago
ignore collisions between dropped item and drone
58 Days Ago
merge from main
58 Days Ago
drone properly drops storage loot on death
58 Days Ago
drone uses its own loot panel
58 Days Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
58 Days Ago
account for attack cooldown on ThrownWeapon types
58 Days Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
58 Days Ago
require hammer for drone pickup to avoid menu issues for now
58 Days Ago
invert IsEmpty flag
58 Days Ago
get storage contents on pickup
58 Days Ago
removed carton box collider, purely visual
58 Days Ago
switched to fuelsmall loot panel, needs its own really
58 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
58 Days Ago
merge from physics_bounds_commands_fix
58 Days Ago
combined bounds used for both physx bounds commands
59 Days Ago
merge from physics_bounds_commands
59 Days Ago
server commands to set and get physics world bounds for profiling purposes
2 Months Ago
fixed compile from CoACD
2 Months Ago
wrap custom coacd editor in defines
2 Months Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
2 Months Ago
broke up PlayerBoat monolith file
2 Months Ago
comitting to non-controlled sails and torque rudder control scheme for now
2 Months Ago
merge from sail_physics_test