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1,205 Commits over 518 Days - 0.10cph!

48 Days Ago
compile fix
48 Days Ago
mereg from boat_stability
48 Days Ago
use the same buoyancy sleeping behaviour as tugboat
48 Days Ago
reduce anti-beaching accel
48 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
48 Days Ago
improvements to sail performance
48 Days Ago
cleanup
48 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
48 Days Ago
reduce wheel turn speed
48 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
48 Days Ago
removed log
48 Days Ago
merge from naval_update
49 Days Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
49 Days Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
49 Days Ago
trying reduced sail thrust 3000->2000
49 Days Ago
boat stability work
50 Days Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
50 Days Ago
remplaced mesh colliders with primitive
50 Days Ago
replacing outboard motor hierarchy scaling with mesh import scaling
51 Days Ago
cleaned up some dead code in playerboat controls
56 Days Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
56 Days Ago
merge from burst_1_8_25
57 Days Ago
merge from main
57 Days Ago
moved HeightMap and TopologyMap query jobs to be deterministic
57 Days Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
57 Days Ago
burst update 1.8.18 -> 1.8.25
58 Days Ago
merge from drone_storage_slot
58 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
58 Days Ago
merge from main
59 Days Ago
missing localize on rcmenu
59 Days Ago
merge from drone_storage_slot
59 Days Ago
merge from main
59 Days Ago
undo typo
59 Days Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
59 Days Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
59 Days Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
59 Days Ago
fixed normal item drop that had broken in cleanup
2 Months Ago
merge from drone_storage_slot
2 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
2 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
2 Months Ago
properly centered drone action prompt label on computerscreen ui
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
address feedback on thrownweapon modification
2 Months Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
2 Months Ago
let drones be picked up without hammer again
2 Months Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
2 Months Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
2 Months Ago
merge from main
2 Months Ago
re-enable collision with dropped items after short timeout