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1,211 Commits over 518 Days - 0.10cph!

47 Days Ago
47 Days Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
47 Days Ago
initial shore vector baker
48 Days Ago
drone camera view can look further down (60->80)
48 Days Ago
require drones to be marked hostile for sentry and SAM targetting
51 Days Ago
merge from boat_stability
51 Days Ago
compile fix
51 Days Ago
mereg from boat_stability
51 Days Ago
use the same buoyancy sleeping behaviour as tugboat
51 Days Ago
reduce anti-beaching accel
51 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
51 Days Ago
improvements to sail performance
51 Days Ago
cleanup
51 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
51 Days Ago
reduce wheel turn speed
51 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
51 Days Ago
removed log
51 Days Ago
merge from naval_update
52 Days Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
52 Days Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
52 Days Ago
trying reduced sail thrust 3000->2000
52 Days Ago
boat stability work
53 Days Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
53 Days Ago
remplaced mesh colliders with primitive
53 Days Ago
replacing outboard motor hierarchy scaling with mesh import scaling
54 Days Ago
cleaned up some dead code in playerboat controls
59 Days Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
59 Days Ago
merge from burst_1_8_25
2 Months Ago
merge from main
2 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
2 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
2 Months Ago
burst update 1.8.18 -> 1.8.25
2 Months Ago
merge from drone_storage_slot
2 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
2 Months Ago
merge from main
2 Months Ago
missing localize on rcmenu
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
undo typo
2 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
2 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
2 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
2 Months Ago
fixed normal item drop that had broken in cleanup
2 Months Ago
merge from drone_storage_slot
2 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
2 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
2 Months Ago
properly centered drone action prompt label on computerscreen ui
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
address feedback on thrownweapon modification