userGriglercancel

1,211 Commits over 518 Days - 0.10cph!

2 Months Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
2 Months Ago
let drones be picked up without hammer again
2 Months Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
2 Months Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
2 Months Ago
merge from main
2 Months Ago
re-enable collision with dropped items after short timeout
2 Months Ago
merge from main
2 Months Ago
added foliage displacement to the drone because I kept losing them
2 Months Ago
fix attachpoint assignment, was getting stomped when loading entities from save
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
added `drone.disableSamTargeting` convar for balance testing
2 Months Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
2 Months Ago
player-controlled drones targetable by SAMs
2 Months Ago
missing change
2 Months Ago
moved drop input response so it's reliable
2 Months Ago
merge from drone_storage_slot
2 Months Ago
don't let market drones brick the server with bad entityref access
2 Months Ago
merge from main
2 Months Ago
merge from drone_storage_slot - first pass for early testing
2 Months Ago
ignore collisions between dropped item and drone
2 Months Ago
merge from main
2 Months Ago
drone properly drops storage loot on death
2 Months Ago
drone uses its own loot panel
2 Months Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
2 Months Ago
account for attack cooldown on ThrownWeapon types
2 Months Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
2 Months Ago
require hammer for drone pickup to avoid menu issues for now
2 Months Ago
invert IsEmpty flag
2 Months Ago
get storage contents on pickup
2 Months Ago
removed carton box collider, purely visual
2 Months Ago
switched to fuelsmall loot panel, needs its own really
2 Months Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
2 Months Ago
merge from physics_bounds_commands_fix
2 Months Ago
combined bounds used for both physx bounds commands
2 Months Ago
merge from physics_bounds_commands
2 Months Ago
server commands to set and get physics world bounds for profiling purposes
2 Months Ago
fixed compile from CoACD
2 Months Ago
wrap custom coacd editor in defines
2 Months Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
2 Months Ago
broke up PlayerBoat monolith file
2 Months Ago
comitting to non-controlled sails and torque rudder control scheme for now
2 Months Ago
merge from sail_physics_test
2 Months Ago
increased rudder torque-control strength, set default control scheme to that for now
2 Months Ago
merge from boat_building
2 Months Ago
third option on rudder control, bit of debug vis cleanup
2 Months Ago
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