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1,238 Commits over 518 Days - 0.10cph!

59 Days Ago
remplaced mesh colliders with primitive
59 Days Ago
replacing outboard motor hierarchy scaling with mesh import scaling
60 Days Ago
cleaned up some dead code in playerboat controls
2 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
2 Months Ago
merge from burst_1_8_25
2 Months Ago
merge from main
2 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
2 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
2 Months Ago
burst update 1.8.18 -> 1.8.25
2 Months Ago
merge from drone_storage_slot
2 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
2 Months Ago
merge from main
2 Months Ago
missing localize on rcmenu
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
undo typo
2 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
2 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
2 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
2 Months Ago
fixed normal item drop that had broken in cleanup
2 Months Ago
merge from drone_storage_slot
2 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
2 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
2 Months Ago
properly centered drone action prompt label on computerscreen ui
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
address feedback on thrownweapon modification
2 Months Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
2 Months Ago
let drones be picked up without hammer again
2 Months Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
2 Months Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
2 Months Ago
merge from main
2 Months Ago
re-enable collision with dropped items after short timeout
2 Months Ago
merge from main
2 Months Ago
added foliage displacement to the drone because I kept losing them
2 Months Ago
fix attachpoint assignment, was getting stomped when loading entities from save
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
added `drone.disableSamTargeting` convar for balance testing
2 Months Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
2 Months Ago
player-controlled drones targetable by SAMs
2 Months Ago
missing change
2 Months Ago
moved drop input response so it's reliable
2 Months Ago
merge from drone_storage_slot
2 Months Ago
don't let market drones brick the server with bad entityref access
2 Months Ago
merge from main
2 Months Ago
merge from drone_storage_slot - first pass for early testing