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1,063 Commits over 487 Days - 0.09cph!

34 Days Ago
merge from main
34 Days Ago
address feedback on thrownweapon modification
34 Days Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
34 Days Ago
let drones be picked up without hammer again
34 Days Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
34 Days Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
34 Days Ago
merge from main
35 Days Ago
re-enable collision with dropped items after short timeout
35 Days Ago
merge from main
35 Days Ago
added foliage displacement to the drone because I kept losing them
35 Days Ago
fix attachpoint assignment, was getting stomped when loading entities from save
35 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
36 Days Ago
merge from drone_storage_slot
36 Days Ago
merge from main
36 Days Ago
added `drone.disableSamTargeting` convar for balance testing
36 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
36 Days Ago
player-controlled drones targetable by SAMs
36 Days Ago
missing change
36 Days Ago
moved drop input response so it's reliable
36 Days Ago
merge from drone_storage_slot
36 Days Ago
don't let market drones brick the server with bad entityref access
36 Days Ago
merge from main
37 Days Ago
merge from drone_storage_slot - first pass for early testing
37 Days Ago
ignore collisions between dropped item and drone
37 Days Ago
merge from main
37 Days Ago
drone properly drops storage loot on death
37 Days Ago
drone uses its own loot panel
37 Days Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
37 Days Ago
account for attack cooldown on ThrownWeapon types
37 Days Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
37 Days Ago
require hammer for drone pickup to avoid menu issues for now
37 Days Ago
invert IsEmpty flag
37 Days Ago
get storage contents on pickup
37 Days Ago
removed carton box collider, purely visual
37 Days Ago
switched to fuelsmall loot panel, needs its own really
37 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
37 Days Ago
merge from physics_bounds_commands_fix
37 Days Ago
combined bounds used for both physx bounds commands
38 Days Ago
merge from physics_bounds_commands
38 Days Ago
server commands to set and get physics world bounds for profiling purposes
41 Days Ago
fixed compile from CoACD
41 Days Ago
wrap custom coacd editor in defines
41 Days Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
41 Days Ago
broke up PlayerBoat monolith file
41 Days Ago
comitting to non-controlled sails and torque rudder control scheme for now
42 Days Ago
merge from sail_physics_test
42 Days Ago
increased rudder torque-control strength, set default control scheme to that for now
42 Days Ago
merge from boat_building