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1,585 Commits over 760 Days - 0.09cph!

41 Days Ago
small transform access usage change
41 Days Ago
disabled editor-only sync on all bc materials
42 Days Ago
merge from rhib_cargo_fixes
42 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
42 Days Ago
wake rhib buoyancy on release
42 Days Ago
fixed skin constraint setup on frontier hazmat
42 Days Ago
merge from bc_simspace_jank_fix
42 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
42 Days Ago
merge from forcemode_fixes
43 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
46 Days Ago
reverted boat unbeaching change
47 Days Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
47 Days Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
47 Days Ago
replaced crc RPC-synced value with SyncVar, much cleaner
47 Days Ago
parallel censor application by-slice using concurrent NativeStream readers
47 Days Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
47 Days Ago
fixed sculptures requesting and loading sculpt data twice on load
47 Days Ago
merge from main
48 Days Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
48 Days Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
48 Days Ago
handling max-triangles length properly
48 Days Ago
small fixes
48 Days Ago
codegen
48 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
48 Days Ago
convert sculpting controller to us InputSystem
48 Days Ago
merge fixes
48 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
53 Days Ago
compile fix
54 Days Ago
merge from playerboat_beached_flipping_fix
54 Days Ago
better controlled lifting force with PlayerBoat unbeaching
56 Days Ago
adjusted torch BC controller position for better rotation adjustments
56 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
56 Days Ago
BC pass on the industrial torch VM
2 Months Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
2 Months Ago
2 Months Ago
compile fix
2 Months Ago
set serialized version as well
2 Months Ago
tool just injects the property into the .unity file instead of opening and saving it
2 Months Ago
initial tool
2 Months Ago
added /ProfilerCaptures to ignore.conf
2 Months Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
2 Months Ago
merge from mismatched_serialized_analyzer
2 Months Ago
analyzer optim, takes approx 40% the time it did before
2 Months Ago
merge from main
2 Months Ago
last CodeAnalyzer version for these changes, catches more edge cases but didn't find any of them in our codebase
2 Months Ago
last serialized field fix
2 Months Ago
merge from main
2 Months Ago
switch out batched packet send storage for HashSet to avoid multiple sends from an entity within a circuit tick
2 Months Ago
fixed wrong conditional
2 Months Ago
moved SendBufferedFlagChanges outside of circuit loop