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1,665 Commits over 791 Days - 0.09cph!

39 Days Ago
fix double free on pooled array in sculpting
39 Days Ago
merge from main
40 Days Ago
merge from main
40 Days Ago
more profiling
40 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
40 Days Ago
merge from main
40 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
41 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
41 Days Ago
codegen
41 Days Ago
merge from main
44 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
44 Days Ago
halving quantized max value for stored data, big quality improvement
44 Days Ago
softened temp hitguide materials
44 Days Ago
refactored save/load commands to be serverside operations
44 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
44 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
44 Days Ago
turned the pedestal back on
45 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
45 Days Ago
fixed nasty memory leak with mesh data
45 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
45 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
45 Days Ago
fixed capsule carve height being doubled
45 Days Ago
more cleanup
45 Days Ago
dead code cleanup
45 Days Ago
re-add rock sculpture to manifest
45 Days Ago
merge from main
45 Days Ago
merge from main
46 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
46 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
46 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
46 Days Ago
assigned temp baseplate to rock sculpture
46 Days Ago
merge from main
52 Days Ago
merge from main
54 Days Ago
merge from terrain_ignore_fixes
54 Days Ago
apartments complex s2p
54 Days Ago
over-fitting basement terrain ignore volumes
55 Days Ago
over-fitting basement terrain volumes
58 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
58 Days Ago
unifying SDF shapes into a single struct
58 Days Ago
merge from spawn_terrainignore_fix
59 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
60 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
60 Days Ago
RustIcon inspector and picker can render both old and new range of icons
60 Days Ago
better init state for baseplate
60 Days Ago
setup baseplate render (toggelable) inside sculpting gui
2 Months Ago
carve mode hotkeys
2 Months Ago
fixed serialization buffers not being initialized correctly in all cases
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
got ui2 sculpture admin panel working