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1,793 Commits over 822 Days - 0.09cph!

54 Days Ago
merge from main
54 Days Ago
fixed hardcoded data bounds in admin view
54 Days Ago
updated sculpting menu items
54 Days Ago
assign new pedestal for gui
55 Days Ago
reduced block size to fit pedestal better
55 Days Ago
merge from main
55 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
55 Days Ago
fix double free on pooled array in sculpting
56 Days Ago
merge from main
56 Days Ago
merge from main
56 Days Ago
more profiling
56 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
56 Days Ago
merge from main
56 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
57 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
58 Days Ago
codegen
58 Days Ago
merge from main
2 Months Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
2 Months Ago
halving quantized max value for stored data, big quality improvement
2 Months Ago
softened temp hitguide materials
2 Months Ago
refactored save/load commands to be serverside operations
2 Months Ago
re-order autosave tick to avoid touching native data while a job is using it
2 Months Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
2 Months Ago
turned the pedestal back on
2 Months Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
2 Months Ago
fixed nasty memory leak with mesh data
2 Months Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
2 Months Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
2 Months Ago
fixed capsule carve height being doubled
2 Months Ago
more cleanup
2 Months Ago
dead code cleanup
2 Months Ago
re-add rock sculpture to manifest
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
2 Months Ago
fixed non-interacting single-press interactions triggering SDF rebuild
2 Months Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
2 Months Ago
assigned temp baseplate to rock sculpture
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from terrain_ignore_fixes
2 Months Ago
apartments complex s2p
2 Months Ago
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2 Months Ago
over-fitting basement terrain ignore volumes
2 Months Ago
over-fitting basement terrain volumes
2 Months Ago
switched to a strategy pattern to move type switching out of the hot loop
2 Months Ago
unifying SDF shapes into a single struct
2 Months Ago
merge from spawn_terrainignore_fix
2 Months Ago
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3 Months Ago
potential fix for spawning inside TerrainCollisionIgnore not working