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1,669 Commits over 822 Days - 0.08cph!

50 Days Ago
assign new pedestal for gui
50 Days Ago
reduced block size to fit pedestal better
50 Days Ago
merge from main
51 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
51 Days Ago
fix double free on pooled array in sculpting
51 Days Ago
merge from main
52 Days Ago
merge from main
52 Days Ago
more profiling
52 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
52 Days Ago
merge from main
52 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
53 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
53 Days Ago
codegen
53 Days Ago
merge from main
56 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
56 Days Ago
halving quantized max value for stored data, big quality improvement
56 Days Ago
softened temp hitguide materials
56 Days Ago
refactored save/load commands to be serverside operations
56 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
56 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
56 Days Ago
turned the pedestal back on
57 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
57 Days Ago
fixed nasty memory leak with mesh data
57 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
57 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
57 Days Ago
fixed capsule carve height being doubled
57 Days Ago
more cleanup
57 Days Ago
dead code cleanup
57 Days Ago
re-add rock sculpture to manifest
57 Days Ago
merge from main
57 Days Ago
merge from main
58 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
58 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
58 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
58 Days Ago
assigned temp baseplate to rock sculpture
58 Days Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from terrain_ignore_fixes
2 Months Ago
apartments complex s2p
2 Months Ago
over-fitting basement terrain ignore volumes
2 Months Ago
over-fitting basement terrain volumes
2 Months Ago
switched to a strategy pattern to move type switching out of the hot loop
2 Months Ago
unifying SDF shapes into a single struct
2 Months Ago
merge from spawn_terrainignore_fix
2 Months Ago
potential fix for spawning inside TerrainCollisionIgnore not working
2 Months Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
2 Months Ago
RustIcon inspector and picker can render both old and new range of icons
2 Months Ago
better init state for baseplate
2 Months Ago
setup baseplate render (toggelable) inside sculpting gui
2 Months Ago
carve mode hotkeys