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1,665 Commits over 791 Days - 0.09cph!

42 Days Ago
fix double free on pooled array in sculpting
42 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
more profiling
43 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
43 Days Ago
merge from main
43 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
44 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
44 Days Ago
codegen
44 Days Ago
merge from main
47 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
47 Days Ago
halving quantized max value for stored data, big quality improvement
47 Days Ago
softened temp hitguide materials
47 Days Ago
refactored save/load commands to be serverside operations
47 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
47 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
47 Days Ago
turned the pedestal back on
48 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
48 Days Ago
fixed nasty memory leak with mesh data
48 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
48 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
48 Days Ago
fixed capsule carve height being doubled
48 Days Ago
more cleanup
48 Days Ago
dead code cleanup
48 Days Ago
re-add rock sculpture to manifest
48 Days Ago
merge from main
48 Days Ago
merge from main
49 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
49 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
49 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
49 Days Ago
assigned temp baseplate to rock sculpture
49 Days Ago
merge from main
55 Days Ago
merge from main
57 Days Ago
merge from terrain_ignore_fixes
57 Days Ago
apartments complex s2p
57 Days Ago
over-fitting basement terrain ignore volumes
58 Days Ago
over-fitting basement terrain volumes
2 Months Ago
switched to a strategy pattern to move type switching out of the hot loop
2 Months Ago
unifying SDF shapes into a single struct
2 Months Ago
merge from spawn_terrainignore_fix
2 Months Ago
potential fix for spawning inside TerrainCollisionIgnore not working
2 Months Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
2 Months Ago
RustIcon inspector and picker can render both old and new range of icons
2 Months Ago
better init state for baseplate
2 Months Ago
setup baseplate render (toggelable) inside sculpting gui
2 Months Ago
carve mode hotkeys
2 Months Ago
fixed serialization buffers not being initialized correctly in all cases
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
got ui2 sculpture admin panel working