userGriglercancel
reporust_rebootcancel

1,532 Commits over 730 Days - 0.09cph!

47 Days Ago
added BatchedEntityFlags packet type - allows IOCircuitSystem to buffer entity flag changes from IOEntities and send batched packets instead of per-entity packets - test setup with 2000 lights goes from 26ms to <2ms on the server
50 Days Ago
updated CodeAnalyzer - better perf
50 Days Ago
slapdash serialized property mismatch fixes
50 Days Ago
updated CodeAnalyzer.dll - better path exclusion
50 Days Ago
updated CodeAnalyzer.dll - catches mismatched serialized properties
53 Days Ago
cleanup rocket splash scenario prefab properly
53 Days Ago
merge from main
54 Days Ago
tertiary prefab variants for all remaining charms
54 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
54 Days Ago
code support for tertiary charm prefab setup
55 Days Ago
set attachment anchor on C4 HeldEntity prefab
55 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
55 Days Ago
merge from main
56 Days Ago
merge from dont_bake_on_load
56 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
56 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
2 Months Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from playerboat_testfix
2 Months Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
2 Months Ago
merge from fields_mismatch_cleanup
2 Months Ago
missing nonserialized attribute
2 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
2 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
2 Months Ago
better property mismatch logging
2 Months Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
2 Months Ago
set useFlatBackCharm on viewmodels that need it
2 Months Ago
setup flatback variants for some other larger charms
2 Months Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
2 Months Ago
merge from main
2 Months Ago
post-merge compile fix
2 Months Ago
merge from main
2 Months Ago
merge from dragbyangle_rebalance2
2 Months Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
2 Months Ago
setup AK to use flatback charms, setup backpack with flatback variant
2 Months Ago
custom editor for attachments to help joint config
2 Months Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
2 Months Ago
merge from playerboat_droppeditem_parent_fix
2 Months Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
2 Months Ago
merge from dragbyangle_rebalance
2 Months Ago
merge from main
2 Months Ago
merge from playerboat_player_transfer_fix
2 Months Ago
replicated previous fix in jobs version of code
2 Months Ago
merge from playerboat_player_transfer_fix
2 Months Ago
compile fix - missing debug ifdef around test fixture
2 Months Ago
rebalance PlayerBoat drag-by-angle, more pronounced differences with shape (more impactful on larger boats)
2 Months Ago
merge from automated_testing_ocean
2 Months Ago
more info in drag table test
2 Months Ago
merge from main