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1,844 Commits over 852 Days - 0.09cph!

3 Months Ago
corrected comment
3 Months Ago
enforce mesh renderer is enabled in sculpting gui always
3 Months Ago
final grid resolution set for rock sculpture
3 Months Ago
small gizmo and editor command fixes
3 Months Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
3 Months Ago
Added tooltips to shapes
3 Months Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
3 Months Ago
assigned concrete physics mat to block
3 Months Ago
merge from sculptures
3 Months Ago
merge from main
3 Months Ago
merge from sculptures/lods
3 Months Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
3 Months Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
3 Months Ago
merge from main
3 Months Ago
merge from terrain_anchor_tooling
3 Months Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
3 Months Ago
merge from boat_foundation_clipping_improv
3 Months Ago
increase hull eject velocity
3 Months Ago
configured trigger hurt scaling on boat foundations
3 Months Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
3 Months Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
3 Months Ago
merge from sculptures
3 Months Ago
removed old wrong sculpting tooltip
3 Months Ago
merge from main
3 Months Ago
changed SculptingToolData from mono to static helper class
3 Months Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
3 Months Ago
mark ice sculpture as hidden
3 Months Ago
cleaned up tooltips and icons a bit in the sculpting gui
3 Months Ago
merge from main
3 Months Ago
adjust push velocity for short time after sculpture edit
3 Months Ago
overlap censor bounds to avoid nasty visible grid
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed lighting/camera setup in sculpting dialog
3 Months Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
3 Months Ago
center block from sculpture setup data in dialog creation
3 Months Ago
mbp instead of material instance
3 Months Ago
handle rare drag-on-open NRE
3 Months Ago
fixed missing attribute on event methods breaking undo/redo in build
3 Months Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
3 Months Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
3 Months Ago
merge from ragdoll_selfcollision_fix
3 Months Ago
re-enabled ragdoll<->ragdoll collision
3 Months Ago
spawning baseplate properly in sculpt ui
3 Months Ago
adjusted msg length limit
3 Months Ago
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3 Months Ago
sanity limits on sculpt update rpc msg
3 Months Ago
check for buffer failure in sculpture update
3 Months Ago
cleaned up semi-useless chunk prefab
3 Months Ago
more compile fixes