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1,517 Commits over 730 Days - 0.09cph!

44 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
49 Days Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
49 Days Ago
merge from main
49 Days Ago
merge from main
50 Days Ago
merge from playerboat_testfix
50 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
50 Days Ago
merge from fields_mismatch_cleanup
50 Days Ago
missing nonserialized attribute
50 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
50 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
50 Days Ago
better property mismatch logging
52 Days Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
56 Days Ago
set useFlatBackCharm on viewmodels that need it
56 Days Ago
setup flatback variants for some other larger charms
56 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
56 Days Ago
merge from main
57 Days Ago
post-merge compile fix
57 Days Ago
merge from main
57 Days Ago
merge from dragbyangle_rebalance2
57 Days Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
58 Days Ago
setup AK to use flatback charms, setup backpack with flatback variant
58 Days Ago
custom editor for attachments to help joint config
58 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
59 Days Ago
merge from playerboat_droppeditem_parent_fix
59 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
59 Days Ago
merge from dragbyangle_rebalance
59 Days Ago
merge from main
59 Days Ago
merge from playerboat_player_transfer_fix
59 Days Ago
replicated previous fix in jobs version of code
59 Days Ago
merge from playerboat_player_transfer_fix
2 Months Ago
compile fix - missing debug ifdef around test fixture
2 Months Ago
rebalance PlayerBoat drag-by-angle, more pronounced differences with shape (more impactful on larger boats)
2 Months Ago
merge from automated_testing_ocean
2 Months Ago
more info in drag table test
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things
2 Months Ago
moved ScopedOcean from TestFixture->RustTestFixture
2 Months Ago
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
2 Months Ago
removed old test fixture api usage
2 Months Ago
merge from playerboat_tests
2 Months Ago
merge from main
2 Months Ago
replaced missed topology usage
2 Months Ago
replace topology query in road terrain modification with type query
2 Months Ago
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
2 Months Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
2 Months Ago
merge from main
2 Months Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
2 Months Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
2 Months Ago
codegen