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1,660 Commits over 791 Days - 0.09cph!

37 Days Ago
merge from main
37 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
38 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
38 Days Ago
codegen
38 Days Ago
merge from main
41 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
41 Days Ago
halving quantized max value for stored data, big quality improvement
41 Days Ago
softened temp hitguide materials
41 Days Ago
refactored save/load commands to be serverside operations
41 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
41 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
41 Days Ago
turned the pedestal back on
42 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
42 Days Ago
fixed nasty memory leak with mesh data
42 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
42 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
42 Days Ago
fixed capsule carve height being doubled
42 Days Ago
more cleanup
42 Days Ago
dead code cleanup
42 Days Ago
re-add rock sculpture to manifest
42 Days Ago
merge from main
42 Days Ago
merge from main
43 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
43 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
43 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
43 Days Ago
assigned temp baseplate to rock sculpture
43 Days Ago
merge from main
49 Days Ago
merge from main
51 Days Ago
merge from terrain_ignore_fixes
51 Days Ago
apartments complex s2p
51 Days Ago
over-fitting basement terrain ignore volumes
52 Days Ago
over-fitting basement terrain volumes
55 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
55 Days Ago
unifying SDF shapes into a single struct
55 Days Ago
merge from spawn_terrainignore_fix
56 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
57 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
57 Days Ago
RustIcon inspector and picker can render both old and new range of icons
57 Days Ago
better init state for baseplate
57 Days Ago
setup baseplate render (toggelable) inside sculpting gui
58 Days Ago
carve mode hotkeys
58 Days Ago
fixed serialization buffers not being initialized correctly in all cases
59 Days Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
got ui2 sculpture admin panel working
2 Months Ago
disable hit-guide shadow casting
2 Months Ago
dev rock mat
2 Months Ago
fixed rock sculpture turning into ice on pickup
2 Months Ago
on-deploy default data fix
2 Months Ago
minimal rock sculpture prefab setup