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223 Commits over 92 Days - 0.10cph!

42 Days Ago
cherrypick cs102120
42 Days Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
42 Days Ago
fixed mount command
42 Days Ago
Initial prefab setup
42 Days Ago
Merge from ScrapPlane
45 Days Ago
fixed dangling profiler sample that would stack with following sample regions
46 Days Ago
small off by one error
46 Days Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
46 Days Ago
merge from main
47 Days Ago
missing Intersects2D function
47 Days Ago
merge from main
47 Days Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
47 Days Ago
fixed mistake in SquareDistance
47 Days Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
49 Days Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
52 Days Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
52 Days Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
53 Days Ago
merge from main
53 Days Ago
merge from main
53 Days Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
54 Days Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
54 Days Ago
only inherit mount velocity on ragdoll
54 Days Ago
re-enabling animation speeds for DPV
54 Days Ago
merge from main
54 Days Ago
adjusted serverside player colliders while ragdolling
55 Days Ago
added sit_dpv mountpose
55 Days Ago
added some more convar helper functions for ragdoll testing
55 Days Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
55 Days Ago
merge from main
55 Days Ago
merge from ragdoll_as_mountable
55 Days Ago
reworked ragdolling as a mountable
56 Days Ago
moved ragdoll convar to server
56 Days Ago
initial setup of serverside ragdolling with moderate bike collision damage
2 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
2 Months Ago
merge from BurstClothFixes
2 Months Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
2 Months Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
2 Months Ago
merge from BurstClothTestBed
2 Months Ago
undoing some unintentional changes from merges
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
missing change on spring
2 Months Ago
added default materials for chain/spring/cloth
2 Months Ago
merge from main
2 Months Ago
got rid of noisy rotation constraint gizmo
2 Months Ago
adjust origin of clothsim on diver ak VM
2 Months Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
2 Months Ago
mrege from main
2 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
2 Months Ago
configured ghostsheet with default length constraints