userGriglercancel
reporust_rebootcancel

1,595 Commits over 760 Days - 0.09cph!

41 Days Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
41 Days Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
41 Days Ago
merge from main
41 Days Ago
merge from main
42 Days Ago
merge from main
42 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
42 Days Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
43 Days Ago
assign proper scaling root to spawned charms in skin viewer
43 Days Ago
merge from main
43 Days Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
43 Days Ago
small transform access usage change
43 Days Ago
disabled editor-only sync on all bc materials
44 Days Ago
merge from rhib_cargo_fixes
44 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
44 Days Ago
wake rhib buoyancy on release
44 Days Ago
fixed skin constraint setup on frontier hazmat
44 Days Ago
merge from bc_simspace_jank_fix
44 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
44 Days Ago
merge from forcemode_fixes
45 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
48 Days Ago
reverted boat unbeaching change
49 Days Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
49 Days Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
49 Days Ago
replaced crc RPC-synced value with SyncVar, much cleaner
49 Days Ago
parallel censor application by-slice using concurrent NativeStream readers
49 Days Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
49 Days Ago
fixed sculptures requesting and loading sculpt data twice on load
49 Days Ago
merge from main
50 Days Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
50 Days Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
50 Days Ago
handling max-triangles length properly
50 Days Ago
small fixes
50 Days Ago
codegen
50 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
50 Days Ago
convert sculpting controller to us InputSystem
50 Days Ago
merge fixes
50 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
55 Days Ago
compile fix
56 Days Ago
merge from playerboat_beached_flipping_fix
56 Days Ago
better controlled lifting force with PlayerBoat unbeaching
58 Days Ago
adjusted torch BC controller position for better rotation adjustments
58 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
58 Days Ago
BC pass on the industrial torch VM
2 Months Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
2 Months Ago
2 Months Ago
compile fix
2 Months Ago
set serialized version as well
2 Months Ago
tool just injects the property into the .unity file instead of opening and saving it
2 Months Ago
initial tool
2 Months Ago
added /ProfilerCaptures to ignore.conf