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404 Commits over 153 Days - 0.11cph!

30 Days Ago
merge from main/Halloween24
30 Days Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
30 Days Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
30 Days Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
30 Days Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
30 Days Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
30 Days Ago
missing TowingJointBreakDebug file
30 Days Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
31 Days Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
31 Days Ago
fixed negative scale on dracula cape worldmodel collider
31 Days Ago
server-only compile fix
31 Days Ago
client-only compile fixes
31 Days Ago
more towing strength adjustment
31 Days Ago
applying horse motion through rigidbody to give more information for joint resolution, also adjusted towing anchor down
31 Days Ago
halved twoing joint break strength
31 Days Ago
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
31 Days Ago
server compile fix
32 Days Ago
merge from ghost_sheet_fixes
32 Days Ago
set bike and horse mountables to animate cloth in worldspace
32 Days Ago
added head/clavicle/neck to ignored bones on ghostsheet to help collision behaviour at some lookangles
32 Days Ago
reduced wind shader values on GhostSheet material
36 Days Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
36 Days Ago
adjusted some bc config values for max origin delta and collision cast directions
36 Days Ago
setting length multiplier on ghost sheet BC controllers 1 across all states (stops exploding when mounting)
38 Days Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
38 Days Ago
merge from Halloween24
38 Days Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
43 Days Ago
merge from main
46 Days Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
46 Days Ago
cars ticking tow attachment properly and handling detaching
46 Days Ago
adjusting layering and position of towing anchors and triggers
46 Days Ago
removed dependency on BaseEntity from AttachTo
46 Days Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
46 Days Ago
corrected body used by horse for towing and some hitch->tow renaming
47 Days Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
50 Days Ago
merge from flow_vector_field
50 Days Ago
corrected offset of dpv mounting bounds check
51 Days Ago
fixed water on billb test map
51 Days Ago
dpv compile fix
51 Days Ago
not applying flow forces on lakes, the water is still - also cleaned up the accumulation of the flow force, the amount of nesting was horrific
51 Days Ago
accidental doubling up of waterflow generation for rivers
51 Days Ago
dirty prototype of converting terrain alpha map to holes map to replace terrain ignore volumes from physics checks
53 Days Ago
let dpv be picked up with fuel and give you the fuel if you do
53 Days Ago
using parallel call to populate water flow from shore vectors
53 Days Ago
not serializing flowmap, we can just generate it on load
53 Days Ago
merge from world_update_2
53 Days Ago
added additional checks to dpv mounting to make it harder to get stuck
53 Days Ago
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53 Days Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
53 Days Ago