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1,639 Commits over 760 Days - 0.09cph!

24 Days Ago
merge from main
25 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
25 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
25 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
25 Days Ago
assigned temp baseplate to rock sculpture
25 Days Ago
merge from main
31 Days Ago
merge from main
33 Days Ago
merge from terrain_ignore_fixes
33 Days Ago
apartments complex s2p
33 Days Ago
over-fitting basement terrain ignore volumes
34 Days Ago
over-fitting basement terrain volumes
37 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
37 Days Ago
unifying SDF shapes into a single struct
37 Days Ago
merge from spawn_terrainignore_fix
38 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
39 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
39 Days Ago
RustIcon inspector and picker can render both old and new range of icons
39 Days Ago
better init state for baseplate
39 Days Ago
setup baseplate render (toggelable) inside sculpting gui
40 Days Ago
carve mode hotkeys
40 Days Ago
fixed serialization buffers not being initialized correctly in all cases
41 Days Ago
merge from main
46 Days Ago
merge from main
47 Days Ago
got ui2 sculpture admin panel working
47 Days Ago
disable hit-guide shadow casting
47 Days Ago
dev rock mat
47 Days Ago
fixed rock sculpture turning into ice on pickup
47 Days Ago
on-deploy default data fix
47 Days Ago
minimal rock sculpture prefab setup
47 Days Ago
buffer missuse fixes
47 Days Ago
axisFromEdge lookup instead of computing it from the stride
47 Days Ago
array length correction
47 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
47 Days Ago
merge from main
48 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
48 Days Ago
cleanup
48 Days Ago
micro-optims for triangle processing jobs
48 Days Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
48 Days Ago
merge from main
51 Days Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
51 Days Ago
merge from main
51 Days Ago
merge from bc_better_scaling
51 Days Ago
frontier hazmat warning spam fix
51 Days Ago
fixed frontier hazmat skin constraint setup on right side
51 Days Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
51 Days Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
51 Days Ago
merge from main
51 Days Ago
merge from main
52 Days Ago
merge from main
52 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable