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1,639 Commits over 760 Days - 0.09cph!

10 Days Ago
Fixed lighting/camera setup in sculpting dialog
10 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
10 Days Ago
center block from sculpture setup data in dialog creation
10 Days Ago
mbp instead of material instance
10 Days Ago
handle rare drag-on-open NRE
11 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
11 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
11 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
14 Days Ago
merge from ragdoll_selfcollision_fix
14 Days Ago
re-enabled ragdoll<->ragdoll collision
14 Days Ago
spawning baseplate properly in sculpt ui
14 Days Ago
adjusted msg length limit
14 Days Ago
sanity limits on sculpt update rpc msg
14 Days Ago
check for buffer failure in sculpture update
14 Days Ago
cleaned up semi-useless chunk prefab
15 Days Ago
more compile fixes
15 Days Ago
build compile fix
15 Days Ago
merge from main
15 Days Ago
fixed hardcoded data bounds in admin view
15 Days Ago
updated sculpting menu items
15 Days Ago
assign new pedestal for gui
15 Days Ago
reduced block size to fit pedestal better
15 Days Ago
merge from main
16 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
16 Days Ago
fix double free on pooled array in sculpting
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
more profiling
17 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
17 Days Ago
merge from main
17 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
18 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
18 Days Ago
codegen
18 Days Ago
merge from main
20 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
21 Days Ago
halving quantized max value for stored data, big quality improvement
21 Days Ago
softened temp hitguide materials
21 Days Ago
refactored save/load commands to be serverside operations
21 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
21 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
21 Days Ago
turned the pedestal back on
22 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
22 Days Ago
fixed nasty memory leak with mesh data
22 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
22 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
22 Days Ago
fixed capsule carve height being doubled
22 Days Ago
more cleanup
22 Days Ago
dead code cleanup
22 Days Ago
re-add rock sculpture to manifest
22 Days Ago
merge from main