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1,595 Commits over 760 Days - 0.09cph!

13 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
13 Days Ago
fixed capsule carve height being doubled
13 Days Ago
more cleanup
13 Days Ago
dead code cleanup
13 Days Ago
re-add rock sculpture to manifest
13 Days Ago
merge from main
13 Days Ago
merge from main
14 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
14 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
14 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
14 Days Ago
assigned temp baseplate to rock sculpture
14 Days Ago
merge from main
20 Days Ago
merge from main
22 Days Ago
merge from terrain_ignore_fixes
22 Days Ago
apartments complex s2p
22 Days Ago
over-fitting basement terrain ignore volumes
23 Days Ago
over-fitting basement terrain volumes
26 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
26 Days Ago
unifying SDF shapes into a single struct
26 Days Ago
merge from spawn_terrainignore_fix
27 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
28 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
28 Days Ago
RustIcon inspector and picker can render both old and new range of icons
28 Days Ago
better init state for baseplate
28 Days Ago
setup baseplate render (toggelable) inside sculpting gui
29 Days Ago
carve mode hotkeys
29 Days Ago
fixed serialization buffers not being initialized correctly in all cases
30 Days Ago
merge from main
35 Days Ago
merge from main
36 Days Ago
got ui2 sculpture admin panel working
36 Days Ago
disable hit-guide shadow casting
36 Days Ago
dev rock mat
36 Days Ago
fixed rock sculpture turning into ice on pickup
36 Days Ago
on-deploy default data fix
36 Days Ago
minimal rock sculpture prefab setup
36 Days Ago
buffer missuse fixes
36 Days Ago
axisFromEdge lookup instead of computing it from the stride
36 Days Ago
array length correction
36 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
36 Days Ago
merge from main
37 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
37 Days Ago
cleanup
37 Days Ago
micro-optims for triangle processing jobs
37 Days Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
37 Days Ago
merge from main
40 Days Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
40 Days Ago
merge from main
40 Days Ago
merge from bc_better_scaling
40 Days Ago
frontier hazmat warning spam fix
40 Days Ago
fixed frontier hazmat skin constraint setup on right side