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722 Commits over 304 Days - 0.10cph!

45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
▆█▍▄▅ ▊█▍▅▅▋▇ ▊█▌▍▇▇▉▋ ▋▋▍▉▄▇ ▋█▋▉ ▍▇▍ ▌▆▆▄▊: - ▌▌▊▋▄▅ ██▇▄▅▉ ▉▆▇▋▊▉ █▇▄▌ ▍▍ ▅▊▅▇▇ ▋▆▊ ▍▊█▋▅▄▋ ▋▅▉▄▋▇▆▍▋ ▄▅▆▊▋▋▊ ▄▍▊▉ (▇▍▄▄ ▉▌▉▊▍▌▉▊ ▉▋▊ ▅█▋▅▊▍ ▊█▇▆) ▉▉▌▅▍ ▇▌█▉ ▇▌▅▉█▍▋ ▊▄▍ ▉█▊▍▄▉▆ ▆▋▄▉▊▉▋▋ - ▄ ▇▊█▍█▋ ▆▄▇▌▄ ▌▇▆▌ ▇▊ ▉▋▌▍▉▌ ▊▋▄▄█▍▊▇█▌ █▊▅ ▅▄█ ▌▆▉▉ ▅█▇ ▍▉▅▆▄▍ ▍▍ ▄▋▌ ▌▆▇▊▌▅▋▉▊▄ ▍▊▋▅▊'▄ ▍▉▇▄▊▅▇
49 Days Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
50 Days Ago
stationary player helis return cached grounded state instead of always calculating it
50 Days Ago
subs get boundary checks as well
50 Days Ago
merge from main
50 Days Ago
on by default
50 Days Ago
applied wheel toggling with sleepstate to helis and horses
50 Days Ago
merge from main
50 Days Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
50 Days Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
51 Days Ago
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
51 Days Ago
merge from main
51 Days Ago
merge from triggerbase_exclude_layers
51 Days Ago
automatically clear/set exclude layers for all TriggerBase when toggled on/off
51 Days Ago
defaulting triggerbase exclude layers optim to off
51 Days Ago
missing codegen
51 Days Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
52 Days Ago
▍▇▉▉▌ ▉▅▄▅▄ ▅▋▋ ▉█▌▊█▆▍▄ ▄▇▅▉▄ - ▉▇-▍▉▄▋▉▉▅▉ ▅▄▊▊ ▋▉▍▋▆▉ ▉▄▇▆▍▉ ▄▅▅ (▌▄▇▍ ▌▄▌▅▊▄█▅ ▆▇ ▌▋▊▋▉▆█▄▉▍▄ █▉ ▍▊▉█▊█) █▆▉ ▋▄'▌ ▊▍█▇▊▋ ▇▇ ▊▉ ▉▇▌ ▉▍▊▋█ ▇▌ ▇█▌█▄▊▌ ▋▌ ▅▆▍▉ ▍▌▇▄▊
52 Days Ago
▄▊▉▍▌▊▆▍▆▇▋▉▆ ▊█▌▌▊▅█▋▆▉▅▊▇▅▊▌▇▆▅▉▉▅▌▍▋▌▍▄ █▅ ▆▅▆ ▍▇ █ ▍▇▉▄▄ ▅▋▄▇▇██▊ ▄▌▄ - ▉▄▋▉▉▌ ▄▌▅ █▆▅▇ ▄▇▇▋▅ ▍▄▋▅█ - █▇▋▊ █▇▉▇▇ ▆▅▊▆▆ ▌▍ ▄▆▋▌ - ▉▌▊▋▆ ▍▅▊▉▅ ▌▇▇▉ ▆▅▋▆▊█▊ ▄▍▍ ▆█▅▄▍▅ ▌▋▍▇▌▉▋▄
52 Days Ago
merge from triggerbase_exclude_layers
52 Days Ago
client compile fix
52 Days Ago
merge from triggerbase_exclude_layers
53 Days Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
53 Days Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
53 Days Ago
merge from main
53 Days Ago
merge from tugboat_sinking_parenting_fix
53 Days Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
53 Days Ago
merge from vehicle_build_privilege_fix
53 Days Ago
fixed vehicle building privilege cache reading as false negative
53 Days Ago
separated client/server convars for trigger excludelayer behaviour
54 Days Ago
merge from terrain_ignore_grid
54 Days Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback
54 Days Ago
convar usage of excludelayers with triggerbase (default true)
54 Days Ago
merge from garage_door_fixes_2
56 Days Ago
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states
56 Days Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
57 Days Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
57 Days Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
57 Days Ago
merge from terrain_ignore_grid
57 Days Ago
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
57 Days Ago
merge from main
57 Days Ago
merge from garage_door_fixes_2
57 Days Ago
fixed parenting issue with door controllers on ClosedCollider io parent
57 Days Ago
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
57 Days Ago
tool for checking trigger exclude layers for TriggerBase across assets
57 Days Ago
merge from coarse_grid_bounds_fix
57 Days Ago
pad CoarseQueryGrid bounds to handle offshore monuments properly - world size is not inclusive of these, just terrain