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1,657 Commits over 791 Days - 0.09cph!

9 Days Ago
merge from main
12 Days Ago
merge from terrain_anchor_tooling
12 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
13 Days Ago
merge from boat_foundation_clipping_improv
13 Days Ago
increase hull eject velocity
13 Days Ago
configured trigger hurt scaling on boat foundations
13 Days Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
13 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
13 Days Ago
merge from sculptures
13 Days Ago
removed old wrong sculpting tooltip
13 Days Ago
merge from main
14 Days Ago
changed SculptingToolData from mono to static helper class
14 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
14 Days Ago
mark ice sculpture as hidden
14 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
14 Days Ago
merge from main
14 Days Ago
adjust push velocity for short time after sculpture edit
14 Days Ago
overlap censor bounds to avoid nasty visible grid
15 Days Ago
Fixed lighting/camera setup in sculpting dialog
15 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
15 Days Ago
center block from sculpture setup data in dialog creation
15 Days Ago
mbp instead of material instance
16 Days Ago
handle rare drag-on-open NRE
16 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
16 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
16 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
19 Days Ago
merge from ragdoll_selfcollision_fix
19 Days Ago
re-enabled ragdoll<->ragdoll collision
19 Days Ago
spawning baseplate properly in sculpt ui
19 Days Ago
adjusted msg length limit
19 Days Ago
sanity limits on sculpt update rpc msg
19 Days Ago
check for buffer failure in sculpture update
19 Days Ago
cleaned up semi-useless chunk prefab
20 Days Ago
more compile fixes
20 Days Ago
build compile fix
20 Days Ago
merge from main
20 Days Ago
fixed hardcoded data bounds in admin view
20 Days Ago
updated sculpting menu items
20 Days Ago
assign new pedestal for gui
20 Days Ago
reduced block size to fit pedestal better
20 Days Ago
merge from main
21 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
21 Days Ago
fix double free on pooled array in sculpting
21 Days Ago
merge from main
22 Days Ago
merge from main
22 Days Ago
more profiling
22 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
22 Days Ago
merge from main
22 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
23 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases