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1,639 Commits over 760 Days - 0.09cph!

12 Days Ago
Fixed lighting/camera setup in sculpting dialog
12 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
12 Days Ago
center block from sculpture setup data in dialog creation
12 Days Ago
mbp instead of material instance
13 Days Ago
handle rare drag-on-open NRE
13 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
13 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
13 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
16 Days Ago
merge from ragdoll_selfcollision_fix
16 Days Ago
re-enabled ragdoll<->ragdoll collision
16 Days Ago
spawning baseplate properly in sculpt ui
16 Days Ago
adjusted msg length limit
16 Days Ago
sanity limits on sculpt update rpc msg
16 Days Ago
check for buffer failure in sculpture update
16 Days Ago
cleaned up semi-useless chunk prefab
17 Days Ago
more compile fixes
17 Days Ago
build compile fix
17 Days Ago
merge from main
17 Days Ago
fixed hardcoded data bounds in admin view
17 Days Ago
updated sculpting menu items
17 Days Ago
assign new pedestal for gui
17 Days Ago
reduced block size to fit pedestal better
17 Days Ago
merge from main
18 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
18 Days Ago
fix double free on pooled array in sculpting
18 Days Ago
merge from main
19 Days Ago
merge from main
19 Days Ago
more profiling
19 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
19 Days Ago
merge from main
19 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
20 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
20 Days Ago
codegen
20 Days Ago
merge from main
23 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
23 Days Ago
halving quantized max value for stored data, big quality improvement
23 Days Ago
softened temp hitguide materials
23 Days Ago
refactored save/load commands to be serverside operations
23 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
23 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
23 Days Ago
turned the pedestal back on
24 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
24 Days Ago
fixed nasty memory leak with mesh data
24 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
24 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
24 Days Ago
fixed capsule carve height being doubled
24 Days Ago
more cleanup
24 Days Ago
dead code cleanup
24 Days Ago
re-add rock sculpture to manifest
24 Days Ago
merge from main