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1,616 Commits over 760 Days - 0.09cph!

14 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
14 Days Ago
fix double free on pooled array in sculpting
14 Days Ago
merge from main
14 Days Ago
merge from main
14 Days Ago
more profiling
14 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
15 Days Ago
merge from main
15 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
16 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
16 Days Ago
codegen
16 Days Ago
merge from main
18 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
18 Days Ago
halving quantized max value for stored data, big quality improvement
19 Days Ago
softened temp hitguide materials
19 Days Ago
refactored save/load commands to be serverside operations
19 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
19 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
19 Days Ago
turned the pedestal back on
19 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
20 Days Ago
fixed nasty memory leak with mesh data
20 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
20 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
20 Days Ago
fixed capsule carve height being doubled
20 Days Ago
more cleanup
20 Days Ago
dead code cleanup
20 Days Ago
re-add rock sculpture to manifest
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
20 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
20 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
21 Days Ago
assigned temp baseplate to rock sculpture
21 Days Ago
merge from main
27 Days Ago
merge from main
29 Days Ago
merge from terrain_ignore_fixes
29 Days Ago
apartments complex s2p
29 Days Ago
over-fitting basement terrain ignore volumes
29 Days Ago
over-fitting basement terrain volumes
33 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
33 Days Ago
unifying SDF shapes into a single struct
33 Days Ago
merge from spawn_terrainignore_fix
33 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
34 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
34 Days Ago
RustIcon inspector and picker can render both old and new range of icons
35 Days Ago
better init state for baseplate
35 Days Ago
setup baseplate render (toggelable) inside sculpting gui
35 Days Ago
carve mode hotkeys
35 Days Ago
fixed serialization buffers not being initialized correctly in all cases
37 Days Ago
merge from main
42 Days Ago
merge from main