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1,274 Commits over 548 Days - 0.10cph!

12 Days Ago
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12 Days Ago
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12 Days Ago
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15 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
15 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
16 Days Ago
fixed setcolormenu not showing properly
16 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
16 Days Ago
fixed OBB rotation being in the wrong space
16 Days Ago
codegen
16 Days Ago
merge from main
18 Days Ago
fixed undo buffer storing in the wrong order when clearing
18 Days Ago
compile fix
18 Days Ago
fixed server leaking marching cubes data
18 Days Ago
undo/redo working, also fixed some tooltips
19 Days Ago
merge from main
19 Days Ago
merge from hit_guides
19 Days Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
19 Days Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
19 Days Ago
ripping out on-mesh hit guide MPB stuff
19 Days Ago
server runs marching cubes and generates collider
19 Days Ago
fixed save not working in sculpting
19 Days Ago
missing change
19 Days Ago
further cleanup
19 Days Ago
Fully removed PointGrid3D and associated jobs
19 Days Ago
merge from main
19 Days Ago
removing more unused prefab setup
19 Days Ago
merge from gui_cleanup
19 Days Ago
removing more dead code
19 Days Ago
got the admin panel working for sculptures again
19 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
19 Days Ago
routed saving properly
19 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
20 Days Ago
compile fixes
20 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
20 Days Ago
merge from pointgrid_to_sdf
20 Days Ago
small cleanup
20 Days Ago
basic client->server sculpture update, removed serverside carving
20 Days Ago
bake GUI physics on a job thread without blocking
20 Days Ago
basically functional SDF in-GUI sculpting
21 Days Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
21 Days Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
21 Days Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
21 Days Ago
merge from main
22 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
22 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
22 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one