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1,368 Commits over 610 Days - 0.09cph!

19 Days Ago
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19 Days Ago
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20 Days Ago
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26 Days Ago
Switched server to custom build 2022.3.41x1
34 Days Ago
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34 Days Ago
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35 Days Ago
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35 Days Ago
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57 Days Ago
initial reduction: 16->8 metal, 14->13 wood
2 Months Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
2 Months Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
2 Months Ago
merge from better_smoothing
2 Months Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
2 Months Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
2 Months Ago
moved ice block to Deployed layer
2 Months Ago
removed old movement/bullet blocker setup and other cleanup
2 Months Ago
stopped some unecessary cube marching enqueues when placed
2 Months Ago
merge from censoring
2 Months Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
2 Months Ago
fixed wrong physics mesh assignment and server compile errors
2 Months Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
2 Months Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
2 Months Ago
merge from boat_wall_trigger_improvements
2 Months Ago
merge from ramp_plank_parenting_fix
2 Months Ago
merge from kinematic_shoredrift_fix
2 Months Ago
merge from trigger_parent_nre_fix
2 Months Ago
rebuild censor chunks and reapply properly when censorsigns changes
2 Months Ago
merge from obb_test
2 Months Ago
removed 3D gaussian blur entirely, it was too slow
2 Months Ago
split censoring XYZ segment counts and convarred, defaulting to (4,5,4)
2 Months Ago
local-region OBB pointcloud fitting
2 Months Ago
slight cleanup, disabling blur for now
2 Months Ago
2 Months Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
2 Months Ago
merge from parent
2 Months Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
2 Months Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fixedupdate_cleanup
2 Months Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
2 Months Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
2 Months Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
2 Months Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
2 Months Ago
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2 Months Ago
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2 Months Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
2 Months Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
2 Months Ago
improved transform access
2 Months Ago
don't touch any tick interpolator stuff for NPCs during MovePosition