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1,808 Commits over 822 Days - 0.09cph!

53 Days Ago
merge from ocean_sim_waterlevel_trace_fix
53 Days Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
53 Days Ago
merge from sculptures
53 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
53 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
53 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
53 Days Ago
merge from sculptures
53 Days Ago
nre guard push collider adjustment
53 Days Ago
tightened up sculpture placement sockets
53 Days Ago
merge from main
54 Days Ago
merge from sculptures
54 Days Ago
merge from main
54 Days Ago
regenerated and updated rock sculpture guide mesh
54 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
54 Days Ago
corrected comment
54 Days Ago
enforce mesh renderer is enabled in sculpting gui always
54 Days Ago
final grid resolution set for rock sculpture
54 Days Ago
small gizmo and editor command fixes
55 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
55 Days Ago
Added tooltips to shapes
55 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
55 Days Ago
assigned concrete physics mat to block
56 Days Ago
merge from sculptures
56 Days Ago
merge from main
56 Days Ago
merge from sculptures/lods
56 Days Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
56 Days Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
56 Days Ago
merge from main
59 Days Ago
merge from terrain_anchor_tooling
59 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
2 Months Ago
merge from boat_foundation_clipping_improv
2 Months Ago
increase hull eject velocity
2 Months Ago
configured trigger hurt scaling on boat foundations
2 Months Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
2 Months Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
2 Months Ago
merge from sculptures
2 Months Ago
removed old wrong sculpting tooltip
2 Months Ago
merge from main
2 Months Ago
changed SculptingToolData from mono to static helper class
2 Months Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
2 Months Ago
mark ice sculpture as hidden
2 Months Ago
cleaned up tooltips and icons a bit in the sculpting gui
2 Months Ago
merge from main
2 Months Ago
adjust push velocity for short time after sculpture edit
2 Months Ago
overlap censor bounds to avoid nasty visible grid
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed lighting/camera setup in sculpting dialog
2 Months Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
2 Months Ago
center block from sculpture setup data in dialog creation