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1,603 Commits over 760 Days - 0.09cph!

13 Days Ago
softened temp hitguide materials
13 Days Ago
refactored save/load commands to be serverside operations
13 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
13 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
13 Days Ago
turned the pedestal back on
14 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
14 Days Ago
fixed nasty memory leak with mesh data
14 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
14 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
14 Days Ago
fixed capsule carve height being doubled
14 Days Ago
more cleanup
14 Days Ago
dead code cleanup
14 Days Ago
re-add rock sculpture to manifest
14 Days Ago
merge from main
14 Days Ago
merge from main
15 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
15 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
15 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
15 Days Ago
assigned temp baseplate to rock sculpture
15 Days Ago
merge from main
21 Days Ago
merge from main
23 Days Ago
merge from terrain_ignore_fixes
23 Days Ago
apartments complex s2p
23 Days Ago
over-fitting basement terrain ignore volumes
24 Days Ago
over-fitting basement terrain volumes
27 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
27 Days Ago
unifying SDF shapes into a single struct
27 Days Ago
merge from spawn_terrainignore_fix
28 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
29 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
29 Days Ago
RustIcon inspector and picker can render both old and new range of icons
29 Days Ago
better init state for baseplate
29 Days Ago
setup baseplate render (toggelable) inside sculpting gui
30 Days Ago
carve mode hotkeys
30 Days Ago
fixed serialization buffers not being initialized correctly in all cases
31 Days Ago
merge from main
36 Days Ago
merge from main
37 Days Ago
got ui2 sculpture admin panel working
37 Days Ago
disable hit-guide shadow casting
37 Days Ago
dev rock mat
37 Days Ago
fixed rock sculpture turning into ice on pickup
37 Days Ago
on-deploy default data fix
37 Days Ago
minimal rock sculpture prefab setup
37 Days Ago
buffer missuse fixes
37 Days Ago
axisFromEdge lookup instead of computing it from the stride
37 Days Ago
array length correction
37 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
37 Days Ago
merge from main
38 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
38 Days Ago
cleanup