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1,589 Commits over 760 Days - 0.09cph!

12 Days Ago
merge from main
13 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
13 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
13 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
13 Days Ago
assigned temp baseplate to rock sculpture
13 Days Ago
merge from main
19 Days Ago
merge from main
21 Days Ago
merge from terrain_ignore_fixes
21 Days Ago
apartments complex s2p
21 Days Ago
over-fitting basement terrain ignore volumes
22 Days Ago
over-fitting basement terrain volumes
25 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
25 Days Ago
unifying SDF shapes into a single struct
25 Days Ago
merge from spawn_terrainignore_fix
26 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
27 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
27 Days Ago
RustIcon inspector and picker can render both old and new range of icons
27 Days Ago
better init state for baseplate
27 Days Ago
setup baseplate render (toggelable) inside sculpting gui
28 Days Ago
carve mode hotkeys
28 Days Ago
fixed serialization buffers not being initialized correctly in all cases
29 Days Ago
merge from main
34 Days Ago
merge from main
35 Days Ago
got ui2 sculpture admin panel working
35 Days Ago
disable hit-guide shadow casting
35 Days Ago
dev rock mat
35 Days Ago
fixed rock sculpture turning into ice on pickup
35 Days Ago
on-deploy default data fix
35 Days Ago
minimal rock sculpture prefab setup
35 Days Ago
buffer missuse fixes
35 Days Ago
axisFromEdge lookup instead of computing it from the stride
35 Days Ago
array length correction
35 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
35 Days Ago
merge from main
36 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
36 Days Ago
cleanup
36 Days Ago
micro-optims for triangle processing jobs
36 Days Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
36 Days Ago
merge from main
39 Days Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
39 Days Ago
merge from main
39 Days Ago
merge from bc_better_scaling
39 Days Ago
frontier hazmat warning spam fix
39 Days Ago
fixed frontier hazmat skin constraint setup on right side
39 Days Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
39 Days Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
39 Days Ago
merge from main
39 Days Ago
merge from main
40 Days Ago
merge from main
40 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable