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1,584 Commits over 760 Days - 0.09cph!

12 Days Ago
merge from main
18 Days Ago
merge from main
20 Days Ago
merge from terrain_ignore_fixes
20 Days Ago
apartments complex s2p
20 Days Ago
over-fitting basement terrain ignore volumes
21 Days Ago
over-fitting basement terrain volumes
24 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
24 Days Ago
unifying SDF shapes into a single struct
24 Days Ago
merge from spawn_terrainignore_fix
25 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
26 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
26 Days Ago
RustIcon inspector and picker can render both old and new range of icons
26 Days Ago
better init state for baseplate
26 Days Ago
setup baseplate render (toggelable) inside sculpting gui
27 Days Ago
carve mode hotkeys
27 Days Ago
fixed serialization buffers not being initialized correctly in all cases
28 Days Ago
merge from main
33 Days Ago
merge from main
34 Days Ago
got ui2 sculpture admin panel working
34 Days Ago
disable hit-guide shadow casting
34 Days Ago
dev rock mat
34 Days Ago
fixed rock sculpture turning into ice on pickup
34 Days Ago
on-deploy default data fix
34 Days Ago
minimal rock sculpture prefab setup
34 Days Ago
buffer missuse fixes
34 Days Ago
axisFromEdge lookup instead of computing it from the stride
34 Days Ago
array length correction
34 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
34 Days Ago
merge from main
35 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
35 Days Ago
cleanup
35 Days Ago
micro-optims for triangle processing jobs
35 Days Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
35 Days Ago
merge from main
38 Days Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
38 Days Ago
merge from main
38 Days Ago
merge from bc_better_scaling
38 Days Ago
frontier hazmat warning spam fix
38 Days Ago
fixed frontier hazmat skin constraint setup on right side
38 Days Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
38 Days Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
38 Days Ago
merge from main
38 Days Ago
merge from main
39 Days Ago
merge from main
39 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
39 Days Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
40 Days Ago
assign proper scaling root to spawned charms in skin viewer
40 Days Ago
merge from main
40 Days Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
40 Days Ago
small transform access usage change