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1,153 Commits over 518 Days - 0.09cph!

39 Days Ago
use the same buoyancy sleeping behaviour as tugboat
39 Days Ago
reduce anti-beaching accel
39 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
39 Days Ago
improvements to sail performance
39 Days Ago
cleanup
39 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
39 Days Ago
reduce wheel turn speed
39 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
40 Days Ago
removed log
40 Days Ago
merge from naval_update
40 Days Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
40 Days Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
40 Days Ago
trying reduced sail thrust 3000->2000
40 Days Ago
boat stability work
41 Days Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
41 Days Ago
remplaced mesh colliders with primitive
42 Days Ago
replacing outboard motor hierarchy scaling with mesh import scaling
42 Days Ago
cleaned up some dead code in playerboat controls
47 Days Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
48 Days Ago
merge from burst_1_8_25
48 Days Ago
merge from main
48 Days Ago
moved HeightMap and TopologyMap query jobs to be deterministic
48 Days Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
48 Days Ago
burst update 1.8.18 -> 1.8.25
49 Days Ago
merge from drone_storage_slot
49 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
50 Days Ago
merge from main
50 Days Ago
missing localize on rcmenu
50 Days Ago
merge from drone_storage_slot
50 Days Ago
merge from main
50 Days Ago
undo typo
50 Days Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
50 Days Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
50 Days Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
51 Days Ago
fixed normal item drop that had broken in cleanup
53 Days Ago
merge from drone_storage_slot
53 Days Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
53 Days Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
53 Days Ago
properly centered drone action prompt label on computerscreen ui
53 Days Ago
merge from drone_storage_slot
53 Days Ago
merge from main
53 Days Ago
address feedback on thrownweapon modification
53 Days Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
53 Days Ago
let drones be picked up without hammer again
53 Days Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
53 Days Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
54 Days Ago
merge from main
54 Days Ago
re-enable collision with dropped items after short timeout
54 Days Ago
merge from main
54 Days Ago
added foliage displacement to the drone because I kept losing them