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310 Commits over 122 Days - 0.11cph!

3 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
3 Months Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
3 Months Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
3 Months Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
3 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
3 Months Ago
only inherit mount velocity on ragdoll
3 Months Ago
re-enabling animation speeds for DPV
3 Months Ago
merge from main
3 Months Ago
adjusted serverside player colliders while ragdolling
3 Months Ago
added sit_dpv mountpose
3 Months Ago
added some more convar helper functions for ragdoll testing
3 Months Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
3 Months Ago
merge from main
3 Months Ago
merge from ragdoll_as_mountable
3 Months Ago
reworked ragdolling as a mountable
3 Months Ago
moved ragdoll convar to server
3 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
3 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
3 Months Ago
merge from BurstClothFixes
3 Months Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
3 Months Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
3 Months Ago
merge from BurstClothTestBed
3 Months Ago
undoing some unintentional changes from merges
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
missing change on spring
3 Months Ago
added default materials for chain/spring/cloth
4 Months Ago
merge from main
4 Months Ago
got rid of noisy rotation constraint gizmo
4 Months Ago
adjust origin of clothsim on diver ak VM
4 Months Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
4 Months Ago
mrege from main
4 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
4 Months Ago
configured ghostsheet with default length constraints
4 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
4 Months Ago
updated test cloth mat
4 Months Ago
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4 Months Ago
cape cloth prefab setup
4 Months Ago
merge from main
4 Months Ago
updated test scene
4 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
4 Months Ago
pickaxe chain controller LODing
4 Months Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
4 Months Ago
corrected LODing on cloth controllers for ghostsheet
4 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
4 Months Ago
some chain material setups
4 Months Ago
fixed wrong rotation constraint axis being used for one of the limits