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1,825 Commits over 852 Days - 0.09cph!

2 Years Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information
2 Years Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
2 Years Ago
close profiler sample region properly on early exit
2 Years Ago
merge from world_update_2
2 Years Ago
only apply surface breaking drag to non-kinematic players (fixes warning when DPV would submerge)
2 Years Ago
sanity checking tools for non-convex mesh colliders
2 Years Ago
merge /main/DPV -> /main/world_update_2
2 Years Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
2 Years Ago
removed unused command generating function
2 Years Ago
gave Parallel.For some profile regions on the scripting threads
2 Years Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
2 Years Ago
merge from world_update_2
2 Years Ago
merge from dpv_collision_fixes
2 Years Ago
Run dismount logic for mountables in DoServerDestroy
2 Years Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
2 Years Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
2 Years Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
2 Years Ago
Added extra collider to properly cover head/eyes position
2 Years Ago
initial 2D grid for avoiding Physics checks against WaterVisibilityTrigger - Simple BitArray for static, brute-force through dynamics due to tiny count - train tunnel trigger volumes limit the usefulness of this, next step is splitting world-Y into very small number of cells
2 Years Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
2 Years Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
2 Years Ago
merge from frontier_hazmzat_cloth_fixes
2 Years Ago
adjusted frontier_hazmats BC MaxOriginDeltas to roughly enclose character - massively helps cloth resolve when mounting and stops odd behaviour at high noclip speeds
2 Years Ago
BurstCloth Stability - made max origin delta configurable (default value is the same as the old hardcoded one) - origin and simspace deltas accumulated and cleared when sim job is scheduled, this was the main cause of most small explosions in cloth behaviour
2 Years Ago
merge from dpv_fixes
2 Years Ago
Don't show monument block radius for DPV
2 Years Ago
tweaked hatchet cloth settings for better stabilitity - upped damping and constraint iterations
2 Years Ago
initial pass on burstcloth setup for VM not using VM renderer
2 Years Ago
merge from wortld_update_2/dpv_fixes
2 Years Ago
DPV socket excludes artifical water - InWater socket mod allows exclusion of artifical water - added separate error when socket requires a body of water
2 Years Ago
Water volumes report correct overallDepth from WaterInfo - measured against the bottom of the volume or a cut-off plane
2 Years Ago
merge from world_update_2
2 Years Ago
separated client/server compile fix for DPV
2 Years Ago
merge DPV fixes
2 Years Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
2 Years Ago
DPV uses correct WaterLevel test for getting player WaterFactor
2 Years Ago
merge from line_functions
2 Years Ago
corrected closest points function
2 Years Ago
merge from main
2 Years Ago
aggressive distance culling for cloth on cny_spear
2 Years Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
2 Years Ago
post-merge waterinfo query fix
2 Years Ago
merge DPV->world_update_2
2 Years Ago
Undo meta guid changes on wallpaper textures from previous merges
2 Years Ago
merge FrontierHazmat->world_update_2
2 Years Ago
merge main->FrontierHazmat
2 Years Ago
merge main->dpv
2 Years Ago
merge from FrontierHazmat/BurstCloth
2 Years Ago
3D Line-Line distance and closest point(s) utils